FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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i need help
i am currently at 89.8% , still need to defeat the experiment on level 5 , complete the den of woe , complete the via infinito ( only got far enough for the last sphere by skipping nearly everything)
but im way too weak , how can i level up fast ( or rather where )

i already tried to do the den of woe underlevelled with boosts , but the one attack from nooj annihilated my party , same with Angra Mainyu , owned me aswell

according to a guide theres something to do in the calm lands and i have no idea what , it says something about a secret dungeon and releasing a few chocobos ( but i only have the one i caught for clasko early) what exactly should i do there

- Dispatch all three levels of Chocobo and defeat the Anything Eater in the hidden dungeon to clear another episode

https://www.primagames.com/games/final-fantasy-x-hd/walkthrough/how-achieve-100-completion-final-fantasy-x-2-hd-remaster


i followed the guide more or less ( did chapter 5 in a differnt order ) and im sure i got everything , how do i get those last 5.2% of the game ? ( since 5% are at the end on the celsius and the far plane ) and how do i level up enough for the super bosses ?

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Showing 1-2 of 2 comments
Hinnyuu Jul 21, 2018 @ 2:22pm 
The Chocobo Dungeon is a bit complicated to unlock. Catch chocobos in Kilika until you have a full set of runners that are "bold" type and can level up to lvl 5 (let go any that aren't bold and/or can't get to lvl 5). This will likely take you more than one trip (maximum 14 captures per trip). At level 1, send them all to Calm Lands. Fight 8 battles somewhere, then save and check the results. When all return (if not, reload), heal them up, level them to level 2. Then send them to Calm Lands again. Repeat for levels 3 and 4. Level them to lvl 5, then send out 3 of the 4 chocobos. When they all return (again reload if not), leave the Ranch and return; you should get a cutscene and unlock the dungeon.

For leveling, my preferred spots are either the Fiend Arena (various teams, depending on what level you currently are) or the Farplane Abyss. Ideally you would use x3 Lady Luck for the extra experience (learn the Auto-Critical augment, too). Garment Grid can either be a stat boost one or one with First Strike.

Note that you may not want to get YRP to lvl 99 right away if you plan on doing the Creature Creator. Captured fiends will be close to YRP's average level, and you need to level them a few times to progress their fiend tales - if they're lvl 97+ you might have some trouble (you can still get fiend tale bonuses from tournaments but that might be more annoying to do). You don't really need more than lvl 80ish or so to beat most fights comfortably, though of course more is better as level scales fairly directly into your damage in FFX-2.

Angra Mainyu is fairly easy to beat if you're using Dark Knight/Dark Knight/Alchemist. Keep spamming Mega Potion with the Alchemist, and time the Dark Knights so you use Darkness when all 3 parts are up; it will only hit what you targeted when you queued the ability, if something revives after you will NOT hit it so wait a bit. With good stats you can kill the arms with one Darkness from each Dark Knight, effectively keeping them death-locked and the main body resurrecting them most of the time instead of doing anything else. There will still be turns where they do something, though, so make sure to have Protect/Shell up on everyone, and ideally double HP as well - you should have plenty of items to blow there aren't many other fights to save them for. The Alchemist just spams Mega Potion most of the time. This is a suuuuper long fight if you do it early.
Of course you can trivialize the fight completely the longer you wait. A fully decked-out fiend team can end it in seconds, but what fun is that ;)

Den of Woe is easy except for Nooj, who is a royal pain because of his fixed damage attack (this also ruins your day in the Fiend Arena tournament where he shows up). It always does 5,000 damage to everyone no matter what, so have double HP ready or be in a high HP dress like Mascot (Den of Woe is not required for the Episode Complete in Mushroom Rock).
ramsza Jul 21, 2018 @ 2:31pm 
Unlocking the chocobo dungeon is a bit mire complex than mentioned in that achievement guide. Better try to read it up on another guide, but I will try to give you a short description from what I remember:

1. Gather the full 14 chocobos. Than check their potential (to what level they can grow) and character (agressive/bold, normal, shy/timid ?)
2. You want at least 4 chocobos with the potential to go to the max level 5. If you don't have enough, release some and then go hunting again.
3. Preferably the potential 5 chocobos should be aggressive character. The character is not a must, but it makes it less likely that they run away during what is to come. Aggresive chocbos appear with higer probabilty in Kilika and Thunder Plains.
4. Send all 4 chocobos to Calm Land, go fight 7 battles, go to Clasko to welcome them back. Make sure they return. Then raise them to level 2.
5. Rinse and repeat step 4 with chocobos on level 2, 3 and 4.
6. When they have reached level 5, send ONLY 3 to calm lands. Welcome them back and send 3 out again, but this time leave one behind which went out in the last batch and instead send the one which rested last time.
7. When you return from your battles this time, you should trigger a scene and unlock a dungeon.

After going through that dungeon, send a level 5 chocobo {edit: } to Mihen Road {end edit} to unlock another secret dungeon.

About experiment: Make sure to fight it one time below level 5 (if you don't you loose %) and then one time at level 5. At level 5, bring at least one Dark Knight for damage and HP, a healer (e.g. Alchemist) and maybe start with one gun mage for defense boost.

About Den of Woe: For Nooj battle, make sure the girls have over 5000HP by combining accessoirs and high HP jobs like Mascot or Dark Knight.

Another thing: After reaching the field of flowers the first time and talking to the people there. go back to the airship one more time, a few more scences should be available.
Last edited by ramsza; Jul 21, 2018 @ 2:36pm
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Date Posted: Jul 21, 2018 @ 2:00pm
Posts: 2