Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The interface is similar enough to Pillars that transitioning between them is easy, but it is a different system. Different attributes, skills, spells, etc. Most notably, unlike Pillars, it's classless.
Also, classless RPGs tend to be more fun anyway.
Traditionally I prefer turn-based combat over realtime with pause, but I enjoyed Pillars enough to give this one a shot.
Still, the single race and no class may feel restrictive, plus experience is non-existing as you are actually levelling your skills Elder Scrolls style: the more you use a skill, the higher it gets, and as you gain skills, you also gain generic experience to level up. The downside is that characters in the active party level only as fast as they can participate, so you may find out that inactive members level faster than active ones. :D
Although funny enough this classless system still manages to shoehorn all companions into one class anyway (or two, depending on some).