FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

Dark Matters = Biggest troll item
Takes far too many of them to customize onto gear, and it's barely useful customizations at that because Ribbon is only necessary on a handful of the Dark Aeon fights and Break Damage Limit is pointless because of the celestial weapons.

I don't want 2 of them while I'm trying to farm Spheres, dammit. Just give me the things I'm attempting to farm!

Jumbo Flan just gave me Dark Matters instead of magic spheres three times in a row. :( He's the most obnoxious of the bunch of bosses you have to farm for sphere grid goodies too. Kind of upset, enough so I thought I'd write about it here and attempt to comisserate with the dozen people who actually read these forums.
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Показані коментарі 1630 із 93
Interesting lol

well for info the Dark Matter is used for 2 major things

1 - Add the "Break Damage Limit" on a weapon
2 - Add the "Ribbon" on a shield

The purpose of the Break Damage Limit is obvious while the Ribbon protects against almost all negative effects. however it doesn't protect against curse and death spells so having the Ribbon, deathproof and curseproof is a winning formula and you don't need to change your equipment if you stumble on an eneny like a Marleboro King with his pesky "Bad Breath" which is a pain to deal with when neither of the 3 fighting characters are sufficently protected against status changes.

So no it's not a useless item. However i must admit it's a pain to obtain only 1 but here is a tiny trick i found on youtube to ease the process.

Once you completed the first mission to reopen the Monsters Arena fight the creature(it's like an enhanced Chimera) and it's really strong but if you took the time to train Yuna and level up Bahamut this battle is fairly easy because Bahamut don't need you to fight a dark aons to deal massive damage over 9999. He can do it from the start that's why training Yuna is so important.

What i do to train Yuna is once she reached the end of her grid(the standard grid) i use a teleport sphere(a Friend Sphere can do it too) to make her continue her training at the end of Auron's grid. Why? Because Auron has a tone of Strength +4 at the end of his grid and for a big part of his grid his Strength spheres are almost always +4 and that what Yuna needs to make Bahamut a killing machine. Thar added to the ability to level up the stats of each Aeons with normal spheres it's only a matter of time before Bahamut can hit the 99,9999 max damage limit which can kill the first created monster at the Monsters Arena in 2 hits. Obvisouly making him learn "Haste", "Regen" and "Cure" is a must for an easy battle.

Since that first creature also drops Dark Matter and with Bahamut killing it with an overkill blow you can collect 2 Dark Matter. It's a long process i know but i did it for all my characters and it spared me the chocobo training and the Celestial weapons hunting because you can create your own weapons more useful and powerful than those crappy celestial weapons if you know what you are doing while customising your stuff. The Omega cave is the best place to collect a "variable" weapons which have 4 empty slots for maximum customization. Atfer Operation Mi-hem and on the road to Djose Temple there is a guy with a variable blade with all its 4 slots empty and he will give it to you if you speak to him.
Автор останньої редакції: xyteryon38; 10 серп. 2016 о 2:14
Цитата допису xyteryon38:
you can create your own weapons more useful and powerful than those crappy celestial weapons if you know what you are doing while customising your stuff.
Ironically, you seem to NOT know what you are doing. Celestial Weapons have an innate ability to completely ignore the target's Defense stat when calculating damage. You cannot replicate that with custom builds, and as a consequence custom weapons will be almost always strictly worse than Celestial ones.
Like Hinnyuu said, Celestial Weapons are inherently better than any Break Damage Limit weapon you could craft, outside of building something for magic damage.

The thing about Ribbon is you never need it. By the time you can get it, you'll have defeated every enemy where it'd be remotely useful against. It'd be fantastic if you could get one reliably before doing the Omega Ruins but you can't, so it sucks. All you need to beat the Malboros is someone with First Strike (Auron's celestial weapon has it) and the Taunt ability. Makes them get pissed so they just attack with a physical attack instead of doing Bad Breath.

