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1 - perhaps because of an oversight, items only heal up to 9999 HP, even if you have more than 9999 HP. Yeah, X-Potions, Elixirs and Megaelixirs only go up to 9999.
2 - even at 255 Magic, Curaga doesn't heal even 40,000 HP
3 - the best way to heal in BHPL is wih Regen, but it only becomes reliable once you go past 70,000 HP
4 - you can make even Penance's attacks do below 9,999 if you use Protect and cast Cheer 5 times (the mix Ultra NulAll does this automatically)
5 - farming 300+ HP spheres from Ironclad takes a loooooong time
Shirou, you're supposed to tank the Dark Aeons' overdrives with a summon, or by casting auto-life beforehand.
A few of those fights indeed benefit from BHPL, but they're so few that getting BHPL for 3 characters isn't worth it. A few examples:
- Dark Bahamut's overdrive does a little over 40,000 HP
- Dark Yojimbo's Wakizashi does 30,000 damage
- Penance's attacks range from 15,000 to 30,000 damage
And even with that, you can mitigate damage from Penance's attacks by having Auto-Protect, Defense+20% and Cheer x5.
I love wakka and re-jects overdrives. I set their overdrives to comrade or stoic meaning their overdrives fill depending on how much damage a party member or themselves take.
If my HP is 9999 and i'm hit for only 20 000. = Garanteed overdrive.
If my HP was higher i'd need several punches to the face to get the overdrive.
Other party members like Yuna might be a good idea to BHPL.
The only purpose of aeons in the late game is to take abuse anyways. also their overdrives become far less usefull once they do 99999 for a standard hit.
- you optimize your sphere grid and HP nodes. Which is painstakingly long and mundane.
- For it to be slightly effective, the bare minimum is getting 70k HP which is still not that good
- Getting 80k to max HP will be slightly better than no-BHPL
- It is generally not worth the time and effort to get from no-BHPL to max-BHPL
Basicallly if you dont plan to Max-BHPL , don't do it
Max-BHPL is only slightly better than no-BHPL
Not worth spending the time and effort.
If you really want to do it, make a new save file. When you reach 40k you probably feel like quitting
So luck spheres lots of em delete all your accuracy spheres substitute luck until you hit 255.
Also read drain > all if you use break hp limit. But not had a chance to test that.
One of rikku's mixes grants nullall + cheer x 5, so the idea would be to have her overdrive ready at the start. As for the aeons attacking before you, you need to raise your stats/first strike weapons if that keeps happening to you.
Not a small boost at all :P
Anyone know if cheer remains on a character if they die?
this thread here: http://www.ffxii.net/forums/index.php?showtopic=2084
I'll copy and paste the significant data.
========================================
• You can't heal more than 9999HP to everyone at once, except with Rikku's
Overdrive. Items are capped at 9999. Trio of 9999 and Pray will fully heal a
party that doesn't use BHPL.
• Stoic/Comrade will give slower Overdrive gain with higher max HP.
• Proportional damage attacks (e.g. Hydraulic Press, Demi, Mega Graviton, Fangs
of Chaos, etc) will do more damage with higher max HP. With 9999 HP, you can
fully heal in one shot. A BHPL character would have to waste more turns
healing.
• Celestial Weapons for four of the characters will be weakened if they don't
keep HP topped up.
• You never need BHPL. There are no attacks in the game that hit the whole
party for more than 9999 damage that cannot be predicted, blocked, reduced
below 9999 with Defensive measures or avoided altogether. Auto-Phoenix takes
care of attacks that hit a single character.
• Break HP Limit is useless if you haven't activated enough nodes to go over
9999 HP yet. Auto-Phoenix is useful throughout the whole game. Having two
characters with Auto-Phoenix in the active party makes you almost invincible
against attacks that hit just one character, no matter how powerful.
• Auto-Phoenix restores 9999HP max, so BHPL characters revived by it will be
near . Using Full Life to revive means wasting more turns, for both the
KO'ed character, and the character casting Full Life.
• BHPL won't make any difference if you get hit for 99,999 damage or instant
. Auto-Phoenix will. Powerful attacks will hit low Defence for 99,999
damage, so you need to raise Defence/Magic Def for BHPL to be useful. But if
you do raise them, you won't need BHPL, and they are easier to raise than HP.
Tanket and One Eye can be killed more easily and quickly than Ironclad.
• Getting Break HP Limit is tedious and time consuming.
• Collecting HP spheres from Ironclad is tedious and time consuming.
• Auto-Potion is good for maintaining full HP in some tough battles, but if you
have BHPL, it'll only keep you just above 50% HP.