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The daggers are useful to 'kill' the aliens, the only time I found the need to melee.
Still find the daggers good, light and quick efficient.
I am a heavy 6 potion drinker at all times, so the melee with dagger seems fine for me, not sure if its applicable for non-drinkers.
I mostly use a bow and a repeating rifle as a reserve.
I died often when surrounded though.
Do you mean you use potions to increase your stats ? White flowers have become suddenly a rare commodity since I tried to brew some potions.
The six coloured potions, boost basically every stats, damage, defence, carrying weight and reload for 5 mins.
Feels alot of difference, especially taking damage and speed.
You should use the opportunity to seek an empty lvl51 camp, favorite it, bring some repair resources and check out the recipes for potions and equipments, return when you able to upgrade items.
Farm on Aliens, a quick way to progress fast exps, since you looking at melee.
Nevertheless ... i recommend you that you take care of leveling your melee skills as well. You'll need melee weapons later in the game.
I did find the melee weapons kind of bland after the dual blades became obsolete in gameplay. However, the guitar found in one of the quests was effective, and actually the crow bar served as a great wepaon through to 30 when you can pick up the "Darkblade". The latter weapon has been very effective leveling through the 30's so long as you keep your skills up with the camp level with each increment of levels that unlock various skills.
Leveling melee weapons costs a wopping 1,000,000 (4x252,000), which means around 10 missions only for melee. Later missions do not give any interesting loot - no steel sheets to improve your camp for example, and very little loot around the map. Indeed it is more profitable to know how to end rapidly the mission as the houses are most of the time empty. BTW I'm level 30 now and trying to finish the game.
Devs have done a great job adding the need to increase your camp level every five levels. Keeping a balanced camp difficulty - that depends on the camp - and mission difficulty - that depends on your level - is quite a good idea. But the need to repeat 30 missions you've already done to level up, and doing it each 5 levels, makes the game grindy.
I'm struggling to keep up the motivation to go on. I'm repeating missions to gather points until the next *new* mission is available, sort of a present for all the effort, but I quit the game after each mission.