As for Summons, they are almost all completely worthless. Outside of Anima, all they are good for is dying in a hit. Anima's overdrive hits like a truck so that's worthwhile, plus she's good for farming Magic Spheres. Obviously Yojimbo is useful, because why bother grinding to make the best stuff in the game when you can just Zanmato the uberbosses? Other than that, they just fall over dead a lot. I'd much rather have auto-phoenix gear on all my characters that all hit significantly harder anyway, and all have Quick Hit as well.
Цитата допису Hinnyuu:
Цитата допису xyteryon38:
you can create your own weapons more useful and powerful than those crappy celestial weapons if you know what you are doing while customising your stuff.
Ironically, you seem to NOT know what you are doing. Celestial Weapons have an innate ability to completely ignore the target's Defense stat when calculating damage. You cannot replicate that with custom builds, and as a consequence custom weapons will be almost always strictly worse than Celestial ones.


I know that BUT take Tidus for example. It's damge is scaled with the remaining HP meaning the lower Tidus HP are the lesser damage it does. Against bosses it's useless. I prefere to spend time to gather Dark Matter to custom my own weapon that will do the job regardless of Tidus HP.

Break Damage Limit
Triple AP
Triple Overdrive
Percing

That's what i put in my weapon and it does ALWAYS massive damage even if Tidus is near death. The next part is what i put on my shield.

Ribbon
Deathproof - because it's not included in the Ribbon protection
Curseproof - same as for Deathproof
Auto-Regen(or Auto-Phoenix depending on my mood)

What no "Break HP Limit"? Of course not, for me it's useless and takes away much better tactical options. I never had to use that ability to beat the game.

of course you can waste your time hunting for the celestials but for my style of play i don't even bother.
"Waste time."

It takes dramatically longer to get 99 Dark Matters than it does any Celestial Weapon unless you use the cheat boosts, which I mean power to you for doing that if that's what you want to do. I did when I got totally bored of grinding the sphere grid.

Also, the 'damage scales with current HP' is always in your favor. It doesn't make you LOSE damage you would have had if not using a Celestial Weapon, at any time.

Putting Triple AP onto a break damage limit item is a waste of both triple AP and BDL. Grinding AP is incredibly easy because of Overdrive -> AP and Don Tonberry. No point in wasting an otherwise good slot for some kind of damage ramp ability or something extremely useful like First Strike.

Piercing is also a waste on end-game weapons because there's nothing it works on that you can't just throw a Frag Grenade at to break it's armor, negating the need for Piercing at all. Alternatively, you can shoot Binding Blade at it (one of Auron's overdrives).
Цитата допису srsface:
Like Hinnyuu said, Celestial Weapons are inherently better than any Break Damage Limit weapon you could craft, outside of building something for magic damage.

The thing about Ribbon is you never need it. By the time you can get it, you'll have defeated every enemy where it'd be remotely useful against. It'd be fantastic if you could get one reliably before doing the Omega Ruins but you can't, so it sucks. All you need to beat the Malboros is someone with First Strike (Auron's celestial weapon has it) and the Taunt ability. Makes them get pissed so they just attack with a physical attack instead of doing Bad Breath.

As for Summons, they are almost all completely worthless. Outside of Anima, all they are good for is dying in a hit. Anima's overdrive hits like a truck so that's worthwhile, plus she's good for farming Magic Spheres. Obviously Yojimbo is useful, because why bother grinding to make the best stuff in the game when you can just Zanmato the uberbosses? Other than that, they just fall over dead a lot. I'd much rather have auto-phoenix gear on all my characters that all hit significantly harder anyway, and all have Quick Hit as well.

The Ribbon can be optained BEFORE the boss fight at Mont Gagazet so your argument don't work well because there is still plenty of enemies pass the Calm Plain that are inflincting status ailments. So no the Ribbon is far from being useless.

About the "First Strike" it's an ability that can be manually add to a weapon you know, with a Return Sphere.

Yojimbo? Useful? If you are full of cash i guess he can be useful but by the time he decides to use his deadly skill he is dead so the only reason why i bother to get him to to pay him the 300,001 to make him give me the 2 teleport spheres. Other than that he is just a money drainer and is less useful than the Spare Change Rikku's special.

About Summons, Bahamut is a tank - level up his speed and evade, teach him reflex, make him use "haste" at the begining of a boss battle or a Monsters Arena battle and he will show you his power. Yes Anima is powerful but if the Magus Sisters are cooperating they are OP compared to Anima. Since both Anima and the Magus Sisters are hidden Summons and the first one who really deals massive damage is Bahamut that's why i prefer him to others. besides he looks badass lol.

