FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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Painkiller Jun 12, 2016 @ 5:33am
Help with blitzball
Hi everyone,
I don't know if there already is a post about it, but since the forum search is ♥♥♥♥ i make this post but fell free to link to some help.

So as the title says i am doing the story and i have to defeat the Goers, the thing is i replayed the tutorials many but i just don't understand anything !
At best they dont mark anypoints, but i can't make a single goal, it just go way to fast, i dont know what team player i'm controlling and when i figure out the bot is already in front of my goaly alone and 90% of the time there is at least 2 def marked on me.

Trieds some guides on internet but didn't help and i am still confused by all of this, i know the rules of blitz i just can't figure out what are the strategies and who to apply them, can someone explain or point me to a beginner friendly guide?


Thanks in advance and sorry for the grammar , english is not my primary language
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Showing 1-11 of 11 comments
KarmaTheAlligator Jun 12, 2016 @ 6:53am 
First, you don't have to win that game.

Second, what control method are you using? I'm going to mention the controller buttons since I have no idea what they are on keyboard.

Anyway, unless you press the corresponding button (Triangle on a PS controller, probably Y on an xbox one), open the menu and choose either manual A or manual B, you're not controlling anyone. You also don't control anyone when your team doesn't have the ball, no matter what.

Once you're on manual, pressing Square (PS) or X (xbox) will open the action menu, where you can decide to pass, shoot or dribble. The idea is to get as close to the goal as possible and shoot, passing to other players along the way.

When breaking to someone, remember that their AT stat can be up or down 50%, keep that in mind.
Kirandoril Rahl Jun 12, 2016 @ 8:16am 
If it's your first time through, don't worry about beating them. You get a Strength Sphere if you do, but it relies on a bit of luck and some patience and knowledge of how it works. Just go through the match and let it play out, play some blitzball after it becomes available to freely play and the next time you go through, you'll be more comfortable with it.
Painkiller Jun 12, 2016 @ 9:13am 
yup i'm playing with the X360 controler, but i read on a guide that you need to win to gain the legendary weapon for one of your characters
KarmaTheAlligator Jun 12, 2016 @ 9:14am 
Originally posted by Painkiller:
yup i'm playing with the X360 controler, but i read on a guide that you need to win to gain the legendary weapon for one of your characters
Then your read wrong. You need to win *some* matches, but not this specific one.
RiO Jun 12, 2016 @ 10:27am 
The key in that first match is to get in one goal and then play keep-away, passing the ball between your defenders or cheesing the AI by positioning yourself with the ball behind your own goalie. (This causes the AI to get stuck in place.)

Getting that one goal can be done in two ways.

One involves the Jecht Shot, but even if you did earn it earlier on the ferry, Tidus won't have the requisite level to equip it until after half-time. And after half-time you have about 2 minutes to play it before Tidus will swap out for Wakka.

If this is the way you're going to go, you need to get lucky with the blitzoff after half-time and get the ball from that, then gun for the enemy goal ASAP. When you use Jecht Shot, it can get rid of two defenders without needing to break through them. Depending on the order in which they come in, Tidus should be able to break through one opponent, knock two out with Jecht Shot and then have it continue on to shoot at the goal.


The other is a more general strategy that also works in the first half. It involves baiting the enemy onto your half of the field and then passing the ball around/through them to Tidus, who can then make a run for the enemy goal unobstructed. However, Tidus is not quite fast enough to outrun the enemy, so this requires precise timing and a lot of luck to get in a clean shot.

Keep note of the above strategy to bait and bypass; it will work wonders later on, when you can get a fast midfielder onto your team with a high pass (PA) stat. If you get Brother (Al Bhed airship pilot); he's fast enough and has a high enough pass stat to kite the entire enemy team across the field to your goal and then succesfully pass to one of your attackers on the enemy side.

Works - Every - Time.

