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Khopesh cleaver has 35-55 dmg 25% penetration 120% armor damage.
Fighting Axe has 35-55 dmg 30% penetration 130% armor damage.
So base stats are not too bad and attack fatigue cost is same for base attack.
I'm not sure named Khopeshs exist though, which is a big problem if they don't.
Ideal target for cleaver can bleed, is easy to hit (since cleaver has no hit bonus), has no-to-moderate armor (need penetrate with some damage on every hit to apply bleeding), has a lot of hp, and doesn't hit too often and/or hard (otherwise you need to kill it fast, wasting bleeding effect). Does this sound like something you need to specialize against? To me it doesn't.
How does it work?
Decapitate does more damage the less health the target has. The target is beheaded if the attack is fatal.
The actual big downside of the Khopesh is the low durability. Nearly broken them a few times.
Overall, cleavers are fun but not something to use against really heavily armoured opponents (over 200 armour). Also, huge stamina drain.
The 10 damage bleed with cleaver mastery is also nothing to sneeze at, it can stack and bleeding orc warlords to death is surprisingly effective
Edit: I did try to build a Duelist perk brother whose damage will penetrate armor and thus always bleed. But I'm having issues keeping the brother safe though, was trying to use nimble and dodge to make up for lack of shield but cleavers are SUPER HEAVY. @.@
The crypt cleaver armor damage was nerfed, it's not that good anymore.
Also, undead need injuries just like all other units. A zombie or skeleton missing a hand or limb is less effective than a full up unit.
The decapitate skill is both very situational and underwhelming. It's mainly good against zombies but I don't much value to the skill. I reckon it should be buffed so that it provides an additional morale check for surrounding enemies. What would be more scary than seeing your comrade die in the most horrific manner possible?