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If you consider endgame as opposed to postgame, however, magic is VERY useful. Because a lot of your endgame will involve capturing monsters for the arena in preparation for the postgame grind, magic can be a mighty tool in making that very efficient. Using Doublecast with Gravity and/or Ultima can help you reduce multiple enemies' HP in very few turns, particularly in the two endgame zones (all the other zones are trivial at that point so it doesn't matter). Gravity especially is underrated - because it can't actually kill enemies it's the perfect tool for getting enemies low enough for easy capture.
As for Lulu herself... she is definitely disadvantaged. Her overdrive is, quite frankly, TERRIBLE. The penalties on speed and effectiveness are so great that it's often more damage to just use Doublecast regularly rather than use the overdrive. Her Celestial Weapon is also arguably the most difficult to complete. And to top it all off, she has the slowest attack animation, meaning she's not even good to use as a fighter.
Objectively, there's little if any reason to use her for postgame content. But then again, differences aren't HUGE between characters so you totally CAN, if you want.
If you want to beat the game as fast as possible ok, but the turntime is unaffected by it and with 4x speed the difference in small compared to just hesitating once with the attack-selection.
Is he literally USELESS? No. No one is. But at endgame (which this thread is about) you'd never use his overdrive because there's so many better options.
Also his 2nd limit break 1 shots every single normal monster and it only takes like what 4 attacks to fill his gauge?
But at endgame, that's basically irrelevant. None of the superbosses are susceptible to breaks, and everyone has high STR and hits for max damage. So sadly, Auron's role at endgame is one thing: be in the party to start with and get subbed on his First Strike turn ;)
That being said, if you count the grinding period and Omega/Sin capturing as "endgame", then Auron is great. You get his CW effectively for free, and by abusing his low HP you can deal a lot more damage than you should. Also, while superbosses tend to be immune, Juggernaut IS susceptible to armor break, which can be useful when grinding STR.
Postgame tends to refer to anything that is meant to be done after you can beat the game, it doesn't always require you to beat the game. In a sense you could say it refers to any content that is meant to be more difficult than the final boss. So all of the monster arena, dark aeons, Penice and Nemesis would all fall under this along with things like the Omega dungeon.
Mighty Guard is useful during the story portion where you're not yet set for gear and stats, but this thread is about endgame - and as I mentioned before, if you count the monster arena grind as endgame then yes there are some uses for more varied strategies, including Mighty Guard (but still less than you'd think).
That said if you take a look at the fight against Yunalesca you see that she is weak against Holy. In a few runs i did, Yuna and Lulu both had Holy so when Yuna was busy buffing the party and building up her overdriver, Lulu did Holy damage while I had Auron use breaks.
Lulu can be useful for end game boss fights. Its all about how you build her, much like all the other characters. In one of my games, i didnt touch Rikku )until i was forced to( and i beat the game fine. Rikku only really matters in underwater fights but Tidus and Wakka are built for speed, accuracy and evasion so they pretty much mopped the ocean floors with bosses.