About hiting hard vs auto-phoenix, why not having them both so you can hit hard while having your auto-phoenix to revive KO'd party members.

Note that all my comments above are based on the NA version of FFX which is the only version i played before i bough this one. Maybe i'll have to adapt my tatics against some bosses i haven't fought in the NA version because they weren't there to begin with. However i still think that having Tidus use his Blitz Ace with a weapon having the auto abilities i mentioned above is a good way to at least weakens a strong boss like Omega or Ultima so it should work relatively well on the Dark Aeons.
Цитата допису xyteryon38:
Цитата допису Hinnyuu:
Ironically, you seem to NOT know what you are doing. Celestial Weapons have an innate ability to completely ignore the target's Defense stat when calculating damage. You cannot replicate that with custom builds, and as a consequence custom weapons will be almost always strictly worse than Celestial ones.


I know that BUT take Tidus for example. It's damge is scaled with the remaining HP meaning the lower Tidus HP are the lesser damage it does. Against bosses it's useless. I prefere to spend time to gather Dark Matter to custom my own weapon that will do the job regardless of Tidus HP.

Break Damage Limit
Triple AP
Triple Overdrive
Percing

That's what i put in my weapon and it does ALWAYS massive damage even if Tidus is near death. The next part is what i put on my shield.

Ribbon
Deathproof - because it's not included in the Ribbon protection
Curseproof - same as for Deathproof
Auto-Regen(or Auto-Phoenix depending on my mood)

What no "Break HP Limit"? Of course not, for me it's useless and takes away much better tactical options. I never had to use that ability to beat the game.

of course you can waste your time hunting for the celestials but for my style of play i don't even bother.
You have no Idea how celestial weapons work, eh? You Ignore the enemy Defense (not armor for that you still need Breaks / Pierce), Tidus Deals extra DMG (+100℅) at Full health and about 10℅ only at 1HP, since you usually use Auto Potion or another way to keep your HP above x℅, the Defense ignore is already a safe bet at always dealing 99.999 DMG no non celestial weapon can Beat that.

Overdrives ignore special weapon bonuses btw so any weapon will Deal the same .. but OD Spam is useless later on anyways.

Enemies that have a Armor you can usually Break this Armor via Items/Skills or Overdrive so no real need to make a physical Break DMG Limit weapon.


For what you want Curse Proof on an Armor? Overdrive will Deal less DMG then simple Quick Hit Spam (might seems slightly higher at first, but it gives such a big Delay for the next turn it is usually not worth it), and for you want Deathproof? There is no encounter where you ever need it (and Dark Animas Pain can't be protected it's always a death).

Farming Dark Matters (180 for 3 Weapons and 297 for 3 Ribbons for a total of 477) takes far longer then just getting all celestial weapons and armors with Stoneproof (since you barely need any other Status protection for Dark Aeons)
Автор останньої редакції: ElectricDoodie; 10 серп. 2016 о 13:06
Цитата допису xyteryon38:

The Ribbon can be optained BEFORE the boss fight at Mont Gagazet so your argument don't work well because there is still plenty of enemies pass the Calm Plain that are inflincting status ailments. So no the Ribbon is far from being useless.
From what?

If you've done the farming to manually add Ribbon on to a piece of gear before you've beat Mt. Gagazet, holy crap. That's a lot of hours sunk into this game. The only things that drop armor with it equipped are the Dark Aeons and if you're fighting those BEFORE YOU'VE COMPLETED THE MONSTER ARENA, then jesus. Congrats.

Besides, I didn't mean Ribbon is useless. It's objectively good for when it's good. It's just not universally good in FFX. There's fights where it's borderline a must, and there's a lot of fights where it's pointless so you're better off with other armor.

About the "First Strike" it's an ability that can be manually add to a weapon you know, with a Return Sphere.
No ♥♥♥♥, Sherlock. I'm saying First Strike is superior to Triple AP for a weapon designed purely for inflicting maximum damage.

