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That assumes the reason OP asks is to win without effort. What about if you want to autowin to skip what should be a trivial battle or one that's done?
I honestly would like an autobattle feature (as opposed to autoskip), especially when a fight is closing and i feel i've won, yet it's still time consuming to move 12 pawns+wait for your enemies turn, and if it's a big brawl involving allies too...Oh jeezus.
At that point it becomes a bit tedious and wouldn't mind letting the AI took over and finish the battle for me, i've done the hard work after all, the mopping up phase doesn't really require my intervention as much.
Basically mechanics to speed up the game when it drags in places or gets tedious wouldn't be detrimental imo. Or do you REALLY enjoy wasting 5 mins extra to wrap around the last enemies not fleeing, utterly surround them, and do mindless actions until they are finally dead or decide to run away (not always an option alas)? No reason can't have the AI take over for me at this point whilst i go grab a drink.
I actually initiated this fight originally. I expected it to be hard and to lose a few men, but I'm confident I would have won over all. Due to a power cut half way through the fight, I was unable to finish it first time, and now every time I load in I am being ambushed.
100% ♥♥♥♥♥♥ and 100% not my fault. Terrible game design in that respect. I hate the idea of an auto-win but I hate even more the idea of a campaign wipe due to shoddy and half-baked excuses for features. Willing to take matters into my own hands, so yes an auto-win mod/hack/console command SHOULD not be necessary, but thanks to the negligence on behalf of the developers, in some situations, it is.
If you download cheat engine I can usually find the memory address for my first brother's action points and just lock it at full, then proceed to find the memory address for the fatigue and lock it at zero. You can then have an infinite turn and run around killing everything. The only thing you have to watch out for is your weapon will break but you just pick up the dead enemy's weapons.