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Take only 1 star missions, no caravan escorts, and you should be good.
Hope that helps. Not sure about what the best skill ups are etc yet.
Nah, not yet. At least I don't bother. Unless you want to really protect someone, it's best to hold off until they have the fatigue to actually handle heavy armour.
The armour you should be aiming for is the reddish one, (I forget it's name now) which gives 80 armour. There's also one with 90 which is very good early on. Then upgrade to the hauberks, and eventually heavier armour when fatigue is high.
But, you may find other things work for you. That's the beauty of this game, everyone has different ideas and there's no single path to success. Experiment, and fail, and keep trying until you find what works for your play style. (I've been playing this game for ages and I'm still firing brothers and building guys in different ways, because I find I'm not using certain skills. I built my current team with a lot of guys with "adrenaline" but now they've all got the best armour and weapons, I never use it. So it was a wasted perk.)
And yes, the shield wall buff only applies to an adjacent brother who is also using the shield wall skill.
The tactic of having two handed guys flanked by protecting comrades can absolutely work with spear wall though. But I find it better to have everyone with a sword and shield, all using spear wall, the enemies just bounce off your wall and take damage constantly. If they break through you switch out weapons and pull out the two handed heavy hitters, or use shield bash and get the spears back up. Rinse and repeat.
Don't neglect archers. I have 3 at all times, and because all my other guys are sword and board fighters (who all have an alternative to switch to) my archers double up as two handers with poleaxes. If they run out of arrows or things get dangerous, they can switch to the axes and help out from the second rank.
Basically, "Quick Hands" is a perk I would really say every single brother should have. Packing shields and spears for spear walls is a must, so being able to change weapons every turn is absolutely critical.
I think the first armor you should BUY is the Mail Hauberk wich should cost between 1000 and 1500 and has an excellent protection to fatigue value.
You can get by with the helmets you loot for a longer time, they should have around 140 protection for the beginning of the game.
I also wouldn't bother with 2handed brothers until they have better armor, they tend to be very squishy in mail shirts.
Spears (20%) and swords (10%) have a hitchance bonus, good for brothers with low melee attack, axes can split shields and maces can stun opponents.
I'd say the first couple of weeks at least half your frontline should be spears, so you can build spear walls.
Good luck!
Armor will be the death of you if your men cant do at least six consequent attacks/actions after engaging with it. Otherwise they turn into relatively durable, squealing punching bags. But its possible to make it out, even on very hard difficulties. Gud lak.
Learning is half the fun of the game. Dont ask for a lot of information elsewhere, learn by yourself.
Losing is fun.
Population of beggars, cripples and other bottom feeders sure went down in my game.
Be careful when taking losses near others, though. It can drop the morale of your friends.
Since you cant put a "designated bait" shirt on your guys, your team may get second thoughts about engaging if they see the bait get ripped to shreds :D
One thing you can do early on is buy trade goods from villages and sell them at cities. This will allow you to make extra money while not causing the enemy groups to become larger with higher level guys too fast. They grow larger with higher level guys as you complete missions and win fights.
https://www.youtube.com/watch?v=etpv-GM4exw
I started doing this for good RPG lolz, but it works and it's alot of fun!