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If you would like to entirely avoid scripting though, the alternative is a rather tedious, though potentially useful alternative of setting a condition for each hour. See "Dusk til Dawn & even Twilight" section from Harbinger's Guide for that. https://steamcommunity.com/sharedfiles/filedetails/?id=1341167707
Their's is much more elaborate than just day and night conditions though.
Edit: Maybe also a Link to the tutorial you used.
And I’ll take a look at that guide when I can
- Time proceeds 1 minute per second. (60x faster)
- Keeps track of time and date (30 days per month)
- When outside, it will get dark during the night, and light during the day
- A variable slowely increases and decreases, making the sun shine of rain fall.
The day-night circle takes 3 steps to go from day time to night time, and 3 steps to go back to day time.
The weather cycles takes 5 steps to go from sunny to stormy, and 5 steps to go back.
You can use the Hours variable to have shops close at night, or have enemies spawn only after midnight. I made a boy in the playground, who runs home when the starts getting dark, and comes back out when the sun comes up. Then it plays in the playground till sun goes down again. Just a simple example of funny things to do.
I am planning on sharing this project for anyone to use, but I am not 100% sure how I will do this.