Tyranny

Tyranny

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MoNKeZi Jun 13, 2017 @ 6:31pm
Does Tyranny share the same mechanics as Pillars of Eternity?
Or is it something else entirely?

I'm tempted to pick it up but was curious to see whether it uses the same or similar game mechanics. Is it using the same setting as Pillars of Eternity or is it an entirely new setting?
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Showing 1-6 of 6 comments
Batbro Jun 13, 2017 @ 7:26pm 
It is in an entirely different and unrelated setting.

The interface is similar enough to Pillars that transitioning between them is easy, but it is a different system. Different attributes, skills, spells, etc. Most notably, unlike Pillars, it's classless.
suejak Jun 13, 2017 @ 8:07pm 
It's actually a bit confusing in that the mechanics seem very similar but are subtly different in many ways. The Tyranny system is probably better.

Also, classless RPGs tend to be more fun anyway.
MoNKeZi Jun 13, 2017 @ 10:58pm 
Thanks for the replies. I'm downloading it now.

Traditionally I prefer turn-based combat over realtime with pause, but I enjoyed Pillars enough to give this one a shot.
talgaby Jun 13, 2017 @ 11:04pm 
Think if the game mechanics like a very simplified-down version of PoE. But unlike with many games, where this usually means dumbing it down for the console crowd, they rather threw out many of the unnecessary overcomplications that plagued PoE.
Still, the single race and no class may feel restrictive, plus experience is non-existing as you are actually levelling your skills Elder Scrolls style: the more you use a skill, the higher it gets, and as you gain skills, you also gain generic experience to level up. The downside is that characters in the active party level only as fast as they can participate, so you may find out that inactive members level faster than active ones. :D
suejak Jun 13, 2017 @ 11:54pm 
"No class may feel restrictive" - wat.
talgaby Jun 14, 2017 @ 11:24pm 
Classless systems tend to be really thin on actual options. Since you do not have to create a dozen classes, all with their won ability trees and rules, it is more like running one class that has somewhat more options than a regular one. It is not as open as, for example, the old World of Darkness system was, where you had only a handful of stats and the story was LARP-like even with PnP sessions, relying on the plot more than any stats. This game still forces you into a generic medieval fantasy story. :)
Although funny enough this classless system still manages to shoehorn all companions into one class anyway (or two, depending on some).
Last edited by talgaby; Jun 14, 2017 @ 11:26pm
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Date Posted: Jun 13, 2017 @ 6:31pm
Posts: 6