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Fordítási probléma jelentése
MyRPG Master is nowhere near being the "tools and systems for a full RPG game."
It wasn't when it was released and it still isn't. Show me "a full RPG game" someone has made with it. You can't. All it is right now is a terrain editor.
Go check out their official youtube channel for yourself. Editing terrain, editing terrain, ooh here's a video of them...oh...editing more terrain.
http://www.youtube.com/user/MyRPGTheGame/videos
Yeah...
The days of, "Give us your money now!" and promising a long list of features are over. Too many people have ruined Early Access for everyone else. No more free passes for Early Access.
Also, aside of this I've seen another 3D RM that seems to use BASIC of some sort for coding: http://users.ininet.hu/geri/maker3d.html - I remember it was expensive, but now it costs only $12. Make of it what you want. Not on Steam tho.
Don't know about its license, because site is in Hungarian and I don't know that language. Program probably is in hungarian too so...
A 3d rpgmaker will never be more simple then a 2d rpgmaker.
Voxel? Let me ask you this question then. What do you think of Minddesk Qubicle 2.0
http://www.minddesk.com/
https://www.youtube.com/watch?v=x1yDiJR_WxE
I put a lot of thought a while back into how one would make a 3D RPG with little to no programming, and basically once you cross a threshold of complexity, you're still building a MMO, so you may as well start at the requirements of a MMORPG and scale back. Like that's pretty much the case with Minecraft and Everquest Landmark. Minecraft was not originally designed as a MUD, but has enough scaleablity to operate as one (but you're never going to have more than 16 people in one instance and ever be able to do anything reasonable.) Where as Landmark started out as a type of content creation toolkit for Everquest to build buildings and dungeons, but the worlds used by it are super-tiny.
Voxels have limited scope unfortunately, you would still need models for people and props. So pretty much even if you could coerce a crafting system inside the game to function as a way of making props, you still need props and player models designed for the scale of the game world and it's engine.
Which is kinda the problem that needs to be pointed out every time someone mentions "3d rpg maker", unlike a 2D RPG Maker where you can make sprites with any paint program. A 3D model is not something you can just do by downloading blender[www.blender.org]. There's more than one skill set required to create models. Modeling, texture-painting-skinning,rigging, etc.
Maybe at some point in the future scanning people[www.scanlab.ca] will be dirt cheap, thus making the entry level for 3D much lower. Then it's just a matter of finding props in real life and scanning those. But right now the quality of 3D assets that can be acquired is inconsistant, and without spending a lot of development money on creating a full games worth of 3D assets for a 3D RPG Maker, the company may as well just make a 3D JRPG, and then sell supported modification tools ala neverwinter nights.
Which goes back to the problem with assets. Anyone who played any of the console RPG Maker games had to own the game, and you could only share it by lending your friend the game cartridge and memory card. The PC RPG Makers let you redistribute a game client and common asset package (RTP) without having the player needing to buy RPG Maker as well.
Ms.Kisai In their defence there are software charactor generators out there that people,can buy to put in their 3d rpgs.
http://store.steampowered.com/app/257400
https://www.daz3d.com/technology
https://www.youtube.com/watch?v=g_rozf3RhuY
http://www.reallusion.com/iclone/character-creator/default.html
https://www.youtube.com/watch?v=qDQIxCVcHyM
http://my.smithmicro.com/poser-pro-game-dev.html
https://www.youtube.com/watch?v=_j-r1sUy2ic
https://www.youtube.com/watch?v=SQJiifHfZPE
You just give me a new ideal for a thread.
If you think popping into one of those programs is all you need to do to create a character for a game, you're very naive. Modeling and rigging is just the tip of the iceberg... Animating, giving it different weapons sets, making armor and other accessories/clothes/armor.
I'can wait a official 3D Rpg maker in 15 year later :)
#1. No, absolutely not. I assure you that everything made with Poser/Daz looks like everything else made with Poser/Daz.
The most popular programs to make poorly made games and poorly rendered porn with are content developed with Poser. How do you know something is made with Poser? Look at the teeth.
#2. That barely covers modeling. There is still figuring out how to export to a game engine, and you'd still have to rig/animate it at the game's scale.
Poser IS, and was only ever meant as a way of rapid-prototyping people/crowd scenes for marketing materials and drawings. The minute you use it for games and 3D video it's creepy deaddoll face all over. Like it only really works for zombies.
#3. The marketing information for Daz especially is misleading. Both Poser and Daz do not create models, they are "posing" programs. It lets you take a standard rig made in something like 3D Studio or Maya and pose it with the stock poses and magnets/knobs in the software, if those magnets are even defined. Daz is more about creating a 3D scene while Poser is posing a 3D model like you would post a barbie doll. I assure you that if you get caught using Poser as the finished product in the field, you're not going to find any more work.
When a talent studio is looking for a 3D modeler, they are looking for an artist who can use 3D studio or Maya. They are not looking for someone who downloads a model off the internet and tweaks a few things.
A product popular with comic book artists today is called Clip Studio Paint (aka Manga Studio 5 EX) , it allows you to do exactly the same thing Poser and Daz do in 3D, but you're still supposed to use that as reference, not just straight out use the 3D assets as-is. It makes the result look rather amateurish to keep in the 3D assets.
So to go back to the "omg why is there not a 3D rpg maker", there will not be one, nor will there ever be one, because creating such a thing is even more involved than making an entire MMORPG. The logistics of such a thing just doesn't make sense. If you cut as many corners as possible, you don't get a game people want to play, let alone use.
But if you have someone who knows what he/she does and is willing to put money for non-free models behind that, then DAZ can create perfect renders.
It's the same as with all programs: you need experience to use them correctly, and if a base program is free the net will be swamped with pictures by people who don't have the experience or skill. I stopped using DAZ years ago simply because I don't have time to learn everything, but at that time there was even a joke contest on the community caused by exactly those uncountable masses of pictures using free resources only...