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Fordítási probléma jelentése
You could pair Almighty Shinra with a small fiend that has an attack that ignores enemy DEF (like a Machina with Impale) but getting its stats high enough to matter is basically not worth the time it takes. AS will kill Trema eventually, even if it takes 5-10 minutes.
Once you farm Major Numerus for massive amounts of Iron Dukes (Butterfingers + Key to Success will yield 20 Iron Dukes per fight) it's trivial to max stats on any fiend you like. Then you can make a team with x3 Impale Machina which will kill Trema in about 15-20 seconds.
The best overall team is x3 Machina with Impale, one of whom ideally also knows Black Sky to lock the enemy in an animation while the rest keep attacking. At max stats they can kill even Trema in 15 seconds or less - but you really do need max stats for this, especially AGI. They also require Invincibles to break the damage limit since they don't come with breaks on their own. Without Iron Dukes, training their stats to maximum will likely take more time than it would to just unlock Numerus with Almighty Shinra and farm it for IDs instead - not to mention that you need Invincibles for Break Damage Limit anyway and Numerus is the only way to get more of them.
In general my personal team progression is usually Chocobo + Tonberry + X to farm early stuff, then Almighty Shinra + Mushroom Cloud in Chapter 5, and then x3 Impale to cap it off (though at that point you already have everything on farm so...).
Doesn't matter where you go first, really. Though I guess killing Trema in Via Infinito gives you one Iron Duke for free so that's something.
You can kill Trema in any number of ways. Fiends or YRP both work. Killing Major Numerus with YRP however is arguably the most difficult thing you could ever hope to do in this game, or possibly any FF game (unless you cheese it with Hero Drink).