Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
This ended up fixing it. Thanks.
Dunno why did this issue not came up as much in the intermediate versions (or maybe it came and that's why Cherry made the tool and I just don't know) of Windows, but my bet is that it was fixed as one of Vista's various fixes, then rebroke again (reggression).
If you want to make a commercial game with RM, using one of the newer releases would be a better bet - you can still achieve "pixelated" look with x2 (or x3 in case of MV) scaling of 16x16 tiles and charsets, and it would work better on modern systems. 2k3 is mostly for hobbyists who like to challenge themselves with lack of any scripting system aside of events (which itself is a turing-complete programming language).
I have vJoy driver (a virtual controller software) for Smash Bros on PC, I went in Configure Vjoy and remove the option "Enable vJoy".
Now it works fine! :)
THANK YOU so much, I had this exact same proble. thank you very much now i can continue to work on my game!