RPG Maker MV

RPG Maker MV

G4M5T3R Oct 23, 2015 @ 12:04pm
.ogg looping
Can anyone else confirm that this method of looping .ogg tracks is no longer valid?
http://forums.rpgmakerweb.com/index.php?/topic/9251-how-to-make-looping-music-the-right-way/

None of my loops seem to work anymore :'(
Last edited by G4M5T3R; Oct 23, 2015 @ 12:05pm
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Showing 1-10 of 10 comments
azureguy Oct 23, 2015 @ 12:11pm 
My looping tracks still work. However, unlike in the tutorial you linked to, I cut out the ending and only leave the intro and loop in the audio file.
G4M5T3R Oct 23, 2015 @ 12:14pm 
I just cleared the unrelevant metadata and it seems to have em working again.

~nvm. can close this thread if need be
Tharis Oct 31, 2015 @ 10:50am 
I've just finished following this tutorial on a song that already had been looping just fine in ACE, even after finishing all of the steps and deleting additional metadata MV does not loop tracks properly. Tracks that are edited to loop exactly from start to finish will work fine but if you want to have MV resume the loop mid file it will not work.

It's becoming one of my regrets in having purchased this program, the music selection of this engine is horrid, there are 5 songs of the many that are on here (and in the additional DLC) that were even worth listening to and everything else was terrible. I want the music I have selected to work with this engine please fix your program.
G4M5T3R Oct 31, 2015 @ 10:58am 
Originally posted by Tharis:
Tracks that are edited to loop exactly from start to finish will work fine but if you want to have MV resume the loop mid file it will not work.

You sure you followed each step accordingly? This is how most of my tracks loop, mid file, and they are all working as intended.
Last edited by G4M5T3R; Oct 31, 2015 @ 10:59am
Tharis Oct 31, 2015 @ 12:44pm 
I walked through every step, in Audacity it plays fine, in Ace it place fine, in MV it bypasses the loop and starts the song over
Last edited by Tharis; Oct 31, 2015 @ 12:44pm
Icevail Oct 31, 2015 @ 6:15pm 
I tried it aswell, MV doesn't loop the Ogg files midway and starts over, no matter what magic hoogapalooga I do with the newest audacity, in Ace no problem though, I guess the playback module is different in MV than it is in Ace.
Last edited by Icevail; Oct 31, 2015 @ 6:16pm
G4M5T3R Nov 1, 2015 @ 2:03am 
You guys have be missing a step or something. It works in MV, Here's a vid simply showing the results of the tutorial I linked above ~ https://www.youtube.com/watch?v=g2KZvMF2lWU

Have you selected the area of the song from the Loop Start label to the Loop End label before exporting?
Last edited by G4M5T3R; Nov 1, 2015 @ 2:05am
Elucidator Nov 1, 2015 @ 7:51am 
This tutorial seems handy.
... I had a weird way of doing it. Used to use Winamp to convert an audio file to OGG and add the tags LOOPSTART and LOOPLENGTH. I had to use a calculator for the samplerate values.
Looplength = loopend - loopstart. (loopend being the point where you want the loop to start over)
I noticed by the way if looplength is too low, that it ends the loop prematurely and starts over. (looplength can therefore theoratically set the end of the audio file, as long as it's shorter than the actual length of the file, but I have no idea if it actually works without loopstart though.)
At least this was true in VX.
Tharis Nov 1, 2015 @ 10:44am 
The tag in the original file was labled LOOPLENGHT not sure why MV had a problem with this and Ace nor Audacity did not but either way that was apparently the problem. Thanks for the assistance.
Last edited by Tharis; Nov 1, 2015 @ 10:44am
Tharis Jan 9, 2016 @ 4:17am 
Ok, so I've come back to this because I still feel like this should be the job of the devlopers to fix the engine since the music I'm using that will not loop is from the DLC packs that I purchased from them in the first place. The RPG maker 3 Music Pack does not loop on it's own. I assume (though maybe I shouldn't) that this was originally tagged to loop by a professional or at least someone with better systems to do this than I have. Seriously guys why has this not been addressed? And as much as I appreciate the help in tagging new songs that I implement on my own it's far too much to ask for me to have to edit every song I'm going to use which rougly takes 10-15 minutes depending on the complexity and how smooth I want the transition to be. This would be an appropriate response to one, or maybe 2 songs but that pack (and I'm using most of it) has 40 songs in it. That's roughly 6-10 hours of looping these songs that already work in Ace and are looped properly for that engine.

I give you that if the music that came with the MV engine was even remotely usable I'd probably just go with that but I don't feel like it fits anything I'd like to use it for, or at least in large part. I realize you may have bigger fish to fry at this point, but for those of us who'd like to use more complex music that currently requires this time consuming fix please have someone look into it.
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Date Posted: Oct 23, 2015 @ 12:04pm
Posts: 10