Software Inc.

Software Inc.

View Stats:
alemismun Mar 15, 2018 @ 6:01am
How do the "quality" numbers work?
Just re-installed the game and im confused about the "quality" numbers on an alpha???
Is 1.0 good? is 100.0 good? what makes a good product, how do I know if its good?
< >
Showing 1-15 of 15 comments
Zynber Mar 15, 2018 @ 6:25am 
I will assume you are talking about the code/art unit.

When you start developing a software, the estimated code/art unit should be your goal, and that exceeding the estimated unit doesn't seem to improve on the qulity of the product (At least for my experience). You can also check it by clicking the 'i' icon.

You can outsource reviews to have a grasp of the quality of your current product during the alpha phase.
alemismun Mar 15, 2018 @ 6:55am 
Originally posted by Zynber:
I will assume you are talking about the code/art unit.

When you start developing a software, the estimated code/art unit should be your goal, and that exceeding the estimated unit doesn't seem to improve on the qulity of the product (At least for my experience). You can also check it by clicking the 'i' icon.

You can outsource reviews to have a grasp of the quality of your current product during the alpha phase.
but what is a "good" unit?
Zynber Mar 15, 2018 @ 9:15am 
There is no 'good/bad' unit, just the quality of work by your employee.
If you mean what is the good amount of code/art unit, refer to the estimated values.
alemismun Mar 15, 2018 @ 10:48am 
Originally posted by Zynber:
There is no 'good/bad' unit, just the quality of work by your employee.
If you mean what is the good amount of code/art unit, refer to the estimated values.
My estimated values were 11.0 and 0.20 and the original price was 117
I got 11.75 and 2.something at the price of 75 and my product got ♥♥♥♥ on.
I dont quite understand the new system.
Dreamsurfer Mar 15, 2018 @ 10:51am 
10.000 lines of crap code is no better than 1.000 lines I guess :D. One could possibly argue that the tools you used to code in 1980 and the tools you use today make a difference. That would be too much level of detail I guess. I mean Unit Testing and that sort of thing. "It works on my computer" went out of style sometime in the 90s.
Last edited by Dreamsurfer; Mar 15, 2018 @ 10:52am
alemismun Mar 15, 2018 @ 10:52am 
Originally posted by Dreamsurfer:
10.000 lines of crap code is no better than 1.000 lines I guess :D.
how do I know if its trash code or not?
Dreamsurfer Mar 15, 2018 @ 10:53am 
Originally posted by Dreamsurfer:
10.000 lines of crap code is no better than 1.000 lines I guess :D.


Originally posted by alemismun:
Originally posted by Dreamsurfer:
10.000 lines of crap code is no better than 1.000 lines I guess :D.
how do I know if its trash code or not?
Peer reviews. You can do team reviews too but that is more biased and less sure.
Dreamsurfer Mar 15, 2018 @ 10:53am 
Although. I wouldn't say no to Code Review concepts. Maybe that is too much?
alemismun Mar 15, 2018 @ 10:54am 
Originally posted by Dreamsurfer:
Originally posted by Dreamsurfer:
10.000 lines of crap code is no better than 1.000 lines I guess :D.


Originally posted by alemismun:
how do I know if its trash code or not?
Peer reviews. You can do team reviews too but that is more biased and less sure.
How can I do peer reviews?
Dreamsurfer Mar 15, 2018 @ 11:00am 
Originally posted by alemismun:
Originally posted by Dreamsurfer:



Peer reviews. You can do team reviews too but that is more biased and less sure.
How can I do peer reviews?

In the bottom area of the Product Card you have a button with the laberl "Review". You then get to choose team or outsource. Use the outsourced version for more trusted reviews.
alemismun Mar 15, 2018 @ 11:41am 
Originally posted by Dreamsurfer:
Originally posted by alemismun:
How can I do peer reviews?

In the bottom area of the Product Card you have a button with the laberl "Review". You then get to choose team or outsource. Use the outsourced version for more trusted reviews.
I see, I will try it out.
Dreamsurfer Mar 15, 2018 @ 12:22pm 
Well, I just learned the hard way that less is more. Maybe 30 or så years in this business should have taught me but it took a game ;).
alemismun Mar 15, 2018 @ 12:30pm 
Originally posted by Dreamsurfer:
Well, I just learned the hard way that less is more. Maybe 30 or så years in this business should have taught me but it took a game ;).
lol
alemismun Mar 15, 2018 @ 12:59pm 
Originally posted by Dreamsurfer:
Well, I just learned the hard way that less is more. Maybe 30 or så years in this business should have taught me but it took a game ;).
PS, I did a peer review with an outsourcing company, I got a 7/10, I was quite happy.
Then my game sold 17 copies and I went bankrupt.
RoxiSinister Mar 15, 2018 @ 2:19pm 
Software quality is only part of the equation, though. You also have to look at the current market, and you have to, well, market your product in it. If you create a 2D editor and two other 2D editors release just before and just after yours did, you're going to need more marketing because you're in a competition. 7/10 isn't bad at all in the early game. After 2000 you should be striving for 9+/10 rreviews. But you always have to pay attention to the market.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Mar 15, 2018 @ 6:01am
Posts: 15