Yojimbo? Useful? If you are full of cash i guess he can be useful but by the time he decides to use his deadly skill he is dead so the only reason why i bother to get him to to pay him the 300,001 to make him give me the 2 teleport spheres. Other than that he is just a money drainer and is less useful than the Spare Change Rikku's special.
Zanmato insta-kills otherwise the most difficult boss in Final Fantasy history, so I fail to see how he's not useful.

I used him twice. Those two times were against fights that are pains in the butt.

About Summons, Bahamut is a tank - level up his speed and evade, teach him reflex, make him use "haste" at the begining of a boss battle or a Monsters Arena battle and he will show you his power. Yes Anima is powerful but if the Magus Sisters are cooperating they are OP compared to Anima. Since both Anima and the Magus Sisters are hidden Summons and the first one who really deals massive damage is Bahamut that's why i prefer him to others. besides he looks badass lol.
By the time Bahamut's stats are maxed, so too are Yuna's and presumably at least two other people in your party. 3 people striking for 99,999 damage > 1 person striking for 99,999 damage especially when you factor in Quick Hit, and superior armor abilities like auto-protect and auto-haste and auto-phoenix.

He's great for that first while you get him, then he sits on the benches as do all summons for being too time-consuming to really be worthwhile.

About hiting hard vs auto-phoenix, why not having them both so you can hit hard while having your auto-phoenix to revive KO'd party members.
I literally can't fathom what this is in response to. No one mentioned anything about hitting hard vs. auto-phoenix.

Note that all my comments above are based on the NA version of FFX which is the only version i played before i bough this one. Maybe i'll have to adapt my tatics against some bosses i haven't fought in the NA version because they weren't there to begin with. However i still think that having Tidus use his Blitz Ace with a weapon having the auto abilities i mentioned above is a good way to at least weakens a strong boss like Omega or Ultima so it should work relatively well on the Dark Aeons.
No they aren't, you liar. The NA version of FFX didn't even have Ribbon as an ability in the game! The tactics you're talking about didn't exist!

You didn't even mention auto-abilities! You were talking about making status-ailment armors.

I feel like I've just been trolled so I'm not going to respond to you again.
Цитата допису srsface:
Цитата допису xyteryon38:

The Ribbon can be optained BEFORE the boss fight at Mont Gagazet so your argument don't work well because there is still plenty of enemies pass the Calm Plain that are inflincting status ailments. So no the Ribbon is far from being useless.
From what?

If you've done the farming to manually add Ribbon on to a piece of gear before you've beat Mt. Gagazet, holy crap. That's a lot of hours sunk into this game. The only things that drop armor with it equipped are the Dark Aeons and if you're fighting those BEFORE YOU'VE COMPLETED THE MONSTER ARENA, then jesus. Congrats.

Besides, I didn't mean Ribbon is useless. It's objectively good for when it's good. It's just not universally good in FFX. There's fights where it's borderline a must, and there's a lot of fights where it's pointless so you're better off with other armor.

About the "First Strike" it's an ability that can be manually add to a weapon you know, with a Return Sphere.
No ♥♥♥♥, Sherlock. I'm saying First Strike is superior to Triple AP for a weapon designed purely for inflicting maximum damage.

Yojimbo? Useful? If you are full of cash i guess he can be useful but by the time he decides to use his deadly skill he is dead so the only reason why i bother to get him to to pay him the 300,001 to make him give me the 2 teleport spheres. Other than that he is just a money drainer and is less useful than the Spare Change Rikku's special.
Zanmato insta-kills otherwise the most difficult boss in Final Fantasy history, so I fail to see how he's not useful.

I used him twice. Those two times were against fights that are pains in the butt.

About Summons, Bahamut is a tank - level up his speed and evade, teach him reflex, make him use "haste" at the begining of a boss battle or a Monsters Arena battle and he will show you his power. Yes Anima is powerful but if the Magus Sisters are cooperating they are OP compared to Anima. Since both Anima and the Magus Sisters are hidden Summons and the first one who really deals massive damage is Bahamut that's why i prefer him to others. besides he looks badass lol.
By the time Bahamut's stats are maxed, so too are Yuna's and presumably at least two other people in your party. 3 people striking for 99,999 damage > 1 person striking for 99,999 damage especially when you factor in Quick Hit, and superior armor abilities like auto-protect and auto-haste and auto-phoenix.

