Black Mesa

Black Mesa

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Seppy_Mann Mar 16, 2020 @ 3:02pm
Where is the Magnum?
I just started playing the game for the first time and i remember watching videos of people playing also, and that they would find the magnum after they save the security guard behind a fence. There would be a weapon stash but instead of the magnum it was replaced with the shotgun. Is the magnum further in the game or is my game bugged?
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Showing 1-15 of 28 comments
Vassago Rain Mar 16, 2020 @ 3:05pm 
They made a dumb decision to upset the game's balance, and moved the shotgun back in, instead of the magnum. They also put in 96 extra shells for the shotgun. They said it 'felt better,' which is why there are so many threads about people saying they don't like the game, and can't overcome the HECU with the improved AI at the start.

Use this: https://steamcommunity.com/sharedfiles/filedetails/?id=2017647571&searchtext=

and balance will be restored to how it should be.
Restitutor Orbis Mar 16, 2020 @ 4:40pm 
@Vassago Rain I think devs did a great job with soldiers AI, they progressively try to flank you and flush you out with grenades if you camp
Vassago Rain Mar 16, 2020 @ 6:21pm 
Originally posted by I_LOVE_BBW:
@Vassago Rain I think devs did a great job with soldiers AI, they progressively try to flank you and flush you out with grenades if you camp

That's why you need the magnum to deal with them, as expressed by many upset and disappointed paying customers since the game left early access.
Asclepius Mar 16, 2020 @ 6:38pm 
Originally posted by Vassago Rain:
They made a dumb decision to upset the game's balance, and moved the shotgun back in, instead of the magnum. They also put in 96 extra shells for the shotgun. They said it 'felt better,' which is why there are so many threads about people saying they don't like the game, and can't overcome the HECU with the improved AI at the start.

Use this: https://steamcommunity.com/sharedfiles/filedetails/?id=2017647571&searchtext=

and balance will be restored to how it should be.

Originally posted by Vassago Rain:
Originally posted by I_LOVE_BBW:
@Vassago Rain I think devs did a great job with soldiers AI, they progressively try to flank you and flush you out with grenades if you camp

That's why you need the magnum to deal with them, as expressed by many upset and disappointed paying customers since the game left early access.
I never really had a problem with the soldiers. Just stay at a fair range and plink them off with the basic pistol, taps with the MP5, or get next to an entrance and use the double barrel from the shotgun.
Vassago Rain Mar 16, 2020 @ 7:36pm 
Originally posted by Caduceus:
Originally posted by Vassago Rain:
They made a dumb decision to upset the game's balance, and moved the shotgun back in, instead of the magnum. They also put in 96 extra shells for the shotgun. They said it 'felt better,' which is why there are so many threads about people saying they don't like the game, and can't overcome the HECU with the improved AI at the start.

Use this: https://steamcommunity.com/sharedfiles/filedetails/?id=2017647571&searchtext=

and balance will be restored to how it should be.

Originally posted by Vassago Rain:

That's why you need the magnum to deal with them, as expressed by many upset and disappointed paying customers since the game left early access.
I never really had a problem with the soldiers. Just stay at a fair range and plink them off with the basic pistol, taps with the MP5, or get next to an entrance and use the double barrel from the shotgun.

Good luck plinking them with the glock with the new AI, or try to trick them to walk in one by one around corners.
-{SALT}- Mar 16, 2020 @ 8:00pm 
Originally posted by Vassago Rain:
They made a dumb decision to upset the game's balance, and moved the shotgun back in, instead of the magnum. They also put in 96 extra shells for the shotgun. They said it 'felt better,' which is why there are so many threads about people saying they don't like the game, and can't overcome the HECU with the improved AI at the start.

Use this: https://steamcommunity.com/sharedfiles/filedetails/?id=2017647571&searchtext=

and balance will be restored to how it should be.
Personally, I don't mind the change too much. The revolver, while not nearly as much of a work-horse as the shotgun is, does serve its purpose in much of the early game as a ranged option. It almost works as a crossbow jr., rewarding precision and careful aim and punishing poor marksmanship with a low rate of fire, a lengthy reload, and a low ammo pool. This also allows the player to play very cautiously during much of the early game picking off bullsquids, marines, and vortigaunts from a safe distance. Perhaps as a means of encouraging greater risk-taking during the earlier chapters, the revolver was replaced with the shotgun for much of the early game.

Through much of the early chapters of BM, I felt there was a bit of a weapon hierarchy between the revolver, the glock, and the crowbar. The crowbar was to handle low-end enemies in order to conserve ammo where none needed to be expended. The glock with its moderate/rapid rate of fire and average accuracy is meant for low/medium enemies and mid-range, with the higher-rate of fire helping to deal with close range when switching to the crowbar wasn't an option. The revolver with its aforementioned hindrances served as the long-range/one-shot utility meant for dealing with medium tier enemies outside of the glock's effective range. The "bridge" at the end of Office Complex comes to mind when the vorts teleport in, proving a challenge for you and the guards you've amassed as despite their lack of high volume is compensated by their greater range.

