FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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fuzzymillipede Jul 11, 2019 @ 10:30pm
FFXED save editor now directly compatible with FFX HD save files!
Hello all,

I am fuzzymillipede, the creator of the savegame editor FFXED. I just updated the code to in theory make it compatible with the save files for PC. My goal is for FFXED to be able to open save files without removing the "junk" bytes at the end, and without having to recalculate the checksum.

What this means is that people who use FFXED should no longer have to follow some weird instructions like the following, they will just be able to use FFXED directly:
https://steamcommunity.com/app/359870/discussions/0/364041776191848187/

I do not have this version of the game, so I'm looking for anyone who can help me test my changes. Any volunteers?

You can find the new beta version of FFXED (FFXED.v0.748-beta.jar) on my official thread on pcsx2.net:
https://forums.pcsx2.net/Thread-FFXED-Final-Fantasy-X-Save-Editor?pid=66458

Thanks,
fuzzy
Last edited by fuzzymillipede; Jul 15, 2019 @ 5:48pm
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Showing 31-45 of 49 comments
Mikasa Ackerman Jul 23, 2019 @ 3:41pm 
Originally posted by fuzzymillipede:
Originally posted by Rikka Takanashi:
thats good to know
so , i have an expert grid save in kilika woods just after the lancet tutorial , if i import the standard grid after editing it into that file it will work ?

Yes it should work.

cool , saves me some work of playing to that point with the standard grid ( i originally made the save for modifying and testing the expert grid for stuff , also the calculating and so on )
Last edited by Mikasa Ackerman; Jul 23, 2019 @ 3:42pm
Mikasa Ackerman Jul 31, 2019 @ 11:11pm 
sorry for bumping this but theres no way a character mod would work in ffx , right ? it would be really cool if you could run around with yuna instead of tidus , or maybe even with rikku ( in other places than luca)
Last edited by Mikasa Ackerman; Jul 31, 2019 @ 11:11pm
Hinnyuu Aug 1, 2019 @ 9:48am 
Originally posted by Rikka Takanashi:
sorry for bumping this but theres no way a character mod would work in ffx , right ? it would be really cool if you could run around with yuna instead of tidus , or maybe even with rikku ( in other places than luca)
It's probably an issue for the same reason these mods always have a problem: there's some missing animations on the other models, like opening doors, pulling levers, whatever.
Mikasa Ackerman Aug 1, 2019 @ 10:03am 
Originally posted by Hinnyuu:
Originally posted by Rikka Takanashi:
sorry for bumping this but theres no way a character mod would work in ffx , right ? it would be really cool if you could run around with yuna instead of tidus , or maybe even with rikku ( in other places than luca)
It's probably an issue for the same reason these mods always have a problem: there's some missing animations on the other models, like opening doors, pulling levers, whatever.

thats probably the problem , but what if there was a way to just make a skin that looks like rikku or yuna in place of tidus "standard skin" not actually use the existing model for the characters but make ones that look like them
Hinnyuu Aug 1, 2019 @ 11:38am 
Originally posted by Rikka Takanashi:
thats probably the problem , but what if there was a way to just make a skin that looks like rikku or yuna in place of tidus "standard skin" not actually use the existing model for the characters but make ones that look like them
Make an entirely new model, with a new skeleton, new animations, all that?

Yeah, not likely to happen.
fuzzymillipede Aug 1, 2019 @ 5:47pm 
Originally posted by Rikka Takanashi:
sorry for bumping this but theres no way a character mod would work in ffx , right ? it would be really cool if you could run around with yuna instead of tidus , or maybe even with rikku ( in other places than luca)

Such mods are possible, but unlikely. You'd have to figure out how to unpack and pack the game files and swap the models. Also, you'd need to create models using the correct specifications so that FFX would be able to understand them. I think some modders have done this with textures but I'm not sure they've done it with models. I know people have been able to create custom models for FFVII and FFIX.

None of that is related to FFXED, though, which is just a save file editor. However, in FFXED you can use the game coordinates to travel to a room where you play as Auron. Try it!

Auron Room
Room Number - 2
Spawn Point - 0
FrankieFusion Aug 20, 2019 @ 9:29am 
Hey Fuzzy, quick question for you;

So, I read through on the sphere grid discussion you had a bit earlier in this thread and I'm very curious as to if you'd be able to develop a couple other features under the sphere grid section.

Over the many years of using FFXED (thank you VERY much by the way) I've found myself working 80% of the time with the sphere grid section. Creating challenges, changing stats etc. Which leads me to one big question -> Can you add a feature that automatically adds a stat/ability to an empty node without having to find every node labelled "Empty"?

For instance, if I want to add a +1 Strength node, I have to go through the list and find an empty slot, click on it, and then click edit, and apply and move on. Is there a way to program something that could import something Like +1/2/3/4 str/mag/def/agi/eva/acc/etc.etc.etc AUTOMATICALLY to an empty node?

