Tyranny

Tyranny

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Skill cheats
Hello all, I am on playthrough two of this game and I decided to use console commands/cheat codes. I got the additem and god cheat down but one is troubling me.

The skill/Attribute cheat:
Example: Skill player_newcharacter(clone)_0 Stealth 50
or: Skill Comp_Historian Lore 50

do not work for me, if any one knows why I would appreciate it.
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Showing 1-10 of 10 comments
talgaby Jun 8, 2017 @ 12:49am 
Why don't you just edit your save file? All character attributes are stored in plain text XML format and the savegame itself is just a standard 7zip file.
Imperator1125 Jun 8, 2017 @ 6:16am 
Notepad ++ then?
talgaby Jun 8, 2017 @ 11:32pm 
Or any text editor, yes. All character attributes are stored in the playerbase file. You can even get crazy with hidden attributes like HitToCrit or Spell AOE radius multiplier to really do some ludicrous stuff. :)
Imperator1125 Jun 9, 2017 @ 4:54am 
NICE!
dkerensky Jul 9, 2018 @ 5:21am 
Apologies for necro.
Whenever you restart the game you will have to start your console cheating with the iroll20s to enable any cheat code. Also, simply use player when your character is target. Furthermore, uppercase not required on console inputs.

Oooh and... important:
Do not be in the charactertab or any other menu when you edit the skill/attribute codes, the codes will not take.
Seems to work correct when you use them with no menu open.
LHGreen Jul 9, 2018 @ 9:58am 
Originally posted by talgaby:
Why don't you just edit your save file? All character attributes are stored in plain text XML format and the savegame itself is just a standard 7zip file.


Originally posted by talgaby:
Or any text editor, yes. All character attributes are stored in the playerbase file. You can even get crazy with hidden attributes like HitToCrit or Spell AOE radius multiplier to really do some ludicrous stuff. :)


Ummm, how does one do this?
dkerensky Jul 9, 2018 @ 2:51pm 
Originally posted by LHGreen:
Originally posted by talgaby:
Why don't you just edit your save file? All character attributes are stored in plain text XML format and the savegame itself is just a standard 7zip file.


Originally posted by talgaby:
Or any text editor, yes. All character attributes are stored in the playerbase file. You can even get crazy with hidden attributes like HitToCrit or Spell AOE radius multiplier to really do some ludicrous stuff. :)


Ummm, how does one do this?

I had a look at the file.
its located in %user%\saved games\tyranny\
open with winrar, winzip, 7zip or similar, and edit the mobileobjects.save file inside it.
I found it to be a bother.
To edit skills and attributes, you may easier change them in the console. imho its a bigger hassle to mess with file editing.
Skills:
most are straightforward, lore is lore.

exceptions/obfuscations
dual_wield
one_handed
two_handed
magic_weapons (staffs actually)
spells skills:
spell_fire
spell_heal (life)
spell_frost
spell_lightning
spell_hallucination (illusion)
spell_stone
spell_tidecasting (eb)
spell_drain (gravelight)
spell_fear (emotions)
other untested:
spell_gravity
spell_spiritcall
spell_frenzy
spell_weaken
spell_strengthen





LHGreen Jul 10, 2018 @ 1:24am 
Hmmm, gravity is probably force, weaken is probably atrophy, and strengthen is probably vigor. But what about the other two? I guess one could be performance (likely spiritcall) but what about the other? Maybe emotion was originally split into two distinct sigils and they decided to merge them?
LHGreen Jul 10, 2018 @ 1:36am 
Yeah, I looked into the save file and (eventually) found that mobileobjects was the thing to edit, too, and I agree it's a way bigger pain in the ass than the command console. But the thing is, Unnerving Presense and Corrosive Armor aren't functioning in either of my current runs, and enabling them with the command console only works temporarily and disables achievements, so I'm trying to make them work by editing the save data, because I can't find any helpful info with this glitch. Trying to edit those things is way too involved and complicated for my skill level, though, and I don't understand what I'm looking at. Can anyone help, or does anyone know another way to fix it?
dkerensky Jul 10, 2018 @ 6:23pm 
I found something in the mobileobjects.save file of use:
the variable for achievements being disabled could be set to false if you, say, edit the characters via console early on and get your inventory and whatnot, then adjust the variable m_disableAchievement value from true to false.
Anyways, over to your issue:

Originally posted by LHGreen:
But the thing is, Unnerving Presense and Corrosive Armor aren't functioning in either of my current runs, and enabling them with the command console only works temporarily and disables achievements, so I'm trying to make them work by editing the save data, because I can't find any helpful info with this glitch.

I assume you should be having those abilities by you wrath with vendrien guard (unnerving) and unbroken wrath? I also assume you do not see the abilities on your charactersheet on "active effects"?

If you are not opposed to experiment lightly, you can adjust your relevant reputations with those two factions (in order to lose and then regain the passives)with the following console commands:

(as always, iroll20s first after you restart the game and also after a reload in the game to enable cheats)

command usage:
reputationsetaxisrank factionID axis(0 favor,1 wrath) rank(1-6) -1(always, locks)

unbroken:
reputationsetaxisrank 12 1 0 -1 (sets faction 12 to wrath 1)
reputationsetaxisrank 12 1 4 -1 set to 3 or higher to get corrosive

vendrien guard:
reputationsetaxisrank 13 1 0 -1 (sets faction 12 to wrath 1)
reputationsetaxisrank 13 1 4 -1 set to 3 or higher to get unnerving

Sometimes a game need a kick to work, setting the rep values back to 0 first may clear up something in the game and then setting the rep value to a higher point may fix the issue.


Note: on my party I have unnerving presence and I cant see it fire off on the banes I tested the abilities on.
Last edited by dkerensky; Jul 10, 2018 @ 6:56pm
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Date Posted: Jun 3, 2017 @ 7:39pm
Posts: 10