Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anima is received if you first have all the temple treasures. If not, you can return to each of them to get them, except bevelle, where you need not return. If you missed the treasures in besaid you must beat dark valefor to get into the temple, and for macalania temple, dark shiva. Also it could be recommended to use Zanmato here, see Jojimbo guide on ff wiki. Then go to Baaj Temple, seach for Coordinates X=11-16, Y=57-63.
Magus Sisters is obtained in Remiem Temple if you Captured one of every fiend in Mt Gagazet and talked to arena manager, and beat Belgemines Bahamut in Remiem Temple.
If you want the Caldbolgh, Tidus Celestial Weapon, you must beat the time of the catcher chocobo in the calm lands. Then go to a slope in the north of the calm lands. Here a man resided who will now be gone. Go down the slope to find a glyph. Present the Celestial Mirror and receive the Caldbolgh. To get the Sun Crest you must go up a step in the area where you fought Yunalesca. If you did not get it after the fight with Yunalesca you must defeat Dark Bahamut to get it. This is a very hard fight and recommended could be to use Zanmato with Jojimbo. The Sun Sigil is received by beating the catcher chocobo with a time of 0:0. This is a challenge but doable. If you present these at the altar you will have Tidus Celestial fully upgraded which is an advantage.
If you want to get the triple ap weapons you must capture five of every fiend of the Eye-Type, http://www.ign.com/wikis/final-fantasy-x/Species_Conquest. Then you will face One-Eye at the Monster Arena. He will drop these Weapons and Mag Def Spheres. Theres also a double ap weapon for tidus in Sanubia sands, Coordinates X: 11-16, Y: 57-63.
#2 Unlock Anima
#3 Catch 10 of each species of monster in all areas except for Sin and Omega Ruins
#4 Fully unlock Tidus', Wakka's, Rikku's, Auron's, Yuna's Celestial Weapons (Kimahri and Lulu if you feel like doing the minigames)
#5 Catch 10 of each species of monster in Sin and Omega Ruins (killing Omega at this point might be fun, it's way too easy later on)
#6 Begin fighting species creations in the Monster Arena to increase stats (Strength > Agility > Hit > Defense > M-Defense; Magic is entirely unnecessary, Luck is very good but a MAJOR pain to level)
#7 With 255 Strength, Hit, Defense, M-Defense and 180+ Agility you can start killing superbosses; you can kill all Dark Aeons except Dark Magus Sisters (you can also kill all Monster Arena creations easily now, including Nemesis)
#8 Get Luck to 100+ on Rikku, Tidus, Wakka; kill Dark Magus Sisters
#9 Kill Penance
Note: it's not TECHNICALLY required to grind Luck to 100+ but it will make Dark Mindy and Penance so, so much easier. More Luck is better, of course, but Luck is really annoying to level up.