I'm very aware that this feature isn't "absolutely" necessary, but as someone who spent months creating a brand new sphere grid from scratch, I think this would be an AMAZING feature that could easily cut down the time spent creating, and more time playing. As well with a multitude of possibilities, it would allow people like me to more quickly get into the game to try out what we are attempting to do. Just a thought.

And, once again, thank you very much for this, it's been the only download I've had on all of my computers since years ago. <3

~Fusion
Chaos Residue Aug 20, 2019 @ 1:03pm 
I love FFX, but one of the things I wish could be changed is to have separate Sphere Grids for each character and eliminate spheres that can teleport you to a friend node or activate an ability someone else has activated. I have no idea how to mod or edit game files, but do you know if it'd even be possible to have separate Sphere Grids for each character? E.g. If Tidus is selected the game looks at SphereGrid00. If Yuna is selected the game looks at SphereGrid04. Etcetera.
steven272 Sep 23, 2019 @ 5:19am 
does not work all i get is pc asking what to open the file with
Nerd_1991 Sep 24, 2019 @ 10:20pm 
Originally posted by steven272:
does not work all i get is pc asking what to open the file with
You need to install JAVA on your computer.
Last edited by Nerd_1991; Sep 24, 2019 @ 10:21pm
adamshih Jan 25, 2021 @ 9:28am 
I am playing FFX, using FFXED to customize 4 slots dropped weapons, and could not get any celestial weapons. So far at monster arena the chest showed up opened with nothing in there, rusty sword is no where to be found in my items after I obtained it, Baaj temple chest does not even appear after I killed the boss, that's where I am at so far.
jscott Mar 6, 2021 @ 2:24pm 
Originally posted by adamshih:
I am playing FFX, using FFXED to customize 4 slots dropped weapons, and could not get any celestial weapons. So far at monster arena the chest showed up opened with nothing in there, rusty sword is no where to be found in my items after I obtained it, Baaj temple chest does not even appear after I killed the boss, that's where I am at so far.

This is a little disturbing to read. Has anyone else had this problem?

I was hoping to use this editor to avoid the more annoying Celestial Weapon minigames (Lulu and Waka come to mind), but I don't want it to totally bug my ability to get them.
Hinnyuu Mar 6, 2021 @ 2:59pm 
Originally posted by jscott:
I was hoping to use this editor to avoid the more annoying Celestial Weapon minigames (Lulu and Waka come to mind), but I don't want it to totally bug my ability to get them.
The safest way would probably be to just enable the respective Crests/Sigils, meaning you can skip most of the minigames. You'd still have to acquire the weapons themselves, but those are usually quite easy to get.

You can use this editor for it, or a different one like Farplane.
r0dak Jul 5, 2021 @ 4:52am 
I ran into an issue with FFXED that I seriously doubt anyone but me would ever run into, let alone care enough about to ask for help, so here goes:

When changing the model of everybody's weapon to a Moogle (isn't that the best and main reason to use FFXED?) (apart from renaming everyone!) it works great and is incredibly amusing - especially with limit breaks {try it with the main character when he runs around making many hits!} That is, for everyone except Wacko. Every time he goes to kick the Moogle in his limit break, the game crashes. He spins it on his finger, and tosses it, but the kick hard-crashes the game.

It even works with some Aeons (where their weapons are visible - it shows up on the end of Ixion's horn-blade-thing!).

Anyone have any ideas about how I could possibly get it working so Wacko can kick his Moogle? It would make the game immeasurably more enjoyable for me :steamhappy:
fuzzymillipede Dec 31, 2021 @ 8:34am 
Originally posted by jscott:
Originally posted by adamshih:
I am playing FFX, using FFXED to customize 4 slots dropped weapons, and could not get any celestial weapons. So far at monster arena the chest showed up opened with nothing in there, rusty sword is no where to be found in my items after I obtained it, Baaj temple chest does not even appear after I killed the boss, that's where I am at so far.

This is a little disturbing to read. Has anyone else had this problem?

I was hoping to use this editor to avoid the more annoying Celestial Weapon minigames (Lulu and Waka come to mind), but I don't want it to totally bug my ability to get them.

I can confirm that editing your weapons in FFXED will not change any of the data associated with opening various chests in the game. In general, you don't have anything to worry about. But if you modify your Key Items in FFXED to give yourself stuff like Rusty Sword or Sun Sigil, it may have an impact on these chests--i.e. if you give yourself the Sun Sigil, the Sun Sigil chest may be opened for you and you won't be able to open it yourself.
Last edited by fuzzymillipede; Dec 31, 2021 @ 8:36am
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Date Posted: Jul 11, 2019 @ 10:30pm
Posts: 49