FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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Rich Mahogany May 22, 2016 @ 11:07pm
How many times do cheer/focus/reflex/etc. stack?
And what exactly do these do? It just says that is raises a particular stat but not by how much.
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Showing 1-15 of 16 comments
KarmaTheAlligator May 22, 2016 @ 11:12pm 
It's a 20% per stack, so you end up with double/half the stats at 5 stacks.
Flo May 22, 2016 @ 11:15pm 
I just read for cheer it was 1 STR and 1/15 DEF per stack.
5 STR is a lot, and the DEF scaling is totally huge.

Dunno how STR is calculated, it must be a % roll againt the enemy DEF and not just a damage increase, because my Kimahri was dealing 300 dmg with 29 STR, and now he does 1500 with 36 STR. (Auron deals 8000+ with 60)
Last edited by Flo; May 22, 2016 @ 11:18pm
Doktor Karthus May 23, 2016 @ 5:35am 
With Cheer/Focus, each application is equivalent to adding 1 point to Str/Mag. Def/MDef is more complicated - they are raised by a fraction of max HP up to 1/3 on the fifth stack.
Ch3rn0 May 23, 2016 @ 9:51am 
how many turns does the ability last? I was only using it once per battle xD
Ryika May 23, 2016 @ 10:41am 
It lasts for the whole duration of the battle, as long as the Character doesn't die.
aaaaargwarbl May 23, 2016 @ 11:27am 
Cheer, Focus, Aim, and Reflex all last until the end of battle. The effects stack up to five times, and are not affected by Dispel. (They still wear off if the character is KO'd, is swallowed and regurgitated by a Worm fiend, or you go through a gate during the Evrae Altana battle.)

Cheer raises Strength by 1 point, and also increases resistance to physical attacks. If you already have a natural Strength stat of 255, Cheer can still raise it to 260.
Despite what it says, Cheer does not affect your Defense stat; rather, it works in a manner similar to the Protect spell, where it cuts the damage received by a certain percentage. Casting Cheer once cuts damage received by 1/15 (or about 6.67%). Each additional cast raises this damage reduction to 2/15, 3/15, 4/15, and finally 5/15.
Cheer is most useful for its defensive boost, but is rarely ever preferable over the Protect spell. You should really only use it if you're going to be fighting a long battle, and the enemy has access to Dispel but no instant KO abilities. (Basically, stick to Protect for the main storyline, and only consider Cheer for Monster Arena enemies.)

Focus has a similar effect for Magic and resistance to magical attacks. It too is most useful for its defensive boost, but Shell is usually better.

Aim raises Accuracy by 10% of the base stat, and Reflex raises Evasion by 10% of the base stat.
Orange May 23, 2016 @ 11:40am 
1 point huh...

Seems not worth it but sometimes those skills can be good to get a turn in without killing anything when I'm trying to spread the exp
B✪✪tsy May 24, 2016 @ 3:27am 
Originally posted by Orange:
1 point huh...

Seems not worth it but sometimes those skills can be good to get a turn in without killing anything when I'm trying to spread the exp
It's not worth it. Instead of wasting turns on buffs the characters could have delt damage. For buffs I let Rikku mix shell/protect on the party (if needed) and I have Auron for hastega/slowga, thats enough buffs for most battles, with bosses it's aeons that fight.
Rich Mahogany May 24, 2016 @ 4:09am 
Originally posted by B00tsy:
Originally posted by Orange:
1 point huh...

Seems not worth it but sometimes those skills can be good to get a turn in without killing anything when I'm trying to spread the exp
It's not worth it. Instead of wasting turns on buffs the characters could have delt damage. For buffs I let Rikku mix shell/protect on the party (if needed) and I have Auron for hastega/slowga, thats enough buffs for most battles, with bosses it's aeons that fight.

What do you mix for shell/protect?
Doktor Karthus May 24, 2016 @ 4:17am 
Cheer is good if you're pushing for an Overkill.
B✪✪tsy May 24, 2016 @ 4:57am 
Originally posted by Jack Hoff:
Originally posted by B00tsy:
It's not worth it. Instead of wasting turns on buffs the characters could have delt damage. For buffs I let Rikku mix shell/protect on the party (if needed) and I have Auron for hastega/slowga, thats enough buffs for most battles, with bosses it's aeons that fight.

What do you mix for shell/protect?
Out of my head... it's lunar and light curtain. the items show what they do if you select them.
Protoman May 24, 2016 @ 5:20am 
Originally posted by Jack Hoff:
What do you mix for shell/protect?

Look up online for a Mix list. You'll want "Super Mighty G" or "Hyper Mighty G".
Also, "Super NulAll" and "Ultra NulAll" apply Cheer x5 and Focus x5.
Last edited by Protoman; May 24, 2016 @ 5:33am
Rich Mahogany May 25, 2016 @ 10:35am 
What about armor/power/magic break attacks? Do they stack in some way?
Cccactus May 25, 2016 @ 10:52am 
Originally posted by Jack Hoff:
What about armor/power/magic break attacks? Do they stack in some way?

They half the target's stat. Can only be used once because it's a status effect.
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Date Posted: May 22, 2016 @ 11:07pm
Posts: 16