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If you want to make the fight really easy, use Mushroom Cloud. Its Itchy Powder ability cripples enemy offense and no enemy in the game is immune to it. Mushroom Cloud is weak defensively, though, so it may need a few tries to actually get off the ability.
For offense, the preference in general for X-2 endgame is something that either A) hits a lot of times; or B) ignores defense. The most prominent fiends for that are, of course, the three machina that come with Impale (Machina Leader/Hunter/Ranger), which is a non-charge attack that ignores defense. At max stats, they can kill even the likes of Trema in literally seconds. You can use these to kill Almighty Shinra rather quickly, but you may need to invest in upping their defenses and HP first. Alternatively, you can use a larger fiend with a defense-ignoring attack, since those tend to have beefy HP that make it easier to survive his massive attacks (Heavy Sallet has it, if I remember correctly?).
Personally, I always prefer to just kill Almighty Shinra with YRP, because that means I don't need to farm to feed my fiends. With Shinra in your team you can slaughter Major Numerus very efficiently, which in turn allows you to farm Iron Dukes in mass quantities to make fiend rearing a breeze. I use 3x Mascot with the Higher Power GG, double the HP quickly at the start, and make sure I have max defenses. From there it's just spam Cactuar Gun and heals until win.
And I don't have any iron dukes
That's the reason I prefer to beat Almighty Shinra with YRP. They need nothing except a decent level (80+ should do, 99 is of course ideal), Mascot, and the Higher Power garment grid. Any number of accessories can help them get good stats and they're easy to farm (Champion Belts in Chocobo Cup, Crystal Gloves in Aeon Cup). At 255 defense, Shinra's Clione hits for nothing, so you only have to watch out for his Fireworks (hence you break HP limit and double HP via item at the start). He doesn't have a huge amount of HP so he goes down fairly quickly, too.
Once you have Almighty Shinra, you can easily farm the Farplane Cup until you encounter Major Numerus, who drops Iron Dukes. Once you have that unlocked in the Battle Simulator, you can farm 20 Iron Dukes per fight by using a fiend with the Ray of Hope garment grid (granting Butter Finger, i.e. you only get rare drops) and the Key of Success accessory (doubles all drops). That's +200 to all stats for a fiend PER FIGHT. You can easily max out any fiend you like by farming that. If you drop the Ray of Hope GG, Major Numerus also drops Enterprise and Invincible, which let you teach fiends break HP limit and break damage limit, respectively.
1. Use a creature with high stats (200+ Agility should be your goal) (large creatures with 90+ level should work)
2. Teach it Quick Hit (Mercurial Strike GG), Auto Haste (3 Speed Bracer) and First Strike (2 Sprint Shoes) (Heavy Sallet has natural access to the first two abilities)
3. Reduce MP Cost (Font of Power GG or Ragnarok both work)
4. Unlearn all abilities except for Quick Attack
5. Watch as Almighty Shinra gets relentlessly pummeled
That's definitely a way to defeat Shinra, and there's numerous different strategies to do it. I simply prefer YRP purely for the reason that I don't have to farm anything for any fiends, and you basically get all the necessary equipment alongside your regular leveling. That's not to say that the method above is necessarily very complicated, of course; it's not.