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This would be a cool feature, but I'm not sure if that'll be easy to do or not. I do know that information about creatures are stored in mon_get.bin, which has the stat growths and abilities, but I'm not sure if the information for the capture locations are or not. It will require a bit of trial and error for me to figure out, but I'll keep it in mind for sure.
Think you'd be able to randomize the overworld girl instead of just Yuna?
The FFX modding scene is completely dead now.
but whoever wants to kick start it be my guest.
I understand your cynicism. I've been wanting mods for FFX-2 for so long, especially a hard mode (there is one on Nexus but it's a bit.. too extreme for my tastes) which was my initial goal but then I started delving into randomisation as I found more hex positions for a lot more things than I expected.
Other than the dressphere abilities (which I showed in my screenshot) I've also found the Ability Power, MP Cost, Damage Type, # Of Hits, Ability-specific Hit rate (e.g Mad Rush), Ability-specific Crit Rate (e.g Scatterburst), Cast time, "Wait" time, and various other things for the skills, which I've had a bit of fun editing for balance. Nerfing the power of normal physical attacks ("Attack") alone has been great for balance since I always found that spamming Attack is *too* viable in most fights. So if anything, if this randomization program never gets released, I may just try a balancing / hard mode patch that doesn't just bloat the enemy values.
I'm glad to hear other properties of abilities can be edited. X-2 has a lot of potential in combat mechanics, but that would require a lot of reworking of some of the details of how abilities work. The favor right now is far too much towards quick abilities (no charge time) and those that ignore enemy DEF; everything else just falls flat very quickly.
There's also a good number of abilities that aren't exactly differentiated well - the Gunner especially has a lot of those - or ones that are way too niche in their application (hi Blue Mage's ten thousand type-specific bullets).
I've always thought that it would be cool to lock away more abilities the way the Songstress does it - have an item later in the game that unlocks the higher-end stuff, so you can't just grind out Firaga as soon as you get the Black Mage and oneshot every enemy until chapter 5. That would allow things like Ultima etc. to be present on dresses rather than externals, and free up more accessory shenanigans (which also need some love, let's be honest). I've always thought YRP could use more multi-hit abilities, too. Way too little of that going on.
Side note: one big balance problem is the Creature Creator. There's a lot there that lets you break difficulty to pieces, but I've thought of a very simple solution: make all the cups Chapter 5 only. Done. You can still capture fiends and train them, but no more getting god-level accessories (not to mention Mascot) in Chapter 1.
https://www.nexusmods.com/finalfantasyxx2hdremaster/mods/150