He's great for that first while you get him, then he sits on the benches as do all summons for being too time-consuming to really be worthwhile.

About hiting hard vs auto-phoenix, why not having them both so you can hit hard while having your auto-phoenix to revive KO'd party members.
I literally can't fathom what this is in response to. No one mentioned anything about hitting hard vs. auto-phoenix.

Note that all my comments above are based on the NA version of FFX which is the only version i played before i bough this one. Maybe i'll have to adapt my tatics against some bosses i haven't fought in the NA version because they weren't there to begin with. However i still think that having Tidus use his Blitz Ace with a weapon having the auto abilities i mentioned above is a good way to at least weakens a strong boss like Omega or Ultima so it should work relatively well on the Dark Aeons.
No they aren't, you liar. The NA version of FFX didn't even have Ribbon as an ability in the game! The tactics you're talking about didn't exist!

You didn't even mention auto-abilities! You were talking about making status-ailment armors.

I feel like I've just been trolled so I'm not going to respond to you again.

In case you haven't red all my previous posts i wasn't only talking about armor i was talking about the the dark matter uses which include as you know the break damage limit for a weapona and the Ribbon for the armor.

As i said you don't need to fight a Dark Aeon to have Ribbon. What it takes is a lot of patience and fight on created monster at the Monsters Arena over and over again till you reach 99 dark matter. I never said i had to beat any Dark Aeon before Mt Gagazet, i said i was doing the first monster creation quest of Calm Plains and battle the created monster over and over again till i have my 99 dark matter. Then i used then(60 of them) to give Tidus the "Break Damge Limit". Then i battle that same created monster to have 99 dark matter again to give one of my character the Ribbon. Since the drop if the dark matter by a created monster at Monster Arena is somewhere around 10% it can take ALOT of time but anyone who spent more that 2 mins at the Monsters Arena knows that those monsters are dropping dark matter from time to time. Not all of course but all created monsters are - that's why they are usully a pain to beat if you don't use the second part of my tactic which is train Yuna and level up Bahamut's stats. At this stage of the game you don't have access to the Magus Sisters and Anima and when Bahamut has over 230 strength he can do a wooping 99,999 damage with each strike making the battles against that first created monster really short. Of course if you are a daredevil you can try to beat that thing without summoning Bahamut but you will be in for a rough ride.

Do what you want but with my strategy that little Seymour battle at Mt Gagazet is a peace of cake so is the rest of the boss battle but who cares, if you like your celestial so much then go get them. I prefer wasting my time fighting monsters than trying to race with unresponsive chocobos and pointless "chasing the butterfly" minigames. I don't really care about the 100% achievement thing, when i'll complete this game all my characters will have learned everything, are all max stats and the sphere grid qill be full. Maybe i'm a bit excessive when it comes to training my characters but i always did that for all RPG i've played and i never had troubles.

About the Ribbon not being in the NA version, you are right. I should had said that i completed the NA version then partly complete the international version(thru emulator - PCSX2) but i never completely complete the international version - the farthest i reached is Zanarkan before the battle with Yunaleska. In that game i did gathered enough dark matter to have Tidus with break damage limit and ribbon. However in the NA it's only the break damage limit. Sorry if i mislead you.
a) spend 30 hours killing the Chimera in the Monster Arena over and over to get weapons that are about 50% effective against all superbosses

b) spend 4 hours on the rest of the story and 10 hours gathering all the Celestial Weapons that are 100% effective against all superbosses

You're right, it does seem like an obvious choice.
Цитата допису xyteryon38:
In case you haven't red all my previous posts i wasn't only talking about armor i was talking about the the dark matter uses which include as you know the break damage limit for a weapona and the Ribbon for the armor.

