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and you´ve all stats on 255 + 999 MP + ~ 40.000 HP!
So you can definitly beat all bosses; and you don´t have to spend so much time, maxing the grid, because you have less fields.
So the only difference in the endgame are the HP;
on the maxed standard grid you have ~ 60.000 HP;
BUT
there is an item to double your max HP during a fight (like the judge)!
So, go expert :)
@Shirayuki: I´ve rechecked it today on my PS2.
Expert: ALL Stats on 255
MP on: 999 [ not 9999, which is also possible, but nonsense]
HP: 40-42.000
So the difference between expert and standard is really only that ~ 20.000 HP.
All magic spells/skills etc. are of course, available in both grids
Not that it matters as said. 255 luck totally replaces accuracy. And will give you the maximum possible evasion for everything except one attack in the whole game.
The actual hardest part of maxing luck and not accuracy or evade is the obvious drawback that if you don't actually get both evasion and accuracy over 120 or so before starting to stat max other stuff, you will be getting hit with everything, and missing a whole lot if you don't bother ever leveling evade + accuracy.
I've tended on my playthroughs to power Yuna up, and Yuna alone. The parts of the game she's missing for are easy enough. And doing this Yuna ends up being able to solo the stat sphere monsters in the arena with her aeons much quicker than you could sensibly max more characters.
As an example, you could save up your sphere levels on Kimahri and either have him cut across Rikku's grid to the latter parts of Yuna's grid to learn Holy, or take him across Wakka's grid to learn -aga spells and Flare, far earlier than Yuna or Lulu will ever get there themselves.
You could play Blitzball after it opens up on Mi'ihen Highroad to get Teleport Spheres, at which point you could move Yuna over to Lulu's grid if you want to give her Black Magic spells, or if you want to be really broken, let Kimahri infiltrate the lategame grid areas when you get Lv.2 Key Sphere at Macalania, then teleport the mages over there too!
Or if you wanted a real laugh then you could punt Yuna over to Auron's grid so your aeons will have absolutely ridiculous physical attacks, etc. etc. Not to mention when you start statmaxing, the standard grid has like 30 extra nodes for you to use, but that's kinda irrelevant unless you're using BHPL anyway.
I just know the Standard grid well I guess. Maybe Expert allows you to be more creative early on but from what I've seen, it seems to really screw your characters stat-wise if you're not careful.
Pick whichever grid you like, it's irrelevant for all content in the game.
Exactly Pick either. If u like the easy "Job switching" of old FF then choose expert, If you like the vanilla flavor of FFX choose standard. with the Standard you can still learn everyone's abilities and can still switch into other parts of the grid whenever you want, You have to level up either way.
Personal preference is standard cause it's what i started with. endgame the only time all of the extra stats matter is when you're going after the bonus bosses like nemesis and omega ruins. the normal fodder does not really matter if you overkilled them with 80K or 90K
If you don't really care too much about sphere allocations choose standard, but if you want to experiment with your party or want to make it a bit harder, choose expert.
If everyone started around the center part, it's Expert. If everyone started somewhat far apart, it's Standard.
But ultimately it barely matters.
In standard, Tidus feeds into Yuna, Yuna into Rikku, Rikku into Lulu, Lulu into Wakka, Wakka into Auron, Auron into Tidus and Kimari goes wherever you want him to. It's pretty much the same with expert, but expert lets you choose who goes where.