Black Mesa
Heroes Never Die 2016년 2월 3일 오후 2시 47분
Question about tentacles.
From what i read in interview you said that you want to update surface tension as a whole not just by adding surface tension uncut , so is it mean that we will get those tentacles as an addition with surface tension uncut,cos we heard it from security guard in blast pit, that there can be another tentacles outside also it would have a nice reference to security guard dialogue.
Heroes Never Die 님이 마지막으로 수정; 2016년 2월 3일 오후 2시 51분
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YXH 2016년 2월 3일 오후 10시 11분 
surface tension might be the hardest chapter so far in Black Mesa. Helicopter, walking cliff, facing tank and BTR, killing tons of marines, mine field, sniper, super laser mine warehouse, GPS bombarding boss. I died 10+ times first time I play it. And now +tentacles? OK, expect 20+ death.
Sgt. Tan 2016년 2월 3일 오후 11시 05분 
幽閉サテライト님이 먼저 게시:
surface tension might be the hardest chapter so far in Black Mesa. Helicopter, walking cliff, facing tank and BTR, killing tons of marines, mine field, sniper, super laser mine warehouse, GPS bombarding boss. I died 10+ times first time I play it. And now +tentacles? OK, expect 20+ death.

Surface tension is one of my favorite chapters next to lambda core and the first few chapters

One of the best chapters too

Me want tentacle
Sgt. Tan 님이 마지막으로 수정; 2016년 2월 3일 오후 11시 05분
ianMC 2016년 2월 4일 오전 3시 17분 
+1 for Tentacle in Surface Tension. Hopefully we can kill it as well!
Fruity Snacks 2016년 2월 4일 오전 6시 48분 
I've showed this to Chon who's heading up STU, he said he'll have an answer for you guys later!
Maki 2016년 2월 4일 오전 10시 48분 
If you do...

Please update the Tentacle's programming so the mapper can decide how many "levels" it operates on! Right now, a Tentacle always assumes it's in the Blast Pit, so it bangs its head against invisible ledges at 3 different levels, even if there's nothing around it! :steamhappy:

I'd love to use the Tentacle in a future map, but it's just not plausible with the hardwired way it's currently set up.
Maki 님이 마지막으로 수정; 2016년 2월 4일 오전 10시 51분
Kaleidescoop 2016년 2월 5일 오전 1시 29분 
Fr0z3nR님이 먼저 게시:
I've showed this to Chon who's heading up STU, he said he'll have an answer for you guys later!

It would be interesting if the Apache was there as well like in Half-Life. Something like where the Apache drops down in front of you, charging up its minigun, and then flies up and retreats instead as the tentacle comes out of the ground directly below the Apache to swipe at it.
Maki 2016년 2월 5일 오전 8시 11분 
I actually did make a post about this in the Leak-Free forum a couple months ago, but no one wound up replying to it. It is, admittedly, a very specialized problem and I'm sure it's not a huge blip on the radar. But, if you're doing STU, it's something that would invariably come up.
Maki 님이 마지막으로 수정; 2016년 2월 5일 오전 8시 12분
Heroes Never Die 2016년 2월 5일 오전 9시 56분 
Kaleidescoop님이 먼저 게시:
Fr0z3nR님이 먼저 게시:
I've showed this to Chon who's heading up STU, he said he'll have an answer for you guys later!

It would be interesting if the Apache was there as well like in Half-Life. Something like where the Apache drops down in front of you, charging up its minigun, and then flies up and retreats instead as the tentacle comes out of the ground directly below the Apache to swipe at it.
Yes,its much more interesting than my suggestion and much more impresive and can be combined with godrays effect.Or if you saw a half-life 2 trailer with hydra when she impaled combine soldier ,then smashed him to the ground and took him to her lair,it would be nice too.Just imagine as example a landscape with destroyed LAV and HECU bodies and hydra pierces the last HECU near from you.It remind me a blast pit scene with scientists.
DIGITAL SPORTS  [개발자] 2016년 2월 5일 오전 11시 03분 
It's something we would like to do, but most likely will not happen. That particular map of Surface Tension has been reworked in several aspects, but I think this is a bit out of scope (it's a lot more work than you might imagine). I'd love to do that, actually, but, probably won't. Not ruling it out, though.
Heroes Never Die 2016년 2월 5일 오후 12시 13분 
BMS Chicken Chonnage님이 먼저 게시:
It's something we would like to do, but most likely will not happen. That particular map of Surface Tension has been reworked in several aspects, but I think this is a bit out of scope (it's a lot more work than you might imagine). I'd love to do that, actually, but, probably won't. Not ruling it out, though.
Thx for response! I know its a hard to do it cos tentacles arenot a typical enemy like zombie or headcrab and need a lot of work to put it in.Im just loving a new mexico nature with those gorgeous sands,flowers,bushes,detailed cactuses,greenish water,godrays thats why i wanted an additional location with tentacles cos i can enjoy it more and not only me.Another reason why im loving surface tension and forget about freeman chapthers in black mesa cos it showing us a retail version advantages over a mod version(godrays),black mesa's source engine version over valve's source engine version and how superiour are source engine compared to goldsource with such huge locations which arenot possible to do in 1998 when half-life 1 was released.
Prosecutor Lurker 2016년 2월 5일 오후 3시 18분 
+1 for Gimba's Tentacle thing.

I also love interacting with the Tentacle Npc on my maps :D

If chon doesn't put the tentacles, I'll just add them myself for local use.
Prosecutor Lurker 님이 마지막으로 수정; 2016년 2월 5일 오후 3시 19분
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