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If you're trying to start some kind discussion or ask a question, this isn't really the best way to do it.
Like, yeah this isn't the original.
Yeah they've made a lot of changes from the original (A lot of which I think are really good!)
But the pacing of fights from the end of Questionable Ethics to the Dam at the start of Surface Tension is a little much, and I'm not sure there needed to be 2 whole extra fights and more than double the number of enemies.
The soldiers really didn't need to be buffed this much.
Yes, I have over 250 hours on Black Mesa. Yes, I played the game a lot to know what is what. It just comes down to using your weaponry etc cleverly. I've struggled more on Half Life hard than I did on Black Mesa. You just can't rush in and expect to do good like Half Life, you need to play differently and adjust.
Contact grenades are scarce enough, but I've hit right at a squad leader's feet with one and he took it in stride.
Trip mines are good, but soldiers seem rather hesitant to rush you down in general, which mostly makes them good for covering a flank against shotgunners.
I'm not yet used to the un-wonky way grenades get thrown and they rarely seem that effective at damage so I mostly use them to flush enemies out of cover.
I know the shotgun was nerfed because it solved too many problems in Half-Life's boxy, crampped corridors where nearly every fight is close range, but I've hit a guy under 3 yards with a right click without phasing him. The slowness of reloading and firing also discourage me from using it except in an emergency.
Ammo for the tau cannon is scarce, which makes me extremely hesitant to use it, even though it is one of the quickest ways to kill soldiers (And the uncharged shot can make them flinch, unlike most bullet weapons)
I'm really struggling to find a good strategy that actually works against the marines, especially when I'm struggling to get through every fight. I'm not a huge FPS guy, I got no shame about turning down the difficulty, but I'm not struggling with any other part of the game so far, just the wave after wave of 4-8 marines, with no time to relax and explore a little between.
Which also makes it sound like you're trying to move from cover to cover without trying to take at least one or two of them out. You should have no issue killing an HECU firing at you.
In-game there is only very few situations where you can't fall back to address the situation before re-engaging.