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I... used my fiends on them with minor issue. Machina Leader(S pod on Thunder Plains after beating Machina Panzer in the cave), Chocobo(S pod on Calm Lands or Mi'ihen), and a Red Elemental.
Leader was Mascot, knew Impale, Life, Vigor, and Strength Up. Chocobo was Thief, knew Delay Buster, Full Life, White Wind, and... I forgot the last, but it was curative. Red was Black Mage, knew Flare, Firaga, Full-Life, and I believe Magic Up. I gave the Break Damage Limit accessory to Leader.
Paragon sorta melted, taking 9999~ from Mug and Flare, and some 20,000+ from Impale.
Trema, while long and boring, also was no issue. His punches deal only 300~ when you have 255 Defense, Flare and Ultima are also reduced to low thousands. Mug only dealt 350~ but Impale dealt the same 20,000 or so, as it ignores target defenses.
Of course, most bosses are significantly easier with fiend squads. The aforementioned Impale is great for Trema, as is any skill that ignores defense (his defense is 255). You can teach Fireworks to any fiend very easily, for example, if they don't have an innate attack that bypasses defense (like Impale from machina, or Skewer from ruminants). As before, just make sure your defense is maxed and he is unlikely to be able to kill you. If you want to be extra careful, teach Vigor for ridiculous healing.
Note: he will cast Meteor at 50% and 25% HP; that skill is special in that it splits damage across the party, meaning there is a good chance it will kill someone regardless of defense/HP if there are only 2 party members, and will pretty much definitely kill you if you're a single-member party (e.g. L-size fiend) - so make sure you have Auto-Life if you go that way!
You don't get new gear in NG+, but there are fiends you can only capture in NG+ (mostly story characters, like Leblanc and her two big boys, Lulu, etc.). Also, NG+ is the only way to get duplicates of certain high-end accessories if you don't want to beat the Farplane Cup in the Creature Creator (you can farm all the good accessories there in unlimited quantity, including Iron Duke).
2. bride Paragon - get XXX dark matter depending on how much you bride him
3. Mix 2 dark matter for miracle drink - whole party invincible
4. No boss, even Major Numerus or Almighty Shinra can touch you
5. Profit
But yeah, sure, you can MD if you like.
pfff dont be so pretentious. He wanted different legit strats and i gave him the easiest & fastest way to do so.
Might not even be easiest, getting 1m gil might take longer than gearing a team to beat the bosses.
oh right sure. because capturing & gearing a fiend team is easy. level them to max, farming cups and gold accessories to equip and feed fiends to make sure they are even decently strong enough to handle end game boss is easy and fast. OP does not even know about NG+ and accessories being farmable lol. And you advise him to max his DEF for his creatures? and your strat is fast and easy for a new player? amazing
compared to lets say 1million gil, where you can easily earn more than 100k fighting chapter 1 & 2 mobs without gillionaire to pay off 100k Oaka debt.
A single Adamantite(Aeon Cup), Champion Belts(Chocobo Cup), Regal Crown(Chocobo Cup), Rabite's Foot(Chocobo Cup), Soul of Thamasa(Aeon Cup)... all farmable equipment from easy tournaments, and the adaman can also be gained from a fiend tale as early as chapter 1.
That simple setup and gear enables smashing the Farplane Cup to pieces and earning super powerful gear, like Iron Duke. The strongest enemies don't exist in it until 6 wins, and the next strongest, Trema, has maybe a 50% win rate against Paragon, who is a joke by comparison.
While the MD idea is *far* from bad, it is quite slow, and requires player attention the entire time... not exactly major flaws, considering the strategy is quite effective. Ton/Cho/Red can beat Paragon in 1~2 minutes, Trema in 10+, and never faces danger of dying at 5 stars. Anything involving a machina with Impale can beat Trema even faster, even under 1 minute. Full fiend teams are fully autonomous, and thus only require the player to start the battle.
There are many strats that can break the difficulty into teeny tiny pieces, Miracle Drink is one, abusing tournaments and simple fiends is another.