As i said you don't need to fight a Dark Aeon to have Ribbon. What it takes is a lot of patience and fight on created monster at the Monsters Arena over and over again till you reach 99 dark matter. I never said i had to beat any Dark Aeon before Mt Gagazet, i said i was doing the first monster creation quest of Calm Plains and battle the created monster over and over again till i have my 99 dark matter. Then i used then(60 of them) to give Tidus the "Break Damge Limit". Then i battle that same created monster to have 99 dark matter again to give one of my character the Ribbon. Since the drop if the dark matter by a created monster at Monster Arena is somewhere around 10% it can take ALOT of time but anyone who spent more that 2 mins at the Monsters Arena knows that those monsters are dropping dark matter from time to time. Not all of course but all created monsters are - that's why they are usully a pain to beat if you don't use the second part of my tactic which is train Yuna and level up Bahamut's stats. At this stage of the game you don't have access to the Magus Sisters and Anima and when Bahamut has over 230 strength he can do a wooping 99,999 damage with each strike making the battles against that first created monster really short. Of course if you are a daredevil you can try to beat that thing without summoning Bahamut but you will be in for a rough ride.

Wait what? You grind DM's before Seymour?
If you complete Yunas own sphere grid and then bring her over to Aurons grid and complete his own grid area with her, Bahamut has around 80~90STR, to even reach 230 STR you need to complete Yunas Grid + Wakka + Auron, at this point tho if you leveled ALL your characters equally, you got like 3 Characters with ~100 STR, why would you want Break DMG Limit or Ribbons at this Point for the Story part? You deal 9999 with every single hit just use a Overdrive from Tidus/Wakka and even the 100k+ Bosses are insta killed.

And why would you even grind this much at this point in the game? You can just rush to Anima and push Yunas stats after that, because Anima has ~80% more STR then Bahamut with the same stats on Yuna, so you reach enough STR to Two-Shot many Arena Creatures earlier and you got Animas Overdrive which can easily deal one million dmg or more on some creatures, this makes the +4 Stats sphere farm much much faster.
Цитата допису Hinnyuu:
a) spend 30 hours killing the Chimera in the Monster Arena over and over to get weapons that are about 50% effective against all superbosses

b) spend 4 hours on the rest of the story and 10 hours gathering all the Celestial Weapons that are 100% effective against all superbosses

You're right, it does seem like an obvious choice.

lol common man you know as well as i do that each celestial weapon abilities can be manually added via customisation if you have the items. the reason why i don't bother with the celestials is really really simple, i hate the chocobo racing part. for me it take about 4-5 hours to gather 99 dark matters and i'm doing it because i hate Seymour's fight at Mt Gagazet and having Tidus with a Break Damage Limit before having to mess with the celestials is a plus and make this battle really easy. I'm not saying the celestials don't have advantages but from my point of you i can have the same advantages using the customization system. Of course it takes longer but it's a RPG and you are you expecting to go thru it in 20 hours then you'll miss all the fun.

In conclusion you have your method that works for you and that's ok. I have my own method and it's working for me so no matter which one is the best the game is still fun as h*** to play and i think we can both be agree on this one.
Цитата допису Booshki:
Цитата допису xyteryon38:
In case you haven't red all my previous posts i wasn't only talking about armor i was talking about the the dark matter uses which include as you know the break damage limit for a weapona and the Ribbon for the armor.

As i said you don't need to fight a Dark Aeon to have Ribbon. What it takes is a lot of patience and fight on created monster at the Monsters Arena over and over again till you reach 99 dark matter. I never said i had to beat any Dark Aeon before Mt Gagazet, i said i was doing the first monster creation quest of Calm Plains and battle the created monster over and over again till i have my 99 dark matter. Then i used then(60 of them) to give Tidus the "Break Damge Limit". Then i battle that same created monster to have 99 dark matter again to give one of my character the Ribbon. Since the drop if the dark matter by a created monster at Monster Arena is somewhere around 10% it can take ALOT of time but anyone who spent more that 2 mins at the Monsters Arena knows that those monsters are dropping dark matter from time to time. Not all of course but all created monsters are - that's why they are usully a pain to beat if you don't use the second part of my tactic which is train Yuna and level up Bahamut's stats. At this stage of the game you don't have access to the Magus Sisters and Anima and when Bahamut has over 230 strength he can do a wooping 99,999 damage with each strike making the battles against that first created monster really short. Of course if you are a daredevil you can try to beat that thing without summoning Bahamut but you will be in for a rough ride.

