Software Inc.

Software Inc.

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How do the "quality" numbers work?
Just re-installed the game and im confused about the "quality" numbers on an alpha???
Is 1.0 good? is 100.0 good? what makes a good product, how do I know if its good?
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Wyświetlanie 1-15 z 15 komentarzy
Zynber 15 marca 2018 o 6:25 
I will assume you are talking about the code/art unit.

When you start developing a software, the estimated code/art unit should be your goal, and that exceeding the estimated unit doesn't seem to improve on the qulity of the product (At least for my experience). You can also check it by clicking the 'i' icon.

You can outsource reviews to have a grasp of the quality of your current product during the alpha phase.
alemismun 15 marca 2018 o 6:55 
Początkowo opublikowane przez Zynber:
I will assume you are talking about the code/art unit.

When you start developing a software, the estimated code/art unit should be your goal, and that exceeding the estimated unit doesn't seem to improve on the qulity of the product (At least for my experience). You can also check it by clicking the 'i' icon.

You can outsource reviews to have a grasp of the quality of your current product during the alpha phase.
but what is a "good" unit?
Zynber 15 marca 2018 o 9:15 
There is no 'good/bad' unit, just the quality of work by your employee.
If you mean what is the good amount of code/art unit, refer to the estimated values.
alemismun 15 marca 2018 o 10:48 
Początkowo opublikowane przez Zynber:
There is no 'good/bad' unit, just the quality of work by your employee.
If you mean what is the good amount of code/art unit, refer to the estimated values.
My estimated values were 11.0 and 0.20 and the original price was 117
I got 11.75 and 2.something at the price of 75 and my product got ♥♥♥♥ on.
I dont quite understand the new system.
Dreamsurfer 15 marca 2018 o 10:51 
10.000 lines of crap code is no better than 1.000 lines I guess :D. One could possibly argue that the tools you used to code in 1980 and the tools you use today make a difference. That would be too much level of detail I guess. I mean Unit Testing and that sort of thing. "It works on my computer" went out of style sometime in the 90s.
Ostatnio edytowany przez: Dreamsurfer; 15 marca 2018 o 10:52
alemismun 15 marca 2018 o 10:52 
Początkowo opublikowane przez Dreamsurfer:
10.000 lines of crap code is no better than 1.000 lines I guess :D.
how do I know if its trash code or not?
Dreamsurfer 15 marca 2018 o 10:53 
Początkowo opublikowane przez Dreamsurfer:
10.000 lines of crap code is no better than 1.000 lines I guess :D.


Początkowo opublikowane przez alemismun:
Początkowo opublikowane przez Dreamsurfer:
10.000 lines of crap code is no better than 1.000 lines I guess :D.
how do I know if its trash code or not?
Peer reviews. You can do team reviews too but that is more biased and less sure.
Dreamsurfer 15 marca 2018 o 10:53 
Although. I wouldn't say no to Code Review concepts. Maybe that is too much?
alemismun 15 marca 2018 o 10:54 
Początkowo opublikowane przez Dreamsurfer:
Początkowo opublikowane przez Dreamsurfer:
10.000 lines of crap code is no better than 1.000 lines I guess :D.


Początkowo opublikowane przez alemismun:
how do I know if its trash code or not?
Peer reviews. You can do team reviews too but that is more biased and less sure.
How can I do peer reviews?
Dreamsurfer 15 marca 2018 o 11:00 
Początkowo opublikowane przez alemismun:
Początkowo opublikowane przez Dreamsurfer:



Peer reviews. You can do team reviews too but that is more biased and less sure.
How can I do peer reviews?

In the bottom area of the Product Card you have a button with the laberl "Review". You then get to choose team or outsource. Use the outsourced version for more trusted reviews.
alemismun 15 marca 2018 o 11:41 
Początkowo opublikowane przez Dreamsurfer:
Początkowo opublikowane przez alemismun:
How can I do peer reviews?

In the bottom area of the Product Card you have a button with the laberl "Review". You then get to choose team or outsource. Use the outsourced version for more trusted reviews.
I see, I will try it out.
Dreamsurfer 15 marca 2018 o 12:22 
Well, I just learned the hard way that less is more. Maybe 30 or så years in this business should have taught me but it took a game ;).
alemismun 15 marca 2018 o 12:30 
Początkowo opublikowane przez Dreamsurfer:
Well, I just learned the hard way that less is more. Maybe 30 or så years in this business should have taught me but it took a game ;).
lol
alemismun 15 marca 2018 o 12:59 
Początkowo opublikowane przez Dreamsurfer:
Well, I just learned the hard way that less is more. Maybe 30 or så years in this business should have taught me but it took a game ;).
PS, I did a peer review with an outsourcing company, I got a 7/10, I was quite happy.
Then my game sold 17 copies and I went bankrupt.
RoxiSinister 15 marca 2018 o 14:19 
Software quality is only part of the equation, though. You also have to look at the current market, and you have to, well, market your product in it. If you create a 2D editor and two other 2D editors release just before and just after yours did, you're going to need more marketing because you're in a competition. 7/10 isn't bad at all in the early game. After 2000 you should be striving for 9+/10 rreviews. But you always have to pay attention to the market.
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