Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Break MP Limit means 9999 instead of 999. I'd call this worthless. You have One MP Cost whenever needed.
Ribbon, immunity to ailments. I, personally, don't know how ailment happy the Aeons, Penance, or Arena can get, but this might be a good idea.
After that, Auto skills. Phoenix, Haste, and Protect... Revival, turn rate, survival.
You'll also want another set of armor to deal with status effects. I think Automed, Berserkproof, Confuseproof, and Deathproof covers all of it.
Auto-Phoenix/Haste/Protect/Def+20%/Stoneproof or even better Ribbon is all you need on your armor. Your main party only need 2 different armors throughout the entire game
Dont bother with any kind of Shell. Thanks to the broken damage formula on spells magic is a joke in post game. Get 255 mag def you dont need to worry about damage.
For the start just make armor with Auto Phoenix and Auto-Haste. Thats all you need till you hit the later Superbosses