Wait what? You grind DM's before Seymour?
If you complete Yunas own sphere grid and then bring her over to Aurons grid and complete his own grid area with her, Bahamut has around 80~90STR, to even reach 230 STR you need to complete Yunas Grid + Wakka + Auron, at this point tho if you leveled ALL your characters equally, you got like 3 Characters with ~100 STR, why would you want Break DMG Limit or Ribbons at this Point for the Story part? You deal 9999 with every single hit just use a Overdrive from Tidus/Wakka and even the 100k+ Bosses are insta killed.

And why would you even grind this much at this point in the game? You can just rush to Anima and push Yunas stats after that, because Anima has ~80% more STR then Bahamut with the same stats on Yuna, so you reach enough STR to Two-Shot many Arena Creatures earlier and you got Animas Overdrive which can easily deal one million dmg or more on some creatures, this makes the +4 Stats sphere farm much much faster.

You are forgetting a MAJOR detail, the stats upgrade on Bahamut and about bahamut, he usually starts with over 140 strength when you obtain hin in Bevelle if you did train Yuna properly. if you have your Bahamut with only 90 strength you haven't trained Yuna enough by simply brising thru the game without grinding. As i said earlier i'm a bit of a over-trained characters style of player but what is important is the results and my way is giving me results even if it takes a lot more time to do it.

About Anima i agree it's a really powerful Aeon but as i mention before i'm talking about a stragegy BEFORE Mt Gagazet fight with Seymour which means Anima is out of reach because the airship isn't in our control yet and we need it to go back to where Anima is.

About Tidus vs Seymour - even if Tidus don't deal the max 99,999 damage he is still dealing massive damage over the 9999 limit and can beat Seymour's a** with a single Blitz Ace. If you think it's not worth it it's ok have it your way. As for me i like to beat the crap out of Seymour that way because i don't waste my time with him. I know you'll say i waste my time even more by doing it this way and you are partly right. But for me it's worth it because the rest of the game is a lot more easier.

In the end it's just a matter of taste. You have it your way and it works with you and i have my way and it works with me. What's important is we both enjoy the game don't you think?
Цитата допису xyteryon38:
You are forgetting a MAJOR detail, the stats upgrade on Bahamut and about bahamut, he usually starts with over 140 strength when you obtain hin in Bevelle if you did train Yuna properly. if you have your Bahamut with only 90 strength you haven't trained Yuna enough by simply brising thru the game without grinding. As i said earlier i'm a bit of a over-trained characters style of player but what is important is the results and my way is giving me results even if it takes a lot more time to do it.

What is dis even?
Aeons gain a small Stat Boost for a specific amount of fights done, this caps at ~600 Fights, after that, you need to increase the stats of Yuna or the Aeon itself (via attribute raising).

Bahamut caps out at 50 STR from Battles and gains another 8~10STR from Yuna if she is done with her own Grid (yes her whole own grid area), how are you getting him to 140 STR at bevelle? For that you need to complete atleast Yunas + Aurons Grid and you still need a few more STR Nodes.

If you really are that overleveled tho, then there is no reason to ever use a Aeon anymore for the Story battles, because you are dealing close to 9999 with your main characters anyways (or 9999 allday already, even Yuna should be able to deal 5000+ already at that point of overleveling..).
Автор останньої редакції: ElectricDoodie; 11 серп. 2016 о 6:33
Цитата допису xyteryon38:
lol common man you know as well as i do that each celestial weapon abilities can be manually added via customisation if you have the items.
Not they can't. Celestial Weapons ignore Defense, this is a hidden property that you cannot customize in any way, ever. It means that any weapon that is not a CW will do terrible physical damage against superbosses.

Цитата допису xyteryon38:
I'm not saying the celestials don't have advantages but from my point of you i can have the same advantages using the customization system.
No you can't, see above.

Цитата допису xyteryon38:
I have my own method and it's working for me so no matter which one is the best the game is still fun as h*** to play and i think we can both be agree on this one.
No one can (or should) tell you how to spend your time. However, for the benefit of anyone else reading this and looking for inspiration, it should be clear what the facts are. The decision is up to the individual, always.
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