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Ein Übersetzungsproblem melden
...to steal Lv.3 Key Spheres from Biran and Yenke.
That's it.
Usually you go for Steal and Haste at the Start - and to Auron Grid for Strength later.
So you can steal useful Items and speed the Group.
You can also go to any other Grid than Auron later.
One Key Fight is with Biran and Yenke to overkill them, learn Techniques and steal.
On the Expert Grid, he can be developed into a semi-competent support mage though, and "semi-competent" is good enough to overkill a lot of the enemies that are meant to be killed by Tidus or Wakka, but come with elemental weaknesses.
If you're not trying to level everybody, Kimahri is generally the first one you can ignore completely. If you do try to level everybody, try to have Kimahri do some support work. Picking up Steal and Use as soon as you can access it gives you something useful to do with his turns since Stealing is always fun, and items do not rely on offensive stats.
You farm someone up and pump into their development, they're going to excel. Not because of who they are, but because of what you did.
Kimahri has uses, but he's almost unequivocally the least useful character based on the actual discriminating factors like early game stats or overdrive. Yeah Lulu isn't too far off, but at least she has a chunk of free Magic to start with that takes a lot of time to match, and while her overdrive isn't amazing it's fairly consistent overkill damage for things like bosses during the story portion. Whereas Kimahri's overdrive has very limited uses even for the story, since a lot of the moves just plain suck. You can cheese Wendigo a little with petrify but that's about it.
There are no inherent differences between characters except for their starting stats and their overdrives. With identical stats and equipment, everyone performs identically (save for overdrives, obviously). If you see differences, it's because either the stats or the equipment are different. And aside from very early on in the game, that's usually a direct result of choices you made and could have made differently.
So I'm not sure why you feel it's appropriate to be so condescending when your post entirely missed the point of this thread, which was shown very well by Hinnyuu.
what is Wakka for?
Wakka as profile picture - just a waste
Forward Position (LF and RF)
1. Larbeight
2. Vilucha
3. Isken
4. Nedus
5. Shaami
6. Tidus
7. Datto
8. Wakka
9. Biggs
10. Basik
11. Argai
12. Giera
- so Wakka and Tidus are of no use
- no one else will ever hire them in their team
- never learn drain tackle
Kimahri early on is decent as he is basically right inbetween Wakka and Tidus. But afterwards he is just a slightly different version of whatever path you choose for him - aka just a clone of other characters. And while his starting-stats are not bad he needs a few extra levels just to get to most paths.
Where he is good is dealing with armored enemies cause Auron is for most of it just slow and only Kimahri regularly get weapons with piercing.
His overdrive sounds nice on paper but saldy also isn't all that strong.
"aaahhh ... haven't you bothered us enough?"
*Summonor may pass - Guardians may pass - Kimahri not pass!"
"Then i must proove my Strength."
"This time i win - i will win ." ;)
https://www.youtube.com/watch?v=LPADXR-lpqA
f = ma = Song of a "Sing in a Poor"