RPG Maker MV
Nero 2 ENE 2016 a las 19:01
"Chibi" characters and world ruin it for me
Dunno about you all but what keeps me from getting this are these small "cute" characters instad of normally siced ones like in XP or old 2K. But these makers are not an option either since they lack so much functionality...

Do you think MV will ever feature "Mack" sized graphics?

Wouldn't play games made wiht MV or ACE either. Some people like it I get that but damn.
Última edición por Nero; 2 ENE 2016 a las 19:03
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Mostrando 1-15 de 35 comentarios
Pururin 2 ENE 2016 a las 19:14 
You can make your own custom graphics. Not a fan of chibi either, fortunately creating custom characters isn't very difficult.
Nero 2 ENE 2016 a las 19:22 
problem is all the assets are made to fit for chibi characters I guess. Normal sized characters wouldn't fit through doors and be bigger than trees and other stuff like that. Or not?
Última edición por Nero; 2 ENE 2016 a las 19:24
Maxim 2 ENE 2016 a las 19:23 
They would be bigger, but again, you would need to create and import your own art assets.

If you want a good example of a non Chibi Art Style being used for RPG Maker, look at "Lisa" on the Steam Shop.
Última edición por Maxim; 2 ENE 2016 a las 19:23
If you really like XP or 2k's graphics, you could always buy those and use their sprites and tiles in MV. There is a plugin that would allow you to change tile size in the game, even.
Saviliana 3 ENE 2016 a las 2:30 
Just use Gimp or photoshop to resize the horizonal legnth of the character assets in the character generator, until you like it.
Interesting. Yet another person who instead of replacing the assets that are meant to be replaced with the user's own chosen ones rather blames the engine for not having a "Do What I Want" button.
Publicado originalmente por kittylitterproduction:
Interesting. Yet another person who instead of replacing the assets that are meant to be replaced with the user's own chosen ones rather blames the engine for not having a "Do What I Want" button.
Fantastic. You are so lovely.
Archeia  [desarrollador] 3 ENE 2016 a las 12:33 
Mack style is chibi too :v
Última edición por Archeia; 3 ENE 2016 a las 12:33
Nero 3 ENE 2016 a las 12:41 
I dunno what "chibi" nor Mack is I thought it was a termn for those small gameboy pokemon like characters with oversized heads.

Everyone's using the word Mack and the word Chibi from what I saw...
Archeia  [desarrollador] 3 ENE 2016 a las 14:49 
Chibi is basically a deformation of an object (usually humans) with big heads. Almost all games that is in topdown perspective is chibi unless they're evenly proportioned where you can barely see their facial features. Big eyes already scream chibi w.

Mack sized is just saying you want bigger sprites (where they technically are, you just want them taller by either 2-3 tiles instead of being 1 tile high in proportion with the tilesets)
Última edición por Archeia; 3 ENE 2016 a las 14:51
Nero 3 ENE 2016 a las 15:24 
Ya taller characters in a world for taller people exatly what I'm looking for.

Are there taller sprits available then? Perhaps a XP to MV conversion?

Really not all that keen on having to resize all the assets myself which includes what will come in the future in season pass and the like. I can only guess how much effor that would be and it sure sounds like a lot.

You wouldn't have to see their facial expressions when the dialogue box has their faces (portraits) too in much bigger size xD

thx for the info btw.
Aeyris Skye 3 ENE 2016 a las 16:09 
This is how you can change the assets.

Steam/steamapps/common/RPG%20Maker%20MV/Help/page/01_11_01.html

However I'm still not sure exactly what they are saying. When I read the -Characters part

:: The size for a character image can be changed freely (normally 48x48), and consist of 4 directions (down, left, right, up) and 3 patterns for a total of 12 patterns that will be arranged in the provided order. A file for 1 character will be arranged into 2 rows and 4 columns equaling 8 images. The size of the character will be calculated using 1/12 of the width and 1/8 of the height of this file. Moreover, characters will be shown 6 pixels above tile so that they appear more natural when on top of buildings.

Can someone explain the math they are trying to explain here better? I want to know how to change it so the characters take up 2x1 of the tiles that already exist.

How do I make sure when I put a tileset image into the editor it interprets the position of the characters images in the tileset properly?

I'll be drawing my own characters as well.

Also seeing as the games/finished products have a fixed resolution, what resolution can each of my characters images be?
Última edición por Aeyris Skye; 3 ENE 2016 a las 16:10
Aeyris Skye 3 ENE 2016 a las 16:11 
Publicado originalmente por Archeia:
Chibi is basically a deformation of an object (usually humans) with big heads. Almost all games that is in topdown perspective is chibi unless they're evenly proportioned where you can barely see their facial features. Big eyes already scream chibi w.

Mack sized is just saying you want bigger sprites (where they technically are, you just want them taller by either 2-3 tiles instead of being 1 tile high in proportion with the tilesets)


Yes this is what I want to know. How do I go about making the editor recognize my tileset to have the images for the chacter be 2x1 tall
Aeyris Skye 3 ENE 2016 a las 16:20 
I also want to be able to have my characters Armour and Weapons/Equipment change on the Sprite when the player equips different equipment. I would achieve this by drawing the same character in different combinations of clothing, armour, weapons etc..

But from what I was reading there is a limit correct? To how many images one character can have? Can this be altered so that one character can have many different combinations of looks?

And one more thing. Can I achieve a battle system that looks like this? With Javascript?

https://www.youtube.com/watch?v=TX9MeSB95PQ

^^ Not just talking about the tactical battle system but how when 1 character engages an enemy it changes screens to show from a somewhat side/third person view as the combat action commences and counter attacks can happen etc. Like it shows at 1:50-2:00 in that video
Publicado originalmente por Commander Richard Aydius:

Yes this is what I want to know. How do I go about making the editor recognize my tileset to have the images for the chacter be 2x1 tall
You don't.

As long as the character file is formatted correctly the program does this automatically.

You haven't even bothered to look into the example character sets the program came with, have you?
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Publicado el: 2 ENE 2016 a las 19:01
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