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Personally i think the change was for the better.
They stunlock the ♥♥♥♥ out of them, making encounters with them trivial. Even when you're
just shooting one hornet at a time, they just stay stuck in their reaction animation. So in
areas where there are several, just shooting them into the water until they die, or go in
the water and just start shooting.
Not so much in this one.
The hivehand is a novelty joke weapon currently, its only real utility is that it technically never runs out of ammo. It deserves a little love.
Even in the story of Old Half Life they were good at tracking and homing in on you. Its an enemy thats easy to defeat in my opinion aslong as you dont ignore it.
That goes for story and multiplayer. You can easily win in old Half Life if you just fight back with something more than a pistol. Sometimes even with an pistol as it doesnt really do "that" much damage compared to other weapons. Rather weak.
You arent supposed to ignore it but play smart. Keep things between you and the flies and they had a hard time hitting back in the old. And dont just stay in the open.This weapon is now useless, where before it was usefull and fun if playing right. But was never a strong weapon.
Was my favorite weapon cause of the unique way you should play with it.
Are you talking about the enemy version? Or the multiplayer one maybe?
And im comparing from Old Half Life to this game.
This gets really frustrating when you have a flying brain and then 3 grunts in one room. The grunts will kill you with bees in about 15 seconds, but the damn flying brain is raining splash damage plasma at you.
IMO the grunt bees need to be nerfed, they shoot entirely too many at you while being super mobile and dodgin attacks.
I was thinking about this a little more. If they would cut back on how many bees the grunts shoot at a time then they can increase the homing power of them.
It's still a decent weapon, but it becomes glaringly unbalanced when you try to use your hivehand against alien grunts.