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http://finalfantasy.wikia.com/wiki/Dark_Bahamut_(Final_Fantasy_X)
for accessories i had one auto-haste,protect,phoenix,ribbon on tidus. protection against petrify, auto-haste,auto-protect,auto phoenix on wakka. and an incomplete accessory for rikku with auto-haste and auto-protect.
hit him with quick attacks and take your time, if you're not careless it should be ok.
Another strategy is to never attack bahamut, just letting him normal attack one of your characters that has counterattack so he never uses impulse, but i find it boring.
good luck
EDIT: oh, and if you're using items, do it using Quick Pockets so you don't waste turns
Remember this dispel thing well because Penance does the same thing on his 2nd form single-target attack.
If you don't lose count of the 5-hit-counter on Impulse, you can easily beat him.
If you want to beef up an Aeon to take the hits *and* survive, you need to use the option to pay Power Spheres for +100 HP... ever so slowly until they have around 52000 Max HP.
2) Other than killing yourself, no :p.
3) Yes, if she has more than 20000 HP, so you can sacrifice one of your other abilities.
4) No. Turbo speed x4, auto battle and entertain yourself with something else while your characters kill the enemy.
Break HP limit specifically has no effect on Aeon HP, which is what the OP was asking for...
True, I didn't remember. Still, it can help in the fight. Let the aeons die, because they receive like 40000 HP damage.
When his OD guage fills bring in Yuna,summon aoen and defend, or have Rikku use hyper mighty guard and swap her back out for your counter attacker.
Other than dark yojimbo and the dark magus sisters (who are hard to hit without high luck) the others aren't that hard.
Armour: Auto Phoenix, Auto Haste, Ribbon on one armour with the 2nd and 3rd member having the same but subsituting ribbon for stoneproof.
Use Tidus, Wakka and Rikku with Celestials too.
BHPL is pretty useless since if you manage to survive certain dark aeon's overdrives, then they often inflict every status ailment in the book. Its just more efficient to autolife/auto phoenix yourself and purge the ailments at the same time.
Dark Magus sisters is a whole nother ball game. You need to start by casting aim 5 times and using your sixth turn to switch Yuna in to summon your own sisters to tank Delta Attack (Yuna will need to have auto haste in order to switch her out as early as possible if you haven't raised her stats). Aimx5 will allow you to hit Sandy pretty reliably and you need to take her out as she's the easiest to hit. Once one sister falls, delta attack is out of the picture.
Penance.....
Replace Ribbon/stoneproof with Def+20. BHPL is detrimental to this figth as your overdrives will take longer to charge.
Focus on one arm at a time (right one first) then once they're gone, mix trio of 9999 (unless you want to rely on x potions) and then quick pocket a mega potion to heal yourself before penance's standard attack comes round.
Then attack the body with quicks hits (same for arms btw) until the first arm respawns. Quick hit that 2-3 times, then Attack Reels it (you need to be able to get 12 hits reliably which is not easy)
Kill the other arm then attack the body. Repeat until its about to lose its 3rd million of hp (it has 12 million!) Quickly mix ultra nulall for the cheerx5 equivelence of defence before its new attack happens. This will inflict armour and mental break which MUST be dispelled asap on whomever it hits. Failure to do so with result in that character dying and you cannot afford to waste time reviving and remixing.
Repeat part 1 strategy: quick attack 1 arm, then 2-3 times quick hit on 2nd then attack reels it. Then quick hit the body until the arms respawn (making sure to do a dispel-check)
Good luck.
Edit: forgot to say mix eccentric once your chherx5 is in place so immolation with still charge your overdrives quickly. Use comrade overdrive mode for everyone throughout the dark aeons/penance fight.
One ribbon is enough and you get that from the m arena's 99 dark matter reward. 2/3 is unecessary.