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I read part of the first sentence tho, I think you are making a false dichotemy.
The Eldar are weak against spam, Imperial are great at spam. Play like an Imperial, and you can defeat them. Uless its on a gamemodes where they are totally OP, there are some cases where its basically impossible to beat them. Orkz vs Eldar on Planetary Bombardment is pitiful.
Oh, so this is a troll post! Clever how you completely ignore the real reason people take it.
-2/10 if he's a troll, I mean no one will read this.
I didn't say Eldar can't win, I said Eldar are so utterly atrocios at all the fundamentals of the game that you need to micromanage them to an absurd degree and are entirely reliant on the one single weapon they have that does such obscene damage that it makes enemies die just as fast as Eldar do.
What is the real reason people take it? +30 troop value against lightning strikes? I mean that's great and all, but it doesn't even remotely justify an ability that should be area denial but does so little damage that enemies can ignore it completely and likely won't even notice.
Second if you have ever played eldar in any iteration of the games from TT to Dawn of War you would have realized that eldar are a micro intensive faction that requires high skill to play well, hence the high micro requirement.
Third the eldar are faster, more manuverable and better kiters than every other existing and future faction in the game, it is irrelenvent if ships can go faster than your with AAF or BRB since those boosts are tied to a guage that must recharge while your boost has only a 19s CD and can make 180 turns on the drop of a hat with vauls maneuver
Lastly in-case you haven't played eldar recently many people have figured out that just like on TT the best way to beat holofields is with massed macro fire, and hence have started spamming swords, onslaughts, and iconoclasts vs eldar ships
malestorm does real work vs mass low hp escorts and furthermore becuase eldar attack from long range they never come into boarding action range, they have access to darkstar fighters and lauchbays on eclipse and viod stalker so their not vulnerable to assault boats so the only assault actions eldar worry about are lighting strikes which ulthwe favor provides near immunity vs
Doesn't mean you have to agree with the idea, though.
And Ulthwe ships are all but immune to lightning strike. That's one of the Eldar's great weakness, as you've said in the OP. So choosing the favour to mitigate that weakness makes sense.
Yes, the +30 troop value is why people take it. Having a huge AOE damage ability is just a nice bonus. Not to mention you can combine it with stasis bombs.
Biel-tan is still better. It makes lightning strikes worth a damn and gives you +20 troop value. Put a crew point into bladesworn and it basically has the same effect as Ulthwe does anyway. Maelstrom is garbage.
crew points give + 3 tro0p value
BT favor + 1 crew = 23 troop value
ulthwe favor grants +30 base troop value vs the only assualt action that can hit you if you dont play like ♥♥♥♥
malestrom is just icing on the cake
I suggest you look at the math percentages before you make that assertion. 70 troop value gives you like an 89% chance of repelling an assault action anyway. That extra 3 points bumps it up over 90%. +30 is overkill and onky gives you a crappy ability with a huge CD.
Ulthwe is literally the worst Eldar favour out of all of them.
and i suggest you go on the main fourms and read the codex awnsers Q&A thread where people ask questions about game mechanics and Sio'are the dev responds so that you can understand how the game actually works
so no
70 troop value does not give 89% defense and 3 troop points does not bump it to 90%
I understand what they are designed for, but the design just doesn't really work. The holofields just don't really well in practice on a faction that has all forward facing weapons and gets torn up at close range, because it means that you can only have useful defenses and actually deal damage while moving toward the enemy.
Of course the Void Stalker is considered to be unstoppable and overpowered, because if you need to micromanage every single second for all your ships then having a single crazy powerful ship that has enough health to forgive a mistake or two is way better than trying to do it with a whole fleet of ships each of which will die if you make a single mistake.
There is no incentive to play any other way with Eldar, the absurd micro requirement for them makes any extra ship a liability.
There is a big difference between something being micro intensive and something that's just outright punishing to use if you don't keep total control of all your units at all times. The eldar ships in this game literally commit suicide if you give them an attack order and then don't follow that order up with individually plotted escape paths and speed boosts. Controlling a fleet of 4-5 escorts which will literally die to a single enemy volley if their holofield ever drops is ten times harder than controlling a single Void Stalker.
Do you understand that 4 damage per second is completely worthless in a game where ship hitpoints are measured in hundreds and ships will move through this effect in maybe 5 seconds tops? If someone gets stuck in the Maelstrom for it's full 45 second duration, which even with a stasis bomb (which is hard enough to hit anyone with) wouldn't ever happen they still only take 200 damage, and you have to buy a skill and a favor to even use this combo.
So theres a whopping 7% chance difference then. Much wow. Biel-tan is still better as you can hit them back with twice as many assault actions in your own LS. See above for why Maelstrom is garbage..