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Well, Crowbars know their stuff, BM is amazing recreation of true-to-the-bone aesthetics of HL1 while making it much more streamlined and fun, so I'm really looking forward to their rendition of Xen. I'm sure it'd be very different, but it's for the better. It'd gonna be a blast. I just hope they make me feel like exploring new alien world living by different sets of rules.
Also, has it been decided yet if the bad ending to the game just results in a game over until the players choose the portal, or will it be the same as HL1?
If it's the former, it could be like the Lone Wolf level of Halo Reach but you just respawn on the tram if you die instead of get the credits. (New achivements could be endurance rounds of the bad ending)
It didn't look terribly out of place given the game's age and graphics.
Where people expecting so much more imagination wise?
I don't think people were expecting more imagination wise, if anything it was too imaginative.
You were tossed into a jumping puzzle on small platforms with no cover. Some had difficulty discerning which direction you were supposed to go.
Not to mention the unexplained healing pools, minimal ammo and no idea what is going on.
After coming from a relative straight forward first person shooter, it was jarring and felt tacked on.
Even Xens daddy recognized that it had problems.
IMHO Crowbar Collective could not find a worse part of Half Life to improve upon. Summer 2017 can't get here soon enough. :)
The platforming puzzles were fun, as was the grunt factory and Nihilanth battle, but everything else that you said like the jarring lack of ammo, cover and of course, the difficulty at this point wasn't very good.
98% of the Nilhilanth's phrases never played anyway, and I only know of the ones I missed thanks to the Combine Overwiki and youtube.
Hopefully all those can be improved in Black Mesa, considering the game is more challanging anyway. (both flavours but with slight differences in places for reasoning)
The game didnt BEGIN as a super tactical balanced first person shooter and it certainly didnt end like that, it was all about the EXISTENCE OF AN ALIEN WORLD, where THIS subsequently, is where half-life 2 and all of its episodes went wrong (aside from having less weapons). When i played half-life 2 for the first time, i was waiting and waiting throughout the chapters for cooler and cooler weapons that never came, i was waiting for that moment you'd have to go to xen, but it never came, and to me that let half-life 2 down a substantial ammount, as it was PART of the game, it was WHAT IT WAS ALL ABOUT
I'd first got to it with god mode on easy on my disk version, then I played it legit first on easy, then normal. Even then most of the current difficulty I encounter on it is because I'm playing on hard.
What was even more of a let down was the episodes didnt add any new weapons either, 2 additional addons but no new weapons, all they did was focus on a story that i couldnt connect with, and didnt go anywhere, it really sucked. tbh gaben developed a little fetish over alyx's voice actor and then it augmented just wanted to milk her out. episodes 1 and 2 i found alyx to be extemely annoying, at not one point in the original could you get a guard to accompany you the whole damn way. you could also blow their brains out if they pissed you off.
The most satisfying moment of half-life 2 was the super grav gun, but they kept teasing it out.