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"Celestial Weapons are not more powerful than a normal weapon; at full HP/MP, they do the same damage as a normal weapon would if the enemy had 0 Defense. However, Auron is an exception as his Masamune does 100% damage at 70% of his max HP, and as he drops further the weapon exceeds 100% damage. For anyone else, full HP is 100% damage, 1 HP is about 9.1% damage."
Note however that there are some customizable weapons that do more damage than others. Weapons dropped by Bombs, for example, do more damage for some inscrutable reason (not sure if this was addressed in the HD remaster) but cannot have 4 slots. Weapons dropped by Nemesis will have a higher base critical hit chance (and CAN have 4 slots). Still, even accounting for all this, Celestial Weapons are just better.
By the way, the HP factor is almost irrelevant if you optimize your stats/gear. Against any Dark Aeons you'll have max damage at max STR even at 50% HP (i.e. after an Auto-Phoenix) and against Penance you'll always be at max HP during your turns (due to Auto-Potion).