(Well, except against the Guados. But Brother has high EN and the Guados generally have low AT, so he can break through a few easily and still have enough PA to pass the ball unhindered. Brother is a beast.)
Last edited by RiO; Jun 12, 2016 @ 2:36pm
blackadder1803 Jun 12, 2016 @ 12:50pm 
At first, sorry for my bad english. ;)

Generally basics in blitzball:

- dont look at the playfield or your player, look at the minimap
- the triangle with the circle had the ball
- in defense you dont control your players
- in offense, look at point 2
- the team should be played in "Manual A"

the first game is very tricky. to make a win is very heavy and you need a lot of luck.

when your player have the ball and you swim around, the KI-Player will you stopped. is the top of the KI-triangle in your circle, have you a stand-off. is your player "free", press the button for action what you wont. in the first games is the best, pass on tidus und go for goal. have you a stand-off, then will the game your action and calculate the opposit.

Passing - your Pass <-> KI AF, your passing skill is 15 - KI AF 8, you pass, KI tackle the ball, cant stop it. the tackle is random. in this scene maybe your passing -6. Now you have 9 for the way to the receiver. is the way to long, he cant hold the ball. not every time is the calculate in right term. it is possible you have a higher score, but the calculator random is joking. isnt often.

your skill and the opposit standing always one below the others.

a gameplay basic:
game is beginning. Letty/MF has the ball. you swim a small step forward and stop. Datt/RF and Tidus/LF swims and the offense-line from your opponent swims return. now you are swimming with Letty/MF forward. in this moment the offense-line swims complete to Letty/MF. press the action button when letty is free. pass to Jassh/LV. now you swiming to the edge of the sphere. the offense/RF come the jassh/LV. in this time has Tidus/LF one opponent. now you passing to him. swim with tidus to the goal and make a goalshot. normal, späro or jekkt. the AF from the defenseman and the FA from the keeper is your calculate oppenent in this time.

i hope, you understand my text. ;)
Painkiller Jun 12, 2016 @ 2:32pm 
Thanks all of you, you are very kind people ^^
i will test this soon :p
Originally posted by BattleChicken24:
You really don't have to touch blitzball AT ALL during the main game. However, I highly recommend that you do because you can get a certain weapon by playing a lot of blitzball.

You don't have to sure. You'll never get another overdrive with Wakka or his Celestial weapon without doing so however.
Originally posted by BattleChicken24:
Originally posted by MorningLightMountain:

You don't have to sure. You'll never get another overdrive with Wakka or his Celestial weapon without doing so however.
I know. I was trying to avoid spoiling the rewards for OP. >_>

Yeah but unless you were to look up information you wouldn't find out how Wakka gains more overdrives as the game never tells you that. Skirting around the information by referencing it that vaguely doesn't help anyone.
KarmaTheAlligator Jun 12, 2016 @ 3:35pm 
Originally posted by BattleChicken24:
Originally posted by MorningLightMountain:

You don't have to sure. You'll never get another overdrive with Wakka or his Celestial weapon without doing so however.
I know. I was trying to avoid spoiling the rewards for OP. >_>
OP already knew, look at post #3.
RiO Jun 13, 2016 @ 2:09pm 
Originally posted by BattleChicken24:
You really don't have to touch blitzball AT ALL during the main game. However, I highly recommend that you do because you can get a certain weapon by playing a lot of blitzball.

Said weapon will be useless until you gain the Sigil at the very end of the chain of Blitzball games to unlock it, since until that time it will have No AP on it and block you from leveling up.

Getting the Sigil to appear as a Blitzbal reward requires that you obtain all Wakka's overdrives first and getting his final overdrive to appear as a Blitzball reward requires that you've fought in atleast 450 battles.

I.e. in a normal playthrough that doesn't involve steadily paced grinding at every turn, you will never ever get any utility out of that weapon or out of Blitzball until you've reached near the end of the story.

For most 'normal' players, getting those 450 battles done comes as part of the Monster Arena quests, trying to satiate the '10 of each fiend in the game captured' requirement.
Last edited by RiO; Jun 13, 2016 @ 2:10pm
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Date Posted: Jun 12, 2016 @ 5:33am
Posts: 11