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Thank you a lot, I added it to my FFXED guide.
Again, this is awesome.
it didnt take that long ( i did it over a few days / weeks but i mostly watched Movies while doing it )
well , i played around with it too , but i just overplayed ffx after i bought it , and now im doing a complete cheat and booster free run ( or not anymore cheat free because after i got the 200 lightning dodges , chocobo race with under 0 seconds , the remium race and even finding a donberry as the 7th encounter in the cave , i rewarded myself with 99 warp spheres , would have grinded for them regardless and if i can cheat , why reload a save for 2-4 hours for nothing
but i already did minor changes with the expert grid before , one thing i thought about was to put everyone in the middle where kimahri starts , put black magic and some strength there and then sort of have a ff13 paradigm system ,have one route be the sentinel , one being the medic , another being the synergist and maybe having them in a way where you can teach two characters some things at crossings like where auron and tidus' path meet around slowga
but since i overplayed the game after release ill look into that at a later point
another problem would be the saboteur , what spells other than bio , death , demi , drain , osmose are there that fit that role ?
also , another thing , from what i heard , kimahri is a blue mage , idk , perhaps theres other blue mage abilities so you could have a blue mage path too
it would be best if you could link it on the forums so others can see it too , also i cant really use it right now because im not done with my cheat free file and i dont want to accidentally get an achievement
Heck, they could have even left it all one grid, but when you learn stats/abilities with each character the abilities that can only be used by the specific party member (such as Thunder being specific to Lulu) would be greyed out for everyone else who "learned" that ability. And even if Lulu activated 64 +4 Strength nodes she'd still have a capped strength of something much lower instead of it being 255.
Doing this would have really opened the door for some major strategy. But the way it is now you get to a point where you might as well mod the characters to all look like the same person, because literally your entire party can have the exact same stats and abilities. It makes the characters seem less special.
/rant
FF endgame has always been pretty degenerate, really. FFX isn't all that different from other titles in the series in that respect. To change that paradigm would require MASSIVE changes to the entire combat/character system.
How would a third sphere grid option, or a class-based option with the existing standard and expert grids limit choice? In my version there are three sphere grids (or two sphere grids and the ability to make them class-based or not), so if you want what you described you would be able to select the first or second sphere grid still (or say no to the class-based grid). I didn't say everyone would want that sphere grid. I'm saying that it provides a fresh new way to play the game for those who want to try something different. And it provides more opportunity to strategize with your party versus everyone being able to do the same things.
My post was to point out a regret from early development, and to state that I wish this could be done. It had nothing to do with how easy or difficult it would be to implement this.
But to be clear, it wouldn't require massive changes to the entire combat/character system. All it requires is code change allow a new option after selecting the standard or expert sphere grid to ask if you want to use the original or the class-based grid, and then for the class-based grid option, make the following code changes:
That is not a huge undertaking, and is well within the abilities of Square Enix to code for. They won't, and I'm not demanding that they do this. I'm just saying it's extremely possible to be done, and I wish it were an option.
I'm really interested in the data structs that FFX uses for the sphere grid, but idk a good way to access it with what little tools I have (Cheat Engine)
Making your own sphere grid paths would already be more than enough for a ff13 like skill tree
If it were really virtually impossible to unlock the whole tree, and really hard to unlock like... half of it, and if the final bosses were balanced around having unlocked roughly half of it, then you'd automatically be playing with specialized characters, because of how the grid is divided into sections.
This means that the "jump around on the sphere grid"- and "unlock nodes at the other end of the grid"-type of spheres would need to go as well.
Of course then there would still be a lot of other problems, such as the fact that melee is really overpowered, and also has much quicker animation times than spells. With very few exceptions, the higher end enemies in the optional content simply have no weaknesses to exploit, so hacking away at them with defense-ignoring weapons is by far the best and quickest strategy.
Overall, I doubt that we'll ever get an overhaul to fix these problems and turn the FFX-endgame into something that's cohesive. There are just too many parts of the game that would need substantial editing, and getting access to these parts, seems to be quite a pain as far as I understand it.