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because it never has.
well denuvo doesn't require a constant connection and never has. easiest way to tell is if the exe has grown in size massively since the update
It's not contacting any external servers; just checking if steam itself is online.
because pirates always bring up denuvo preventing offline play when tokens expire, yet steam is capable of doing it permanently. people tend to hold steam in high regard yet it is essentially capable of that which they bemoan denuvo for. just saw it as hypocritical is all.
People seem to forget that Steam itself is a DRM platform.
There isn't any compulsory DRM in Steam. It's the publisher/developer's choice whether they want to implement it or not. You can even still use steamworks without having the Steam DRM in your game. You have to jump through a few hoops and Steam does not advertise this possibility but you basically can have the same level of service than GOG on Steam if you want so. Most famous examples I can think from the top of my head are Bastion and Arkham Asylum for instance but there are hundreds more examples on this list[pcgamingwiki.com]
Even if you decide to use it, Steamworks brings value to both the players and developers with services that are arguably worth the minimal performance hit, it allows to play offline indefinitely and backup and reinstall your whole library at will while offline at all times.
On the other hand... what does Denuvo brings to the consumer?
All games using Valve's DRM allow offline play indefinitely since 2013 and it's designed to stop zero-day piracy...i.e. the real pirates who are stealing your code between the day your game is going gold and the day it is released. Steam has been doing that so elegantly and so discreetly that we all forgot that it was indeed a life or death matter before.
But I already told you that a few days ago, SenMithrarin85. And I explained why and how with examples from the Steamworks developer documentation and dismissed every one of yours with quotes to back it up. But still you're doing this again today so you have either a short memory or an agenda so I suggest you be careful with the word "hypocrisy" - misusing big words have a tendency to backfire.
For the curious minds : https://partner.steamgames.com/doc/features/drm
Lukaself already explained why you are wrong no need go any further.
It's not.
No bloated executable, no recognizable authentication error like I receive from the other twenty games that Denuvo breaks offline eventually, and no temporary offline mode like Denuvo has.
Denuvo prevent you from playing offline, after a while, this refuses to let you play offline at all.
I don't see how this is a vote for Denuvo though, I mean nobody is saying Mega Man Legacy Collection 2 or Azure Striker Gunvolt is okay being an online only game just because it doesn;t have Denuvo. Diablo III doesn't have Denuvo either but it totally borked with Activision level (just about equal to Square Enix, but not quite at Ubisoft levels yet) stupidity,
Sure, Square Enix managed to mess up a game more without the assistance of DSS than they have managed to do with their help, but for folks who remember Final Fantasy VII & VIII on PC that's not really much of a surprise.
Censored, and with a custom online DRM system, PS1 games. Seeing them bugger a PS2 game is just...
Expected.
Steam is a DRM. You can't play anything on steam without having steam installed. /thread
Steamworks is a DRM, there are DRM-Free titels on Steam, anyone who conflates the two doesn't understand how this whole thing works.
Steam is a delivery platform, not a DRM, they do offer DRM as an option though.
It is NOT required to use, and a few develoeprs refrain from using it.