Black Mesa
Questa discussione è stata chiusa
29 ott 2020, ore 18:26
Black Mesa Definitive Edition Beta
Informazioni complete sull'evento disponibili qui:
https://steamcommunity.com/ogg/362890/announcements/detail/2925611484592371252
< >
Visualizzazione di 166-180 commenti su 222
Sounds awesome. I'm slightly confused though, will the definitive edition be a free download of sorts for folks who bought Black Mesa? Or will it be it's own purchase?
Messaggio originale di Jan Southstar:
Sounds awesome. I'm slightly confused though, will the definitive edition be a free download of sorts for folks who bought Black Mesa? Or will it be it's own purchase?
There is only one product to buy, and that is Black Mesa. Every update is free for those who own a copy of the game, be it since 2015 or recently.

Messaggio originale di CastledCard:
Game's done and they still massively updating it
The game has received its last massive update with 1.5. Any new update will be minor --fixing soft locks and minor bugs.

Messaggio originale di a7:
Messaggio originale di Voodooman:
Controllers still dont work in menues??? Guys please prioritize it - let us play properly with gamepads!

Yes, I hope that proper gamepad support will be added in the next update.
I will pass that on to see where we stand on that.
THEY HEARED OUR PRAYERS!!!!!
Messaggio originale di Peter Brev:
Messaggio originale di Jan Southstar:
Sounds awesome. I'm slightly confused though, will the definitive edition be a free download of sorts for folks who bought Black Mesa? Or will it be it's own purchase?
There is only one product to buy, and that is Black Mesa. Every update is free for those who own a copy of the game, be it since 2015 or recently.

Messaggio originale di CastledCard:
Game's done and they still massively updating it
The game has received its last massive update with 1.5. Any new update will be minor --fixing soft locks and minor bugs.

Messaggio originale di a7:

Yes, I hope that proper gamepad support will be added in the next update.
I will pass that on to see where we stand on that.

Just a little reminder :

https://steamcommunity.com/games/593110/announcements/detail/1712946892833213377

Over 60 millions (2 years ago, in 2 years this probably increased to over 70 millions) of steam users use gamepads, we are not minority and any modern game should have equal full support for gamepads and keyboards from day 1!
Messaggio originale di Jan Southstar:
Sounds awesome. I'm slightly confused though, will the definitive edition be a free download of sorts for folks who bought Black Mesa? Or will it be it's own purchase?
It's a free downoad, you can actually play it from the beta branch of the game in properties!
Messaggio originale di Voodooman:
Just a little reminder :

https://steamcommunity.com/games/593110/announcements/detail/1712946892833213377

Over 60 millions (2 years ago, in 2 years this probably increased to over 70 millions) of steam users use gamepads, we are not minority and any modern game should have equal full support for gamepads and keyboards from day 1!
The controllers used to work fine under the old menu UI, even in menus; it unintentionally broke with the new UI. It is being worked on. That is all I can say.
Messaggio originale di Peter Brev:
Messaggio originale di Jan Southstar:
Sounds awesome. I'm slightly confused though, will the definitive edition be a free download of sorts for folks who bought Black Mesa? Or will it be it's own purchase?
There is only one product to buy, and that is Black Mesa. Every update is free for those who own a copy of the game, be it since 2015 or recently.

Messaggio originale di CastledCard:
Game's done and they still massively updating it
The game has received its last massive update with 1.5. Any new update will be minor --fixing soft locks and minor bugs.

Messaggio originale di a7:

Yes, I hope that proper gamepad support will be added in the next update.
I will pass that on to see where we stand on that.


That is awesome. Thank you, sir, for your response! :lunar2019piginablanket: Proud to own Black Mesa!
Messaggio originale di Peter Brev:
The controllers used to work fine under the old menu UI, even in menus; it unintentionally broke with the new UI. It is being worked on.

I think it takes too long to fix that, it should not be much difficult. Still good to hear that you are going to pass that to the developers, thanks.
Ultima modifica da a7; 5 nov 2020, ore 19:11
Is the latest stable save files not compatible with beta?
Messaggio originale di Peter Brev:
The game has received its last massive update with 1.5. Any new update will be minor --fixing soft locks and minor bugs.

I would highly suggest decreasing the revolver's reload time significantly and increasing the crossbow's. The former is pretty useless as is and the latter makes the weapon much too reliable for single target takedowns with little to virtually no downtime, the ammo counter resets before the magazine reload animation is even done. Please consider addressing this issue.
I'm not a big fan of the labelled supply crates, It takes away the element of surprise and having to search through each box.

I'd also like to say while the new improvements to surface tension look incredible it might be a bit too visually busy. Maybe some larger rock models could make it blend better?
Ultima modifica da Eve; 6 nov 2020, ore 17:46
Any plans for a Opposing Force, Blue Shift, and Decay remake?
hi! really cool update! but dont you seem like is something odd with the shadows? like for example most new shadows casted by the flashlight to objects looks odd like if the shadow is on top of the object floating around, not like is really casting to the enviroment has anyone saw this?

you can see in this video of the new open beta

https://www.youtube.com/watch?v=FWKju0I_LB0

at 1:45 and in much other timestamps. in xen happens also in the laboratory
Ultima modifica da El_Verdugo; 6 nov 2020, ore 23:34
after playing this update i can say that 2 things ruins all the effort and makes graphics looks very dated:

1 - total lack of ambient occlusion
2 - low res textures

you guys should really add ambient occlusion, few different techniques to let play choose one of them

and you really need to take out textures source files and convert them into game format with maximum possible resolution, or get some AI upscaller and enchance resolutions up to 4-8x to let textures be mostly 4k, then some manual editing could be done to fix some AI oddities if they occur after upscaling.


Oh another thing that really annoys me - modern low fov look of weapons with no separate fov slider for viewmodel - guys cmon weapons should be smaller and should have long arm, at least half of arm should be visible. Huge weapons are annoying, they dont let see things in front of you properly and they are affecting perception of world fov and still causing sickness, weapon fov should scale with world fov or should have separate slider in settings.

Also not sure if this bug related to fov, but flashlight source seem like set to be meter away from camera, so oif some character stands right in front of you, flashlight does not cast a light on it, but cast it behind him, you should check flashlight source placement and make it always dynamically hook to same coords camera has or even a little behind it.
< >
Visualizzazione di 166-180 commenti su 222
Per pagina: 1530 50