Black Mesa

Black Mesa

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Things are too bright (Disabling HDR/Bloom?)
Hello, So I bought this and its amazing but every now and then when there´s light certain objects or textures reflect it way too much. I already experienced this bug with other Half Life games like Garrys Mod 10. I kinda forgot how I fixed it there, I believe I turned off the Shader quality but this did not worked here. I know its the bloom/HDR cause other games also have this problem but here I cant disable HDR or BLOOM in options sadly. I tried to somehow force it with the console too but that did not worked properly either.

Example: http://postimg.org/image/jco2mvpid/

If I put this object away from the light its all normal and does not has this extreme glow but when I put it under light or if I use my flashlight the glow intensifies...too much. This is rather a minor issue but it does annoy me every now and then so I hope someone can tell me how to fix this issue.
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1-15 / 18 のコメントを表示
Maki 2015年6月29日 9時14分 
That's not how it's supposed to look. Things shouldn't be bloomed out to pure white. You've most likely got something wrong with your video card or its setup.
Maki の投稿を引用:
That's not how it's supposed to look. Things shouldn't be bloomed out to pure white. You've most likely got something wrong with your video card or its setup.

I know its not how it is supposed to look ):
I haven't really done anything wrong at all, I mean I never tried to do anything weird to my video card and I got this bloom/HDR bug in every game. In Starcraft 2 for example I got the same bug too but if I put the shader on low the game disables bloom/HDR automatically and things look fine. So all I ask is for an option that allows me to disable bloom/HDR. In the options there is HDR but I can only put it on "on" and "extended" but I cant turn it off.
Maki 2015年6月29日 9時21分 
They didn't compile the maps with LDR settings, so while you can probably force it into LDR mode (mat_hdr_level 0), it will just be fullbright.

You could try mat_bloomscale 0.01 or mat_disable_bloom 1.
Maki の投稿を引用:
They didn't compile the maps with LDR settings, so while you can probably force it into LDR mode (mat_hdr_level 0), it will just be fullbright.

You could try mat_bloomscale 0.01 or mat_disable_bloom 1.

I love you. xD

"mat_disable_bloom 1" worked ^.^

I tried stuff like mat_hdr_level 0 before but that broke the game and forced fullbright and I could not turn it off no matter what until I revert it with level 2 HDR but now with your command it works ^_^ thank you!
Ah, will it stay permanently after I wrote it in console once, even after restarting or a new mission?
Maki 2015年6月29日 9時42分 
I'm not sure.
Homuya 2015年6月29日 13時18分 
Sadly I have to type it again after at least when I restart the game. Is there anyway to start the game automatically with this (mat_disable_bloom 1) permanently?
Homuya 2015年6月30日 10時25分 
Okay, I recently tried now Half Life 2 and there I can disable bloom/HDR while this game does not offer me this option. I hope the developners read this and patch it soon. Please fix the option to disable HDR/Bloom in this. I can select it in Half Life 2 but not here while the games use the same engine.
Maki 2015年6月30日 10時31分 
LDR is basically deprecated.

LDR is an entirely seperate lighting build from HDR. It takes twice as long to compile, bloats the filesize twice as much, and is inferior in every way to HDR. It also requires authors to recompile cubemaps (the reflections on shiny surfaces) twice, once for each mode. Not to mention maintain two seperate lighting configurations (since the settings for HDR lights are different from LDR lights).

Basically, it's a lot of time-consuming, tedious work for something most players will never need. No one should be running in LDR mode anymore, even in HL2, and the vast majority of players don't use it.
最近の変更はMakiが行いました; 2015年6月30日 10時33分
Homuya 2015年6月30日 10時35分 
Maki の投稿を引用:
LDR is basically deprecated.

LDR is an entirely seperate lighting build from HDR. It takes twice as long to compile, bloats the filesize twice as much, and is inferior in every way to HDR. It also requires authors to recompile cubemaps (the reflections on shiny surfaces) twice, once for each mode. Not to mention maintain two seperate lighting configurations (since the settings for HDR lights are different from LDR lights).

Basically, it's a lot of time-consuming, tedious work for something most players will never need. No one should be running in LDR mode anymore, even in HL2, and the vast majority of players don't use it.

I dont know what you want to say but im talking about HDR and Bloom.
I can disable it per command so why not just fixing the options? its already selectable just instead of a "full" and "expanded" I need an "off" option.
Madoka Kaname GER の投稿を引用:
Sadly I have to type it again after at least when I restart the game. Is there anyway to start the game automatically with this (mat_disable_bloom 1) permanently?

Hi, I think you can put this command in the launch settings so each you run BM it will automatically execute mat_disable_bloom 1.
最近の変更はJamaicanDaveが行いました; 2015年6月30日 13時46分
Homuya 2015年6月30日 16時37分 
JamaicanDave の投稿を引用:
Madoka Kaname GER の投稿を引用:
Sadly I have to type it again after at least when I restart the game. Is there anyway to start the game automatically with this (mat_disable_bloom 1) permanently?

Hi, I think you can put this command in the launch settings so each you run BM it will automatically execute mat_disable_bloom 1.

I just wanted to say that I always want the console too but I bound it by a key now anyway. If I want to do multiple commands could I do "-console -mat_disable_bloom 1" would that mean that both commands would be executed at the start of the game?
I don't know if multiple commands work like that.
What I meant was try the following :

In your Steam Games Library, right click on Black Mesa and select Properties.
Click the "Set Launch Options..." button, and enter the command:
+mat_disable_bloom 1

Then everytime you play Black Mesa it should already have bloom disabled, no messing around with the console every game.
JamaicanDave の投稿を引用:
I don't know if multiple commands work like that.
What I meant was try the following :

In your Steam Games Library, right click on Black Mesa and select Properties.
Click the "Set Launch Options..." button, and enter the command:
+mat_disable_bloom 1

Then everytime you play Black Mesa it should already have bloom disabled, no messing around with the console every game.

Yeah I know. Well, I actually did not thought that I need to type in a "+" instead of a "-"
I guess I dont need the -console anymore anyway if I bound it by a hotkey anyway.
it might be -, I'm not really familiar with launch settings or the console. I just copied similar info from else where (HL2 fullbright fix).
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投稿日: 2015年6月28日 17時42分
投稿数: 18