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Flail headshots result in fatalities too though if that's what you meant.
Crushes skulls.
Head hunter on regular flails is redundant in my opinion because of lash.
I'd use the perk with axes (bonus head damage), berserker chain and polearms (bonus head hitchance) mainly.
If you have a guy the the Brute trait, which is -5 to melee skill but +15% damage to the head it can be tempting. However, rather than use a perk on Headhunter, I have just had the Brute specialize in the Flail and he does some pretty nasty headshots. If you have a Brute that has a high number of stars in Ranged skill, then making an archer with the Brute skill can result in a lot of one-shot kills if you have the Headhunter perk I suppose. That might be worthwhile in that case. Headshots on enemy archers are devastating as they usually wear little to no head armour.
I am currently playing on Expert mode and none of my guys have the Headhunter perk. I have one "optional" perk which I can play around with in my builds and I found that, for the front line guys, that Colossus was simply better or else something like Pathfinder to quickly get around while keeping fatigue low.
However, it also comes with a -5 melee skill aspect, so it's best paired with skilled melee units with stars in melee skill, or a trait that cancels that out, such as Dexterous (+5 melee skill).
EDIT: someone already mentioned it, so... nevermind I guess :p
we all play for different reasons. i live to disfigure people, i guess!
A possible perk selection could include head hunter, killing frenzy, and berzerk. When killing frenzy activates that's 25% more damage, meaning at this point 100% damage increase to the head. Head hunter will increase the chance to hit the head, and berzerk may allow you for 3 decapitations per turn. You can can go shieldless for double grip, giving 25% more damage, and with duelist if you get it will increase damage to the head to a total of 150% at this point.
Head hunter was recently changed to increase the chance to hit the head by 15% for every body hit. So a killer would be at 50% chance to hit the head after 1 hit to the body, 65% after 2. As a result you'd be getting headshots every 2-3 hits with a killer on the run, Rng allowing.
If you can get a unique 1h axe that boosts the chance to hit the head you'd be unstoppable. Especially if it's a unique orc 1h axe. Do those come with a bonus chance to hit the head?
He also doesn't have headhunter or bloodthirsty.