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That being said, Berserker is very good for fighting random chaff, not only because it hits very hard but also because its counterattacks allow it to get more hits in than through regular turns, which ups your damage output considerably.
As for evasion, it's a bit tricky to figure out what can and can't be evaded. One of the game's most dreaded enemies, Chac, for example, has a powerful attack that CAN be evaded (but also one that can't be); while many others have abilities that cannot be. As in FFX, Luck also plays a role in evading attacks. Of course, it's also useless against spells, which are often among the most dangerous attacks.
Personally I quite like the Berserker, and also Thief for that matter. But so much of FFX-2's endgame revolves around multi-hit combos and DEF-ignoring attacks that they fall by the wayside a bit. I do also agree that Dark Knight is a bit overrated - it's useful to be sure, but slow as hell.
Samurai is a bit of an odd one, as it has a lot of useful abilities on it but doesn't really quite have its perfect niche. Fireworks is effectively a weaker Darkness (can be evaded, and is physical rather than non-elemental), and the buff stuff is useful but comes at the cost of having lower base stats. The insta-K.O. is decent, but not unique (Psychic has it too, and is available a lot earlier), and has a somewhat limited use. It's not a bottom-tier sphere like Trainer, but it's also not top tier.