Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can definitely grind it out, but I wouldn't exactly characterize that as an efficient use of your time. There's really no point to doing it, and no situation where having one of the latter overdrives would be some sort of significant advantage. You are much better off just progressing through the story than spending 5 hours killing irrelevant mobs just so you can kill a story boss in 3:30 instead of 4 minutes.
i meant the overdrive modes like comrade
and since there is one for being low health i think , thats easily grindable with a boss that cant kill you
EDIT:
http://finalfantasy.wikia.com/wiki/Overdrive_Mode
these 2 can be farmed vs that boss
Eh, I guess you can but I usually don't bother. It might be more efficient to do it later in the game anyway when you can grind it out on 3 characters at the same time (since modes are gained per character, not globally).
Comrade is easy to get on the way during the story. Daredevil is not, but is also not all THAT useful.
ok thanks i just randomly remembered reading this years ago ( how tidus and auron can get them with a turbo controller thats just set to Y / triangle and after a while you get a few overdrivemodes
But don't let me stop you from doing what you want. Your own personal enjoyment is what matters, not other people's opinions of it. I'm just mentioning it because time and time again some people are under the impression you "have" to do certain things just because you, well, can. FOMO I guess or something. But there really is no need to feel pressured.
i once heard of someone unlocking tons of things on besaid , is that really possible ?
i always felt like besaid and kilika gave so much more S.Level than most later areas
i know i can do what i want , i just wanted to know if its a good idea to just idle with a pressed Y button in that one fight to unlock daredevil and comrade on auron and tidus , its impossible to die , so its the best way to get daredevil ( i am currently in front of the remien temple and will get yunas weapon soon , i still got most monsters left , i honestly dont know where i could farm daredevil almost AFK ( i dont remember if theres a boss that uses just normal demi)
i just know in the future i might do a challenge where i am not even allowed to use the Boosts , i often kill bosses with full HP or speed up
another challenge could be "all unlockables" no combination sphere useage , i have to find all primers , i need to find everything else including all rikku mixes in the menu and all overdrive modes
and for those challenges it would be cool if i could get a few things done very early
There might be some spots in early/midgame where other modes are more overdrive gain, but I still doubt it's worth the time spent getting them because things are so easy during the story portion it just does not matter.
As to Sinspawn Ammes (the demi attacker) futzing with all that just to get Daredevil is sorta pointless.
Daredevil was nerfed down from 16% to 4% OD charge (it was abused so SE nerfed but wikia doesn't show this update. Feel free to test it though.) in Int & Remaster so it's utility post Ps2 NA isn't so great.
The better fight (if you are so inclined to grind out OD modes) in Zan is the third set. Per Falconesque's guide here: http://www.esque.com/slr/gamefaqs/ffx_shortlist.html
Since they don't fight back, you can drop into SoS mode and grind out Daredevil while also grinding out Warrior & Slayer. (and if you kill off Tidus/Auron, Loner) Way more efficent use of your time if you are committed to grinding ODs there.
Again, as has been stated by others, you don't need to but why might you want to? Here's my take. (beyond an interest in just learning the mechanics/testing how the game works, of course).
Slayer = 20% OD charge:
Slayer is a nice get this early on and will help you rush Tidus' ODs if you want. I've had Blitz Ace as early as Besaid w/the minimal investment of the Scales fight and using Tidus' OD as soon as they come online (1 in 5 kills).
Daredevil = 16% Ps2 NA/ 4% Int & Remaster:
Meh. Adds a little bit of setup to the Scales grind but might as well since you are there. I don't think it's all that useful which is why I don't go out of my way for it but will tack it on b/c it's pretty effortless.
Loner = 20% OD charge:
Again useful but not needed. If you need a quick OD gauge top off, it can be helpful but it really shines in a single character challenge (like solo Tidus or Rikku) The more you expect to fight with your other mates dead, the more you'll want to have it.
Warrior = Varies but 16% OD charge MAX:
I disagree w/warrior being 99% of what you'll use during your journey. It's grossly inefficent, especially for non-damage dealers like Yuna (Rook suits her well if you want to focus on it or just get healer or commrad in the normal game flow.) Without overwhelming with the math, know that, in practice, it's not going to get anywhere NEAR 16% OD charge. So for damage dealers, Slayer is FAR superior in that it's a guaranteed 20% at kill versus the far lesser amount warrior will grant (and, again, 16% max) Warrior has the benefit of just happening as you go along. Anybody dealing damage is going to get it sooner or later. So you are trading off time now to add it earlier. I like having Slayer and it comes in the flow of other grinds I do so it's not much of a time sink for me. You don't need it but it doesn't take all that much work if you want it.
Again, all of these modes and their usefulness is dependent on how the challenge you are running will likely have you play. Scenarios can be exampled & argued for making the case for one mode over another b/c the game has so much variation possible. Above are my takes on the general utilty during a regular run of the modes you can get in Dream Zanarkand with some early effort. As has been stated, you don't need any of it but better to have the information to decide if you might want it.
As far as time involved, I was covering my Sinscale grind in less than an hour on Ps3 (which didn't have speedups like PC and UntitledX mod does) for what that's worth. I didn't care so much about the time or usefulness, I just wanted to futz with the mechanics and learn so I gave it a go.
Slayer is obviously useful for Tidus overdrive grinding, but imo has the one big drawback that what I really want overdrives for during the story portion is getting overkills on bosses for extra loot - killing trash mobs via overdrives is often (but not always) inefficient, simply because of the animation time of the overdrive attacks. And on bosses, Slayer tends to just not do much most of the time.
Anything that takes actual work to get and isn't just an incidental gain is right out in terms of efficiency. No way will having those modes make up for the time you spent getting them.
All this is from a neutral perspective, of course. If you want completion, or if you're doing challenge runs, or if you're simply in the mood for some specific whacky strategy that's a very different story. Do what you enjoy, even if it's not efficient. Fun is more important.
Modes are an enhancement during a normal run. You'll roll through just fine without any side effort (and get some of the same modes anyway, just much later). If you are going to spend the time though, better to get the most for your efforts.
The value calculation skews when you involve restrictions or limit mechanics. (which the OP spoke to some).
I use the modes to explore mechanics that are simply too easy to overlook during the very forgiving regular playthrough.
It spreads things out too, rather than gaining a metric ton of stuff at the end which limits your time for use/exploration.
If you do not attack with Yuna she will not get the warrior OD, but it also means you wouldn't get any OD anyways as she doesn't attack.
If you want to get all ODs for the sake of collecting everything thatn yeah, those spots are good to grind some early on.
Also for me personally there are just 4(5) ODs i used:
Warrior - standard, most used. (sadly due to damage-cap its use drops once you get close to maxing stats)
Slayer (until everybody has victor) - prepare for harder battles quickly.
Comrade/Stoic - for AP farming and Comrad is often useful for optional bosses as they hit hard and often the whole party
thanks alot . i will probably use these spots in the next few playthroughs , right now im doing a cheatfree playthrough without overusing full hp cheats ( i just used them for belgmine since my shiva can 1 shot everything with her overdrive)
and then having a few overdrive modes early ( can farm warrior against the sin monsters on the boat then ) would be helpful for completely cheatfree runs