Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Are bullets on a per character basis, or is it a "everybody gets the spell" sort of thing.
And learning is per character, so YRP needs to be hit with each and every spell that is required.
I was planning to get it on all three of my girls but only managed two before I accidentally downed it. He hits kinda hard on your Gun Mages so it was a constant cycle of revives and walls.
Your levels and HP might be different but in my case I could only have one gun mage out at a time because their HP is just so naff Rocket Launcher takes them out, even with double HP.
It's a pain in the ass but it's the only missable.
RE: the ones you have to confuse, Dark Knight has a confusion move and I think Lady Luck does too.
it also might be a good idea to get Baralai's move in his storyline fight because the Youth League cup is a pain to unlock and then you actually have to luck out to face him.
(I feel you on that ♥♥♥♥♥♥♥ Trine ;-;)