FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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Is lulu ever usefull in end game?
Her overdrive kinda sucks, most end game monsters and bosses have a high magic resistance and her normal attack is slow. Everyone else got great overdrives, especially rikku.
Last edited by ᴛᴀʟᴜ 🐦; May 16, 2020 @ 4:08am
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Showing 1-15 of 24 comments
Hinnyuu May 16, 2020 @ 5:07am 
Depends on what you mean by endgame. Magic is largely useless for superbosses, that's true. There's one or two instances where it COULD be useful, but given how much extra work it takes to get MAG to maximum it's basically not worth it.

If you consider endgame as opposed to postgame, however, magic is VERY useful. Because a lot of your endgame will involve capturing monsters for the arena in preparation for the postgame grind, magic can be a mighty tool in making that very efficient. Using Doublecast with Gravity and/or Ultima can help you reduce multiple enemies' HP in very few turns, particularly in the two endgame zones (all the other zones are trivial at that point so it doesn't matter). Gravity especially is underrated - because it can't actually kill enemies it's the perfect tool for getting enemies low enough for easy capture.

As for Lulu herself... she is definitely disadvantaged. Her overdrive is, quite frankly, TERRIBLE. The penalties on speed and effectiveness are so great that it's often more damage to just use Doublecast regularly rather than use the overdrive. Her Celestial Weapon is also arguably the most difficult to complete. And to top it all off, she has the slowest attack animation, meaning she's not even good to use as a fighter.

Objectively, there's little if any reason to use her for postgame content. But then again, differences aren't HUGE between characters so you totally CAN, if you want.
Casurin (Banned) May 16, 2020 @ 9:43am 
The one thing i have to say - why care about the attack-animation?
If you want to beat the game as fast as possible ok, but the turntime is unaffected by it and with 4x speed the difference in small compared to just hesitating once with the attack-selection.
Hinnyuu May 16, 2020 @ 4:38pm 
Well, the difference is there - whether or not you CARE about it is a personal decision.
ᴛᴀʟᴜ 🐦 Jun 6, 2020 @ 8:51pm 
Arena monsters, Nemesis, Penance, Lulu is useless.
Hinnyuu Jun 6, 2020 @ 9:21pm 
Originally posted by Talu:
Arena monsters, Nemesis, Penance, Lulu is useless.
Well MAGIC is (mostly) useless. Lulu is about as useful as Auron or Kimahri, more or less. I.e., the only relevant overdrives are on Tidus, Wakka, and Rikku, and the rest is basically identical (slight differences in attack animation speed and the odd counterattack aside, of course; Auron deserves a mention for his full-break overdrive which is useful during Juggernaut grinding, though you can do that with a bomb too).
Hinnyuu Jun 8, 2020 @ 8:46am 
Originally posted by Rising Soul:
Dude I understand that you put Auron up there but Kimari is actually pretty usefull with his total defense overdrive Not as good as Tidus and Wakka for sure but still a good Supporter like Rikku. in the Endgame Rikku is way better for sure but in early game and midgame Kimari is the best Supporter for sure if you know how to build him right
I'm not sure what you mean by "build him right", and Mighty Guard is practically useless at endgame. It's a neat thing to have for a boss fight or two I suppose, but you get it way too late for it to do a lot for the story, and Rikku's Mix is magnitudes more flexible.

Is he literally USELESS? No. No one is. But at endgame (which this thread is about) you'd never use his overdrive because there's so many better options.
Shucks Jun 8, 2020 @ 3:32pm 
Why are you guys putting Auron up there? Ive felt like hes been by far the strongest through my playthrough. Dude was hitting like 9k by zanarkand on basically everything. And has about 2.5k more hp at the same level as my other characters.


Also his 2nd limit break 1 shots every single normal monster and it only takes like what 4 attacks to fill his gauge?

Hinnyuu Jun 8, 2020 @ 3:37pm 
Originally posted by AsseT:
Why are you guys putting Auron up there? Ive felt like hes been by far the strongest through my playthrough. Dude was hitting like 9k by zanarkand on basically everything. And has about 2.5k more hp at the same level as my other characters.


Also his 2nd limit break 1 shots every single normal monster and it only takes like what 4 attacks to fill his gauge?
This is talking about endgame. Auron is great for most of the story, both because of his high STR and because of his full-break overdrive (Banishing Blade).

