FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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Nezkeys May 27, 2020 @ 5:42pm
About to jump in a hole (FFX2)
So i have episode complete at every area except besaid and killika (which were episode concluded) bikanel, and bevelle. I still have to complete cactuar nation,via infinito, and creature creator.

My progress is 80%. Seems like i missed a lot eh? Unless im gonna be getting lots more percentage after jumping in the holes. Just curious what i should be on by now if i was using a guide. Ive no clue what i missed in besaid and killika but i know that beclem didnt give me the war buddy sphere on the beach. Maybe i had to speak to him more than once in ch5 lol. Clueless on killika
Last edited by Nezkeys; May 27, 2020 @ 5:44pm
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Showing 1-5 of 5 comments
Hinnyuu May 27, 2020 @ 6:26pm 
The missing episodes are likely CommSphere related. Both Besaid and Kilika require you to watch a certain sequence of events on the CommSpheres in Chapter 4 in order for the outcome to change.

Besaid: see Beclem interact with the Aurochs; talk to Beclem via CommSphere
Kilika: watch Donna muse about what to say; watch Barthello break the CommSphere; watch Donna tie the CS to a balloon and send it over to the temple; watch Barthello break the CS again

Note that these are just summaries, there's more scenes in total. And, of course, there's more events you have to complete in both areas to get everything (like beating Beclem's record in Gunner's Gauntlet, etc.).

As for the %, it's hard to give a concrete benchmark because you can jump into the hole basically whenever you want in Chapter 5 - it's not the end of the counter. The point of no return comes later on, you can still return to the ship after jumping and jump back in later (in fact there's a Garment Grid reward for going down each hole).

That being said, the events down at the Farplane add up to 4% - so if you WERE to do absolutely everything BEFORE jumping down (and, again, you don't have to) then you would be at 96% before jumping.
DavyFiveStar May 28, 2020 @ 7:06pm 
I feel your pain, at a few bits behind you and at about 87% so I think its probably your commspheres that are the problem. While we're at it whoever designed the commsphere part should never have had a job its ridiculously annoying and time consuming while adding 0 to the plot
Nezkeys May 30, 2020 @ 4:22am 
I viewed all of those scenes in besaid and killika. I made sure i viewed every single commsphere scene in every area. I also beat beclems score in gunners gauntlet back in ch3...but didnt play the game at all in chapter 5. He was at the beach near the ship. I saw a scene there where he shows a flashy blitzball move and kicks the ball back at one of the aurochs. There was no war biddy sphere given. As for killika im at a total loss about potential missing things because im pretty sure i did everything. Maybe i forgot to look through the camera at the hq...but i thought u couldnt go over there in ch5 (which i did) unless you looked at the place in each chapter?

Angra Mainyu is proving to be a bit annoying even with valiant lustre + dark knight x2 and alchemist spamming darkness and mega potion. Darkness only does 1500 ish. Everyrhing seems fine then out of nowhere one dies and then three dies so not sure. Momentum does more damage tbh. This boss is the only thing i havent killed except for via infinito. I might just level a bit more with lady luck or get mascot. Im currently level 50 with each girl
Last edited by Nezkeys; May 30, 2020 @ 4:30am
Nezkeys May 30, 2020 @ 4:32am 
Originally posted by DavyFiveStar:
I feel your pain, at a few bits behind you and at about 87% so I think its probably your commspheres that are the problem. While we're at it whoever designed the commsphere part should never have had a job its ridiculously annoying and time consuming while adding 0 to the plot
Chapter 4 is annoying yeah and most of chapter 5 is just watching "endings" in each area
Hinnyuu May 30, 2020 @ 7:18am 
There's a lot of parts that you need to connect, and just missing one little thing somewhere can easily screw you out of completion. It's hard to just diagnose what's missing based on your account, so I'd suggest using the FFX-2 savegame checker[rngeoff.com] to find out if you want to know exactly.

As for Angra Mainyu, having good stats helps of course (might want to flip some useful GG gates), but the key to the fight is really keeping the arms dead - that's why you use Darkness, as it hits everyone. The goal is to lock the main body in a cycle of endlessly resurrecting the arms instead of doing anything else, as that will cut down on the number of times Perdition's Flame is cast. One important thing to make sure of there is that Darkness only hits whatever enemy was alive AS YOU QUEUED IT, not as it's cast. So you may want to delay it a few seconds if a resurrection is imminent, to make sure you hit a newly resurrected arm with it. With sufficient STR and correct queuing, you can lock AM in resurrection repeats until it's either dead or out of MP (at which point it will spam Osmose, but hopefully your MP are already 0 from the arms' constant MP drain so it does nothing).

EDIT: Of course there's other strategies as well; you can directly drain its MP for example, or use various fiend teams.
Last edited by Hinnyuu; May 30, 2020 @ 7:21am
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Date Posted: May 27, 2020 @ 5:42pm
Posts: 5