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Piercing does NOT reduce defense. All it does is negate the "armored" effect on certain enemies. Armor Break (from the skill, Auron's Banishing Blade overdrive, or a Frag Grenade) both removes "armored" AND reduces defense - however all truly relevant enemies will be immune to this effect so it doesn't help (though notably some relevant species creations are not immune, such as Juggernaut and Fafnir). Armor will still reduce the damage of Celestial Weapons, though at max STR you'll usually hit for 99,999 anyway.
Not worth the armor slot. There's practically no situation where it would realistically be useful, as you either get hit for <9,999 and thus an X-Potion from Auto-Potion heals you to full immediately, or you get hit for >9,999 in which case it doesn't matter that you get Auto-Phoenix'd to 4,999 rather than full. And Auto-Potion is only really used on Penance as most other relevant superbosses will just kill you with their attacks anyway.
If you really absolutely can't do the Chocobo Race (and don't want to circumvent it with game editing tools) then you should probably use someone else with an easier CW to get. Rikku, Auron, and Yuna get their CWs for almost free. Wakka's only takes time and very little skill or randomness. Lulu and Kimahri are even worse than the Chocobo Race though ;)
aside from all of that...I made bhpl + auto regen + auto haste + ribbon and its better imo than the auto haste/protect/potion/phoenix.
the game requires a few different niche armours for things anyway...for example death ward+deathproof for farming earth eater. since I only had two slots to work with I just used a bhpl+3 slots yojimbo dropped as that was cheaper than making auto protect/auto haste. auto regen is essentially free since kottos drops 40 healing springs and then you dont have to keep stocking 99 xptions via bribes, and phoenix downs lol (using the loner strat to spam attack reels on him).
also on a lesser note...it looks better and more badass to see 99,999 lol XD
There's no attack that deals >9,999 to everyone on a regular basis. For those that deal 9,999 to one person, just taking it and resurrecting with Auto-Phoenix is usually more efficient than using BHPL and healing the damage - especially since it's very hard to heal for >9,999 healing, forcing you to give up ANOTHER passive slot for Auto-Regen.
Auto-Potion is only used on Penance, where no one will ever die if you do it correctly (and hence won't lose the Cheer bonus either). For fights where you use Auto-Phoenix, you don't need Cheer so losing the bonus to death doesn't matter.
You CAN make BHPL/Auto-Regen work for sure - there's just no reason to. It's not needed for any fight, and doesn't save you any time. It's simply a more complicated, more expensive option to do the exact same thing. If you want to invest more time and effort for zero gain, you're free to do so - but there's no reason to.
Two sets of armors are sufficient to do any superboss in the game. Auto-Haste/Auto-Phoenix/Auto-Protect/Stoneproof will do for any Dark Aeon or Arena creation, while Auto-Haste/Auto-Protect/Auto-Potion/Defense +20% is for Penance. There's no real reason to invest into other armors, because the extra effort is unlikely to ever pay off in time saved.
for earth eater death ward/deathproof with solo overdrive on wakka seems better. im not saying haste protect phoenix isn't good (cause it is as I use potion with it on one armour and it worked for most stuff as an ultimate armour)
im not trying to be an ass to people who create guides but some of the guides everyone suggests for victor mode farming include killing dingo when you can just kill sleep sprout in the same time and get teleport spheres which are handy for moving around the grid. personally I think one eye is better despite it being a 2hko because the drops give you debatably a better source of gil than any other method, for like what an extra 5 seconds if that?
CWs have nothing to do with hit rate, only with damage. Much like with the earlier example, you CAN beat superbosses with custom BDL weapons, but it's simply a lot more effort for no reason. You're better off getting 3 easy CWs and using those characters instead of making a BDL weapon on a character where you don't want to get their CW. Characters all have the same stats. The only real difference is in their overdrives, and you don't NEED need any of those. Several of them are still useful without CWs, too (like Rikku's Mix, Auron's Banishing Blade, or Yuna's Grand Summon for Anima's Oblivion). The difference that Wakka's and Tidus' overdrives make is very small, and you can absolutely kill every superboss without them (though Wakka's CW is one of the easier CWs to get).
As always, it's a matter of what's BETTER rather than what's GOOD/BAD. I don't like to deal in absolutes, because they tend to portray binaries where there are none. It's not literally impossible to beat the superbosses with custom BDL weapons - it just takes a lot more time for no real reason. If you WANT to spend that extra time for a non-real reason (like e.g. personal preference, which is totally legit) that's fine, but it doesn't change the fact that doing it differently is better by objective metrics.
If you absolutely insist on fighting it via overdrives at low Luck, then yeah, it's probably best to charge on turn, and use Entrust to make sure all overdrives come from Wakka (assuming you have his CW) since he's the biggest damage per overdrive.
I'm not too well versed in optimizing non-optimal strategies, though, so there may be other, better ways of doing those things that I'm unaware of.
Anyway the reason im farming it is I want ribbon+ 3 slot armour as getting 99 dark matter whilst not difficult just takes a long time (inquantifiable tbh) as based on rng. After that I will customize the remaining 3 abilities
114 Luck is enough to hit every enemy except Dark Mindy 100% of the time.
It's perfectly feasible to just get 114 Luck and kill Dark Mindy with overdrives, since she only has 2m HP.
(At least I hope I'm remembering those values correctly it's been a long time).