FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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Taka May 23, 2016 @ 4:45pm
How to go about Sphere Grid Maxing?
Also, why does everyone say Break HP Limit/HP over 9999 is useless? But yeah, how should I most effectively go about grid maxing?
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Showing 1-13 of 13 comments
shade169 May 23, 2016 @ 4:48pm 
omega dungeon - run in circles by the save point..its usually where i max my grids
Taka May 23, 2016 @ 4:52pm 
Originally posted by shade169:
omega dungeon - run in circles by the save point..its usually where i max my grids

Ha... ha ha.... hahaha...

That's funny. No, I meant SERIOUS grid maxing. The sort where you clear sphere everything and replace them with +4 spheres. The kind that you use Don Tonberry to achieve.
fluffy May 23, 2016 @ 5:06pm 
Originally posted by Not A Bear:
Originally posted by shade169:
omega dungeon - run in circles by the save point..its usually where i max my grids

Ha... ha ha.... hahaha...

That's funny. No, I meant SERIOUS grid maxing. The sort where you clear sphere everything and replace them with +4 spheres. The kind that you use Don Tonberry to achieve.
You'd be better off looking at gamefaqs for that, but here's a list of what you need on the standard grid, to get max stats disregarding hp/agi/eva:

20 Strength Sphere
30 Defense Sphere
27 Magic Sphere
32 Magic Defense Sphere
55 Luck Sphere

(No clear spheres. This will leave you 80 nodes for 24000 hp if that's your thing)
Last edited by fluffy; May 23, 2016 @ 5:08pm
Cccactus May 23, 2016 @ 5:07pm 
Originally posted by Not A Bear:
Also, why does everyone say Break HP Limit/HP over 9999 is useless?

More HP doesn't give any benefit in this game becasue every attack kills you in one hit regardless of health, or can be reduced to less than 9999 with max defence.
Terra May 23, 2016 @ 5:54pm 
Originally posted by Not A Bear:
Originally posted by shade169:
omega dungeon - run in circles by the save point..its usually where i max my grids

Ha... ha ha.... hahaha...

That's funny. No, I meant SERIOUS grid maxing. The sort where you clear sphere everything and replace them with +4 spheres. The kind that you use Don Tonberry to achieve.

Well, think about it.

255 is the max

255 / 4 = 63.75

So 64 - however many +4 stats are already on the board.

Then Clear every single MP sphere and throw on a +40. You'll need 24 of those.

Fill the rest in with HP spheres.
sevenheavens May 23, 2016 @ 6:14pm 
you do more damage at full HP, so it's useless to break hp limit (take longer to heal back to full)
DarkestLight May 23, 2016 @ 6:38pm 
Originally posted by Terra:
So 64 - however many +4 stats are already on the board.

Then Clear every single MP sphere and throw on a +40. You'll need 24 of those.

Fill the rest in with HP spheres.
There is no base stat under 5 for any character (without a single sphere, actually a few have 3 accuracy). So you only need 63 of any stat (Excluding HP if you want 99,999. You need 333 of that sphere [as in +300]). Most stats also have +4's (or w/e max) on the grid already (HP does not). It's also 25 MP spheres for 999 MP.

Don't forget to mention that characters want 0 accuracy, 230 luck, and 60 evasion (again, taking into account base stats). Thats 0 accuracy spheres, 14 +4 evasions, and 54 +4 lucks. (this helps save space, it's necessary for 99,999 HP). This is enough to always crit and always dodge when applicable.
Last edited by DarkestLight; May 23, 2016 @ 7:12pm
Taka May 23, 2016 @ 7:38pm 
Originally posted by DarkestLight:
Originally posted by Terra:
So 64 - however many +4 stats are already on the board.

Then Clear every single MP sphere and throw on a +40. You'll need 24 of those.

Fill the rest in with HP spheres.
There is no base stat under 5 for any character (without a single sphere, actually a few have 3 accuracy). So you only need 63 of any stat (Excluding HP if you want 99,999. You need 333 of that sphere [as in +300]). Most stats also have +4's (or w/e max) on the grid already (HP does not). It's also 25 MP spheres for 999 MP.

Don't forget to mention that characters want 0 accuracy, 230 luck, and 60 evasion (again, taking into account base stats). Thats 0 accuracy spheres, 14 +4 evasions, and 54 +4 lucks. (this helps save space, it's necessary for 99,999 HP). This is enough to always crit and always dodge when applicable.

Er... Why would you want 0 accuracy?
Cccactus May 23, 2016 @ 7:47pm 
Originally posted by Not A Bear:
Er... Why would you want 0 accuracy?

If you have 230 luck, you can't miss so accuracy is redundant.
ShinkuTear May 23, 2016 @ 7:47pm 
Originally posted by Not A Bear:
Er... Why would you want 0 accuracy?
Because the stat is useless compared to Luck. Luck handles Accuracy, Evasion, and critical rate. Massive Luck stat acts like massive Accuracy and Evasion, so you are actually very accurate.
WickedRequiem May 23, 2016 @ 8:08pm 
Is there a limit to how much characters can level up/gain spheres?
Or can they just grind forever?
DarkestLight May 23, 2016 @ 8:40pm 
Originally posted by WickedRequiem:
Is there a limit to how much characters can level up/gain spheres?
Or can they just grind forever?
775 Sphere slots on the normal sphere grid, ~720 on the expert grid (not counting abilities). Its enough to hit the practical max of every stat with 99,999 HP. That, and a max of 255 for each stat are the only limits. You can get an infinite number of moves (sphere levels or w/e), but can only store 255 at once.

(sorry, I answered lots more than you asked)
Last edited by DarkestLight; May 23, 2016 @ 8:44pm
Protoman May 23, 2016 @ 10:08pm 
About Break HP limit being useless, you can beat even the superboss reliably without it. What makes it useless is:
- Even at 255 defense, some attacks still do 99999 damage
- Healing options are limited over 9999 HP (Drain is better than Curaga!)
- For attacks that do 20k or 30k damage, like Dark Yojimbo's or Penance's, you can apply Protect and cast Cheer 5 times (Rikku's Ultra NulAll overdrive does this automatically) to bring the damage down to 6,000
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Date Posted: May 23, 2016 @ 4:45pm
Posts: 13