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Whether you have a problem with that is up to you. Personally, I think that giving yourself Capture weapons from the start is a very reasonable compromise - all it does, really, is cut down time at endgame where you're fighting irrelevant mobs that could never kill you and don't give any AP to speak of. Also, if you're diligent and spend enough time in each area to capture 10 of all fiends, you'll naturally gain more AP and be at a higher power level - even without double/triple AP on weapons. That way, you'll be more powerful, but not at "oneshot the boss"-levels of silly.
I've done it before and it works fine, though some fights don't actually let you capture anything (like tutorial encounters). It doesn't break the game in a literal sense at least, i.e. it doesn't bug out anything or screw with the Monster Arena or whatever. No problems at all.
Also nah, imo it doesn't matter.
And farming is quit easy once you figure out what you need.
first go for the AP to finish the normal paths, then get some break spheres and then start at the monster arena to get some better stats.