Long story short, the revolver provides the player with a significant advantage in the early game, allowing them to snipe enemies from cover. This is especially prevalent in "We've Got Hostiles" where you could easily pick off marines from beyond the effective range of their MP5s. Perhaps the mentality the devs intended for this change was to force players out of this habit and for a more aggressive playstyle.
Asclepius Mar 16, 2020 @ 8:02pm 
Originally posted by Vassago Rain:
Originally posted by Caduceus:


I never really had a problem with the soldiers. Just stay at a fair range and plink them off with the basic pistol, taps with the MP5, or get next to an entrance and use the double barrel from the shotgun.

Good luck plinking them with the glock with the new AI, or try to trick them to walk in one by one around corners.
But that is what I just did, yesterday actually, so I am doing just fine. c:
Vassago Rain Mar 16, 2020 @ 8:06pm 
Originally posted by -{SALT}- goldencompass:
Originally posted by Vassago Rain:
They made a dumb decision to upset the game's balance, and moved the shotgun back in, instead of the magnum. They also put in 96 extra shells for the shotgun. They said it 'felt better,' which is why there are so many threads about people saying they don't like the game, and can't overcome the HECU with the improved AI at the start.

Use this: https://steamcommunity.com/sharedfiles/filedetails/?id=2017647571&searchtext=

and balance will be restored to how it should be.
Personally, I don't mind the change too much. The revolver, while not nearly as much of a work-horse as the shotgun is, does serve its purpose in much of the early game as a ranged option. It almost works as a crossbow jr., rewarding precision and careful aim and punishing poor marksmanship with a low rate of fire, a lengthy reload, and a low ammo pool. This also allows the player to play very cautiously during much of the early game picking off bullsquids, marines, and vortigaunts from a safe distance. Perhaps as a means of encouraging greater risk-taking during the earlier chapters, the revolver was replaced with the shotgun for much of the early game.

Through much of the early chapters of BM, I felt there was a bit of a weapon hierarchy between the revolver, the glock, and the crowbar. The crowbar was to handle low-end enemies in order to conserve ammo where none needed to be expended. The glock with its moderate/rapid rate of fire and average accuracy is meant for low/medium enemies and mid-range, with the higher-rate of fire helping to deal with close range when switching to the crowbar wasn't an option. The revolver with its aforementioned hindrances served as the long-range/one-shot utility meant for dealing with medium tier enemies outside of the glock's effective range. The "bridge" at the end of Office Complex comes to mind when the vorts teleport in, proving a challenge for you and the guards you've amassed as despite their lack of high volume is compensated by their greater range.

Long story short, the revolver provides the player with a significant advantage in the early game, allowing them to snipe enemies from cover. This is especially prevalent in "We've Got Hostiles" where you could easily pick off marines from beyond the effective range of their MP5s. Perhaps the mentality the devs intended for this change was to force players out of this habit and for a more aggressive playstyle.

All of that was disproved and destroyed over several months by those of us who play videogames, then the devs made the change, game went live, and the forum was flooded by people who couldn't fight the HECU,

I link it, they give the game another try. If the devs had listened, I wouldn't have to do this.
Last edited by Vassago Rain; Mar 16, 2020 @ 8:07pm
SirDuck Mar 16, 2020 @ 8:51pm 
There is a magnum after you test-fire the rocket to kill the monster thingy. Once you fall into the water after killing it, climb back out, and there'll be one there.

You'll start finding ammo for it beyond this point. If you miss it, you get more chances to find one so dw.
Last edited by SirDuck; Mar 16, 2020 @ 8:52pm
PsyWarVeteran Mar 17, 2020 @ 1:40am 
It is back at its original place, being a reward after the tentacle fight.

Hopefully this thread also doesn't devolve into mindless rabble and whiny walls of texts.
Restitutor Orbis Mar 17, 2020 @ 3:34am 
@Vassago Rain i've waited Black mesa to be 1.0 to play it, never played it before, same goes for original HL. i play on black mesa difficulty and never really had a problem with soldiers, i am now on Xen level and soldiers alone killed me maybe just few times in the course of the whole game so far. i died much more to aliens and failed jumps
Game's good, this is a non-issue and whining about the soldiers wrecking you if you have glock is just that. Whining. Use a shotgun. Git gud or die like a cockroach. That's evolution baby!
Rico Raccoon Mar 17, 2020 @ 6:43am 
Weapon placement is now where they were in original Half-Life. This is a good patch.

magnum is meant after you kill tentacles...
JoeM91 Mar 17, 2020 @ 7:37am 
It was originally the shotgun in HL1 at that location. Was the magnum earlier on in BM but was changed back to shotgun, more faithfully to the original game. You don't need the magnum for the new HECU, use the MP5 and grenades.
The NoobZMaster Mar 17, 2020 @ 7:56am 
- .357 is your reward for lobbing grenades precisely where you want them
- It is where the first tentacles come from
- The .357 and shotgun are at the similar spawns to HL1
- There are more explosives (red barrels, gas tanks and canisters) located close to HECU flanking and nesting positions so you can draw them out in We've Got Hostiles surface battle
- If the barrel explosion didn't damage them enough your SMG oughtta finish the job
- You should be rushing to shelter there anyway, the whole point of that battle was that it's too hot on the surface and Gordon is forced to go back underground. Otherwise, what's the point of constant mortar strikes?
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Date Posted: Mar 16, 2020 @ 3:02pm
Posts: 28