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Whenever you restart the game you will have to start your console cheating with the iroll20s to enable any cheat code. Also, simply use player when your character is target. Furthermore, uppercase not required on console inputs.
Oooh and... important:
Do not be in the charactertab or any other menu when you edit the skill/attribute codes, the codes will not take.
Seems to work correct when you use them with no menu open.
Ummm, how does one do this?
I had a look at the file.
its located in %user%\saved games\tyranny\
open with winrar, winzip, 7zip or similar, and edit the mobileobjects.save file inside it.
I found it to be a bother.
To edit skills and attributes, you may easier change them in the console. imho its a bigger hassle to mess with file editing.
Skills:
most are straightforward, lore is lore.
exceptions/obfuscations
dual_wield
one_handed
two_handed
magic_weapons (staffs actually)
spells skills:
spell_fire
spell_heal (life)
spell_frost
spell_lightning
spell_hallucination (illusion)
spell_stone
spell_tidecasting (eb)
spell_drain (gravelight)
spell_fear (emotions)
other untested:
spell_gravity
spell_spiritcall
spell_frenzy
spell_weaken
spell_strengthen
the variable for achievements being disabled could be set to false if you, say, edit the characters via console early on and get your inventory and whatnot, then adjust the variable m_disableAchievement value from true to false.
Anyways, over to your issue:
I assume you should be having those abilities by you wrath with vendrien guard (unnerving) and unbroken wrath? I also assume you do not see the abilities on your charactersheet on "active effects"?
If you are not opposed to experiment lightly, you can adjust your relevant reputations with those two factions (in order to lose and then regain the passives)with the following console commands:
(as always, iroll20s first after you restart the game and also after a reload in the game to enable cheats)
command usage:
reputationsetaxisrank factionID axis(0 favor,1 wrath) rank(1-6) -1(always, locks)
unbroken:
reputationsetaxisrank 12 1 0 -1 (sets faction 12 to wrath 1)
reputationsetaxisrank 12 1 4 -1 set to 3 or higher to get corrosive
vendrien guard:
reputationsetaxisrank 13 1 0 -1 (sets faction 12 to wrath 1)
reputationsetaxisrank 13 1 4 -1 set to 3 or higher to get unnerving
Sometimes a game need a kick to work, setting the rep values back to 0 first may clear up something in the game and then setting the rep value to a higher point may fix the issue.
Note: on my party I have unnerving presence and I cant see it fire off on the banes I tested the abilities on.