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Once you've gotten a hang of the moves and equipment, it's time to progress towards the goal of Mascot. As mentioned earlier, you fight your way through Cups, stealing and plundering on the side as you level up and accrue items and accessories to improve your stats and moves. As you beat Cups a couple of times (x3 for most, x6 for Grand Cup: Hard) new Cups will unlock
I hope you found this interesting to read, and I'm happy to answer questions or receive feedback or new suggestions. Note that this is just one possible route to the eventual goal. There are many ways to do it differently. This is what worked best for me after fiddling around with it for a good while, but I welcome people who have had different experiences and want to share them.
(NOTE: I am aware there are ways to (ab)use NG+ mode by rerolling incomplete games over and over to get lots of early game accessories. I personally don't like using exploits like that, but if that is what you enjoy then by all means.)
For vigor, it indicates
"Turbo Ether x3, or use White Mage"
But as you say, the turbo ether is obtained from the mega tomberi that I understand is very difficult to beat, it's about stealing and running away from the fight?
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In other places I've read that they mention using the Lady luck sphere to get exp x2 and level up faster, I don't know if it affects fiends..
You can use Lady Luck for more exp to be sure, however that sphere is not available in Chapter 1 - which this is all about.
. I had Flak Python in my party instead of Red elemental. His Full-Auto attack is really good (I equipped the Unerring path GG).
. You can steal Turbo Ethers from "Aranea" (Lady Tarantula) which you can fight in the Grand Cup: Hard.
. The key to defeating Shady duo is Darkness. It's dmg is STR based. I had Tonberry and Flak Python with Champion Belt and Rabite's Foot. Tonberry dealt around 9.000 dmg per Darkness.
. Teach Magicide to Tonberry, he will drain Lulu's/Baralai's/Lucil's MP though Lulu uses Turbo Ethers.
That's a good catch! I haven't exhaustively checked all the steals, so this is useful info. Especially since Aranea is a joke to defeat (much unlike Mega Tonberry).
Yes, I did mention Darkness for that very reason. Once you get it a lot of fights become much, much easier (and/or faster).
I've never found this to be necessary or super useful, and it cuts down on the uses of Darkness, too. But sure, it probably works. Neither Baralai nor Lucille are any real challenge anyway, and Lulu can be rushed down before she Furies you to death. The big problem in the YLC is Nooj. Most of the others you just stomp over (though Garrik tends to take foreeeever sometimes).
I might also edit a few other things in the future, it's been a long time since I wrote this and I've since optimized a few things. Just need to double check they're actually relevant to the unmodded game and not a result of playing with difficulty mods.
It requires almost no effort, but only works in Chapter 5 because it makes use of an Adamantortoise and is more for players who failed to get an "Episode Complete" and missed their opportunity to get the Mascot dress-sphere the easy way. Maybe you should post something about that in your guide too?