But at endgame, that's basically irrelevant. None of the superbosses are susceptible to breaks, and everyone has high STR and hits for max damage. So sadly, Auron's role at endgame is one thing: be in the party to start with and get subbed on his First Strike turn ;)

That being said, if you count the grinding period and Omega/Sin capturing as "endgame", then Auron is great. You get his CW effectively for free, and by abusing his low HP you can deal a lot more damage than you should. Also, while superbosses tend to be immune, Juggernaut IS susceptible to armor break, which can be useful when grinding STR.
Nedrith Jun 8, 2020 @ 4:19pm 
Originally posted by Rising Soul:
Originally posted by Talu:
Her overdrive kinda sucks, most end game monsters and bosses have a high magic resistance and her normal attack is slow. Everyone else got great overdrives, especially rikku.
There is no Postgame?!?! After you finish the game it ends and you cant continue playing only restart. Or are you talking about X-2?

Postgame tends to refer to anything that is meant to be done after you can beat the game, it doesn't always require you to beat the game. In a sense you could say it refers to any content that is meant to be more difficult than the final boss. So all of the monster arena, dark aeons, Penice and Nemesis would all fall under this along with things like the Omega dungeon.
Hinnyuu Jun 10, 2020 @ 11:12am 
Originally posted by Rising Soul:
Having increased defence + Shell and Protect on 2 of your Team members is always a plus isnt it?
That's not the point though. The question is how to get there - and Mighty Guard ain't it. The endgame setup includes Auto-Protect on everyone's armor anyway, and practically no superboss uses magic so Shell is largely superfluous. What you want is the stat boosts (Cheer, Focus, etc.) and those you get from Rikku's Mix, not from Kimahri.

Mighty Guard is useful during the story portion where you're not yet set for gear and stats, but this thread is about endgame - and as I mentioned before, if you count the monster arena grind as endgame then yes there are some uses for more varied strategies, including Mighty Guard (but still less than you'd think).
Sephiroth Jun 11, 2020 @ 11:05pm 
the only good party members are tidus rikku, wakka and sometimes yuna for summon
Last edited by Sephiroth; Jun 11, 2020 @ 11:06pm
The Fonze Jun 13, 2020 @ 12:55pm 
So i beat this game more times than i can count with a lot of party varieties. The final few boss fights can be fought with anyone but the game hints at Yuna and Tidus being the two that you should have in the party. The third slot is left to whoever though its all about how you play.

That said if you take a look at the fight against Yunalesca you see that she is weak against Holy. In a few runs i did, Yuna and Lulu both had Holy so when Yuna was busy buffing the party and building up her overdriver, Lulu did Holy damage while I had Auron use breaks.


Lulu can be useful for end game boss fights. Its all about how you build her, much like all the other characters. In one of my games, i didnt touch Rikku )until i was forced to( and i beat the game fine. Rikku only really matters in underwater fights but Tidus and Wakka are built for speed, accuracy and evasion so they pretty much mopped the ocean floors with bosses.
Hinnyuu Jun 13, 2020 @ 2:39pm 
Originally posted by Malcolm Tucker:
Lulu can be useful for end game boss fights. Its all about how you build her, much like all the other characters. In one of my games, i didnt touch Rikku )until i was forced to( and i beat the game fine. Rikku only really matters in underwater fights but Tidus and Wakka are built for speed, accuracy and evasion so they pretty much mopped the ocean floors with bosses.
I guess it depends on what you mean by "endgame". After stat maxing, nobody is "built" for anything - everyone has identical stats, and they all work the same way. The only differences between characters are their overdrives, Yuna's unique ability to summon, and what abilities are on everyone's Celestial Weapons. (The attack animation differences are non-functional, they're just convenience)
Last edited by Hinnyuu; Jun 13, 2020 @ 2:40pm
SylvesterPotter Jun 16, 2020 @ 3:00pm 
Dont listen to this "experts", if you ahve all spheres done with every char, doesnt matter wich char u using
TheDudeAbides52 Jun 18, 2020 @ 10:02am 
doublecast + elemental weakness is pretty awesome...OP even, plus she has the highest evasion out of all your party. If you have 1 mp cost and magic booster, you will love her. and there are monsters and bosses in the game that can only be damaged by magic. the only thing that sucks for Lulu is lightning dodger. i freaking hate getting her venus sigil!
Last edited by TheDudeAbides52; Jun 18, 2020 @ 10:05am
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Date Posted: May 16, 2020 @ 4:07am
Posts: 24