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Een vertaalprobleem melden
Your troll response here has nothing to do with the topic debate at all. Your only motive is to derail a topic immediately for no other reason than to cause trouble out of nowhere because of your own irrelevant drama. Assess your own behaviour before you start preaching from the moral high ground. Borderline psychotic
Now then hopefully we can discuss the actual subject matter
Second, the ATB system is not as strategic as a fully turn-based system, where the turn order is predetermined based on stats. If you don't input the commands instantly, you're wasting time, and the enemies' ATB will advance. Since no human is capable of inputting commands in 0.0 seconds due to reaction speed, you're always wasting at least a few hundred milliseconds of ATB on your turn. Setting the mode from Active to Wait only pauses the action if you access a submenu, but scrolling to a submenu and pressing the confirm button will also waste several hundred milliseconds of the ATB bar. The best way to avoid wasting ATB is by mashing the confirm button, which is totally not a good sign of strategic playing.
That said, I really preferred the turn-based and conditionally turn-based systems of, say, FF1-3, FFX, FF Tactics, Dissidia FF Opera Omnia, Lost Odyssey, Bravely Default, Octopath Traveler, LotR: The Third Age and Super Mario RPG. The battle systems of those games, especially in the games where the turn order is visible, allow you to plan a long sequence of actions in advance.
As for other FFs, I liked how World of FF on Wait mode pauses the action whenever you get a turn, so there's no wasted ATB time. I also enjoyed FFXII's battle system a lot, with how you can use Gambits as a way of programming to automate trivial tasks, and how the Wait mode pauses the action whenever you access a menu. FFXII also got rid of the feature that I've always hated the most in the FF series, that is, random battles. FFXIII tries to prevent the waste of ATB by letting you queue commands while the ATB bar is charging. However, inputting a chain of different commands from the menus is tedious and usually not worth it, so you're often better off using the auto-battle option. I'd have preferred a choice to map each paradigm's actions on a hotkey, similar to Lightning Returns. I think LR had a really fun battle system, although it doesn't feel like an FF game without party members.
From what I remember wait mode usually only applies to certain menu actions, like selecting a spell, though the exact list of actions changes from game to game (I think some games consider choosing the target of an attack as wait time, others don't, for example). I think at least one of them also had a sort of hybrid, where a character's ATB filling would activate wait, but only for a second, so you had time to get into a menu before real time continued. It's been a while since I played a lot of the games, so I don't remember specifics, just that the exacts of the system changed almost every game.
anyway i did buy 456789 recently but haven't gotten around to replaying any. 10 for me is one of the greatest rpgs rever made let alone an ff. its funny cause i prefer the later ones now i think. the combat in 12 and all three 13 games is great. 15 is ok i guess but there are probably better action rpgs imo